Player Matchup

Thor
Thor
 
Thor
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
TwTeclas
Hercules
Level 139
God Stats
2W - 4L
1,281 SR
Queue Stats
103W - 109L
1,543 Elo+
Solo
Ymir
Ymir
grieverstone
Ymir
Level 174
God Stats
32W - 41L
1,579 SR
Queue Stats
861W - 880L
1,582 Elo+
Solo
Jing Wei
Jing Wei
p0L4Rboiii
Jing Wei
Level 89
God Stats
2W - 2L
1,555 SR
Queue Stats
113W - 110L
1,574 Elo+
Solo
Team Averages
Level 128
1,483 SR
1,540 Elo+

VS

Team Averages
Level 123
1,664 SR
1,545 Elo+
Maui
Maui
AriMach
Maui
Level 88
God Stats
0W - 4L
1,511 SR
Queue Stats
4W - 6L
1,475 Elo+
Party 1
King Arthur
King Arthur
CLNCJD94
King Arthur
Level 108
God Stats
0W - 3L
1,768 SR
Queue Stats
31W - 28L
1,565 Elo+
Party 1
Tsukuyomi
Tsukuyomi
WolfgangThor
Tsukuyomi
Level 185
God Stats
4W - 1L
1,864 SR
Queue Stats
69W - 74L
1,569 Elo+
Party 1
Hachiman
Hachiman
Zackley
Hachiman
Level 171
God Stats
2W - 5L
1,597 SR
Queue Stats
8W - 7L
1,558 Elo+
Party 1
Chang'e
Chang'e
eMpApathy
Chang'e
Level 62
God Stats
132W - 109L
1,580 SR
Queue Stats
290W - 263L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
10 / 2 / 7
8,755
1,751
10,069
5,755
2,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
 
Kukulkan
12
2 / 0 / 11
6,890
1,378
7,052
2,393
943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
TwTeclas
Hercules
12
2 / 0 / 9
6,231
1,246
6,807
6,233
6,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
1 / 2 / 11
6,326
1,265
4,159
7,956
5,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
p0L4Rboiii
Jing Wei
11
2 / 1 / 8
6,496
1,299
3,061
5,430
2,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Team 1 Tickets

389

VS

Team 2 Tickets

296

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
AriMach
Maui
11
0 / 2 / 3
6,185
1,237
1,874
6,462
6,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
CLNCJD94
King Arthur
11
1 / 5 / 3
6,212
1,242
6,423
10,932
11,183
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tsukuyomi
WolfgangThor
Tsukuyomi
11
3 / 3 / 0
6,647
1,329
6,926
6,707
3,501
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hachiman
Zackley
Hachiman
10
1 / 5 / 3
5,997
1,199
8,628
8,035
3,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
eMpApathy
Chang'e
10
0 / 2 / 1
5,370
1,074
1,484
2,388
772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
15
17
Kills
5
5
Deaths
17
46
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
10
2
7
6.75
W
Kukulkan
 
Kukulkan
2
0
11
7.5
L
Maui
AriMach
Maui
0
2
3
0.75
L
King Arthur
CLNCJD94
King Arthur
1
5
3
0.5
W
Hercules
TwTeclas
Hercules
2
0
9
6.5
L
Tsukuyomi
WolfgangThor
Tsukuyomi
3
3
0
1
L
Hachiman
Zackley
Hachiman
1
5
3
0.5
L
Chang'e
eMpApathy
Chang'e
0
2
1
0.25
W
1
2
11
3.25
W
Jing Wei
p0L4Rboiii
Jing Wei
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,148
Damage
25,335
27,767
Taken
34,524
17,566
Mitigated
24,774
5,261
Healing
3,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
10,069
2,468
0
333
5,755
2,606
0
1,208
4,547
0
16,134
W
Kukulkan
 
Kukulkan
7,052
508
0
0
2,393
943
0
328
2,065
30,000
0
L
Maui
AriMach
Maui
1,874
385
0
597
6,462
6,019
0
2,671
3,624
7,161
0
L
King Arthur
CLNCJD94
King Arthur
6,423
617
0
909
10,932
11,183
0
3,457
7,279
236
9,147
W
Hercules
TwTeclas
Hercules
6,807
1,977
0
2,788
6,233
6,327
0
823
5,410
0
10,484
L
Tsukuyomi
WolfgangThor
Tsukuyomi
6,926
1,945
0
755
6,707
3,501
0
2,007
4,619
0
20,340
L
Hachiman
Zackley
Hachiman
8,628
4,689
0
714
8,035
3,299
0
2,155
5,707
0
20,855
L
Chang'e
eMpApathy
Chang'e
1,484
125
314
150
2,388
772
0
921
1,432
5,437
0
W
4,159
1,328
0
1,590
7,956
5,630
0
601
7,355
7,589
0
W
Jing Wei
p0L4Rboiii
Jing Wei
3,061
2,524
0
550
5,430
2,060
0
634
4,796
0
8,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,698
Gold Earned
30,411
108
Minions Killed
82
7
Camps Cleared
3
541,170
Distance Traveled
447,733
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,755
1,751
12
2
3
104,298
0
W
Kukulkan
6,890
1,378
61
12
0
106,742
0
L
Maui
6,185
1,237
7
1
0
97,018
0
L
King Arthur
6,212
1,242
6
1
0
98,177
0
W
Hercules
6,231
1,246
9
2
0
112,755
0
L
Tsukuyomi
6,647
1,329
32
6
1
121,274
0
L
Hachiman
5,997
1,199
21
4
0
87,570
0
L
Chang'e
5,370
1,074
16
3
2
43,694
0
W
Ymir
6,326
1,265
8
2
1
100,304
0
W
Jing Wei
6,496
1,299
18
4
3
117,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role