Player Matchup

Rama
Rama
Bronze IV
 
Rama
Bronze IV
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Bronze II
 
Lancelot
Bronze II
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Gold III
KingRagnaar
Vamana
Gold III
Level 62
God Stats
17W - 8L
1,702 SR
Queue Stats
56W - 55L
1,589 MMR
Party 1
Merlin
Merlin
Gold V
jacouda
Merlin
Gold V
Level 129
God Stats
3W - 2L
1,656 SR
Queue Stats
26W - 27L
1,530 MMR
Solo
Nox
Nox
Gold IV
xDyzcreTss--
Nox
Gold IV
Level 129
God Stats
8W - 5L
1,630 SR
Queue Stats
95W - 97L
1,511 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,598 SR
1,526 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 154
1,519 SR
1,298 MMR
Apollo
Apollo
Gold III
 
Apollo
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold IV
Attaporn
Agni
Gold IV
Level 158
God Stats
23W - 22L
1,514 SR
Queue Stats
182W - 195L
1,564 MMR
Solo
King Arthur
King Arthur
Gold II
Igna98
King Arthur
Gold II
Level 147
God Stats
28W - 31L
1,682 SR
Queue Stats
730W - 753L
1,481 MMR
Solo
Athena
Athena
Silver I
xSkipperr
Athena
Silver I
Level 205
God Stats
10W - 6L
1,610 SR
Queue Stats
227W - 226L
1,206 MMR
Solo
Bastet
Bastet
Silver IV
Äksnesネム
Bastet
Silver IV
Level 102
God Stats
6W - 5L
1,288 SR
Queue Stats
346W - 405L
740 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
0 / 5 / 0
6,442
460
4,725
9,715
3,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
 
Lancelot
10
0 / 5 / 2
6,249
446
3,021
12,819
5,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
13
1 / 4 / 0
7,804
557
8,821
15,371
12,876
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
jacouda
Merlin
13
2 / 4 / 0
7,193
514
7,007
7,829
3,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
0 / 5 / 1
5,761
412
3,066
11,782
8,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
MercuryAphroditeNe ZhaSusano

VS

Bans
Ao KuangThanatosHe BoKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
5 / 1 / 4
8,423
602
7,580
6,670
2,833
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
14
3 / 1 / 8
8,734
624
7,357
6,503
2,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Igna98
King Arthur
14
5 / 0 / 2
8,686
620
12,467
13,140
17,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
xSkipperr
Athena
11
3 / 1 / 12
7,478
534
5,491
15,459
11,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
7 / 1 / 9
8,539
610
9,389
9,624
3,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
58
3
Kills
23
23
Deaths
4
3
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
5
0
0
L
Lancelot
 
Lancelot
0
5
2
0.2
W
Apollo
 
Apollo
5
1
4
7
W
Agni
3
1
8
7
W
King Arthur
Igna98
King Arthur
5
0
2
6
L
Vamana
1
4
0
0.25
L
Merlin
jacouda
Merlin
2
4
0
0.5
L
0
5
1
0.1
W
Athena
xSkipperr
Athena
3
1
12
9
W
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,640
Damage
42,284
57,516
Taken
51,396
33,673
Mitigated
36,925
10,225
Healing
12,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,725
3,750
0
2,213
9,715
3,751
0
1,890
7,774
0
47,253
L
Lancelot
 
Lancelot
3,021
644
0
540
12,819
5,125
0
2,624
10,195
0
45,173
W
Apollo
 
Apollo
7,580
6,066
0
3,144
6,670
2,833
828
549
6,121
0
65,604
W
Agni
7,357
568
0
750
6,503
2,070
405
2,284
4,219
65,792
0
W
King Arthur
Igna98
King Arthur
12,467
2,021
0
2,979
13,140
17,231
19
929
12,211
0
61,661
L
Vamana
8,821
5,131
0
4,753
15,371
12,876
624
637
13,658
0
67,303
L
Merlin
jacouda
Merlin
7,007
218
0
720
7,829
3,133
0
3,561
4,166
54,530
0
L
3,066
680
0
1,999
11,782
8,788
0
4,136
7,601
16,012
0
W
Athena
xSkipperr
Athena
5,491
1,594
0
2,655
15,459
11,503
20
4,069
11,390
21,384
0
W
9,389
3,634
0
2,594
9,624
3,288
782
2,810
6,814
0
47,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,449
Gold Earned
41,860
413
Minions Killed
390
0
Camps Cleared
0
1,329,751
Distance Traveled
1,420,238
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,442
460
90
6
0
256,675
2
L
Lancelot
6,249
446
73
5
0
291,051
5
W
Apollo
8,423
602
106
8
0
290,912
4
W
Agni
8,734
624
111
8
0
270,503
0
W
King Arthur
8,686
620
85
6
0
266,891
1
L
Vamana
7,804
557
116
8
0
276,848
0
L
Merlin
7,193
514
100
7
0
251,603
3
L
Nox
5,761
412
34
2
0
253,574
0
W
Athena
7,478
534
25
2
0
291,337
7
W
Bastet
8,539
610
63
5
0
300,595
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role