Player Matchup

Hel
Hel
JovanLightgrip
Hel
Level 155
God Stats
3W - 4L
1,580 SR
Queue Stats
293W - 292L
1,611 Elo+
Solo
Chiron
Chiron
Krelvek
Chiron
Level 161
God Stats
2W - 0L
1,500 SR
Queue Stats
174W - 194L
1,452 Elo+
Party 1
Merlin
Merlin
Maze4497
Merlin
Level 136
God Stats
1W - 0L
1,818 SR
Queue Stats
17W - 20L
1,609 Elo+
Solo
Ares
Ares
Strep
Ares
Level 175
God Stats
1W - 2L
1,117 SR
Queue Stats
177W - 197L
1,519 Elo+
Party 1
Kali
Kali
Vecnar
Kali
Level 145
God Stats
1W - 3L
1,500 SR
Queue Stats
147W - 157L
1,528 Elo+
Party 1
Team Averages
Level 154
1,503 SR
1,544 Elo+

VS

Team Averages
Level 156
1,528 SR
1,533 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
HighAndSmighty
Izanami
Level 159
God Stats
11W - 13L
1,440 SR
Queue Stats
901W - 899L
1,556 Elo+
Solo
Yemoja
Yemoja
umfrosty
Yemoja
Level 146
God Stats
1W - 2L
1,701 SR
Queue Stats
110W - 101L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 10
7,561
756
5,940
7,818
4,996
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
Krelvek
Chiron
12
3 / 2 / 8
7,394
739
10,730
6,139
3,442
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Maze4497
Merlin
16
4 / 0 / 7
8,301
830
12,519
6,205
4,176
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ares
Strep
Ares
13
1 / 1 / 11
7,907
791
10,362
13,444
14,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kali
Vecnar
Kali
14
3 / 0 / 9
7,921
792
6,940
15,091
17,792
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
2 / 1 / 1
7,380
738
8,044
15,207
10,783
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
 
Chronos
13
0 / 4 / 2
7,263
726
9,207
9,597
4,360
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
 
Bastet
11
0 / 3 / 1
6,362
636
6,346
5,967
2,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
1 / 2 / 0
7,397
740
10,674
7,882
3,656
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
umfrosty
Yemoja
10
0 / 3 / 0
6,678
668
4,802
10,113
9,525
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
7
13
Kills
3
3
Deaths
13
45
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
1
1
2.5
L
Chronos
 
Chronos
0
4
2
0.25
L
Bastet
 
Bastet
0
3
1
0.17
L
1
2
0
0.5
W
2
0
10
7
W
Chiron
Krelvek
Chiron
3
2
8
3.5
W
Merlin
Maze4497
Merlin
4
0
7
7.5
W
Ares
Strep
Ares
1
1
11
6.5
W
Kali
Vecnar
Kali
3
0
9
7.5
L
Yemoja
umfrosty
Yemoja
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,491
Damage
39,073
48,697
Taken
48,766
45,038
Mitigated
30,689
27,759
Healing
19,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
8,044
1,583
1,289
7,418
15,207
10,783
0
8,893
5,888
0
12,958
L
Chronos
 
Chronos
9,207
2,346
416
373
9,597
4,360
0
6,400
2,968
28,736
0
L
Bastet
 
Bastet
6,346
1,365
129
734
5,967
2,365
0
3,397
2,445
0
10,160
L
10,674
7,206
209
282
7,882
3,656
0
5,629
2,080
0
23,446
W
5,940
405
14,213
4,862
7,818
4,996
0
2,347
5,471
9,711
0
W
Chiron
Krelvek
Chiron
10,730
4,798
1,365
970
6,139
3,442
277
1,480
4,659
0
14,982
W
Merlin
Maze4497
Merlin
12,519
82
0
172
6,205
4,176
0
1,318
4,887
38,600
0
W
Ares
Strep
Ares
10,362
814
653
2,523
13,444
14,632
17
4,442
9,002
11,363
0
W
Kali
Vecnar
Kali
6,940
2,263
172
2,829
15,091
17,792
93
4,422
10,669
1,735
15,379
L
Yemoja
umfrosty
Yemoja
4,802
903
6,532
2,488
10,113
9,525
0
4,613
5,169
7,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,084
Gold Earned
35,080
127
Minions Killed
109
0
Camps Cleared
0
1,024,906
Distance Traveled
857,522
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,380
738
19
2
0
174,009
0
L
Chronos
7,263
726
41
4
0
177,596
0
L
Bastet
6,362
636
6
1
0
170,319
0
L
Izanami
7,397
740
37
4
0
175,993
0
W
Hel
7,561
756
21
2
0
214,638
0
W
Chiron
7,394
739
14
1
0
203,601
0
W
Merlin
8,301
830
54
5
0
186,114
0
W
Ares
7,907
791
8
1
0
211,733
0
W
Kali
7,921
792
30
3
0
208,820
0
L
Yemoja
6,678
668
6
1
0
159,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role