Player Matchup

Medusa
Medusa
BLACKCHIKEN1
Medusa
Level 22
God Stats
2W - 0L
1,802 SR
Queue Stats
10W - 11L
1,443 Elo+
Party 2
Tyr
Tyr
EragonAXEL
Tyr
Level 124
God Stats
1W - 1L
1,258 SR
Queue Stats
17W - 26L
1,407 Elo+
Party 2
Ix Chel
Ix Chel
KarmasKiss
Ix Chel
Level 157
God Stats
13W - 9L
1,659 SR
Queue Stats
117W - 122L
1,480 Elo+
Party 1
Cerberus
Cerberus
Shiftytac
Cerberus
Level 101
God Stats
1W - 1L
1,373 SR
Queue Stats
33W - 30L
1,557 Elo+
Solo
Hercules
Hercules
WildMelloYello
Hercules
Level 164
God Stats
1W - 0L
1,290 SR
Queue Stats
29W - 39L
1,375 Elo+
Party 1
Team Averages
Level 114
1,476 SR
1,453 Elo+

VS

Team Averages
Level 86
1,551 SR
1,509 Elo+
He Bo
He Bo
DyoZa
He Bo
Level 38
God Stats
2W - 6L
1,463 SR
Queue Stats
42W - 47L
1,499 Elo+
Solo
Atlas
Atlas
ElipsoNite
Atlas
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,474 Elo+
Solo
Bellona
Bellona
Nidaclasar
Bellona
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
306W - 329L
1,449 Elo+
Solo
Freya
Freya
ZePyromaniac
Freya
Level 128
God Stats
0W - 1L
1,505 SR
Queue Stats
26W - 24L
1,598 Elo+
Solo
Apollo
Apollo
marco0s
Apollo
Level 66
God Stats
9W - 5L
1,787 SR
Queue Stats
256W - 258L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
1 / 1 / 7
5,872
1,174
3,439
4,809
1,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 1 / 5
6,031
1,206
4,216
7,388
4,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
KarmasKiss
Ix Chel
12
3 / 0 / 6
6,849
1,370
8,845
2,369
1,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Shiftytac
Cerberus
11
1 / 1 / 7
6,338
1,268
5,580
5,740
4,635
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
11
3 / 1 / 4
6,536
1,307
4,167
7,136
7,513
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

383

VS

Team 2 Tickets

346

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
DyoZa
He Bo
10
1 / 3 / 3
6,027
1,205
8,183
4,867
1,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
10
1 / 0 / 3
6,310
1,262
4,509
6,383
5,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
Nidaclasar
Bellona
10
0 / 1 / 0
5,095
1,019
650
2,938
1,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
1 / 4 / 3
5,904
1,181
6,119
7,502
2,804
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
marco0s
Apollo
10
1 / 2 / 2
5,961
1,192
4,886
7,434
3,457
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
10
Kills
4
4
Deaths
10
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Medusa
1
1
7
4.5
L
He Bo
DyoZa
He Bo
1
3
3
0.83
L
Atlas
1
0
3
2.5
W
2
1
5
4.5
W
Ix Chel
KarmasKiss
Ix Chel
3
0
6
6
L
Bellona
Nidaclasar
Bellona
0
1
0
0
W
Cerberus
Shiftytac
Cerberus
1
1
7
4.5
W
Hercules
3
1
4
5
L
1
4
3
0.63
L
Apollo
marco0s
Apollo
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,247
Damage
24,347
27,442
Taken
29,124
18,961
Mitigated
15,092
6,761
Healing
2,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
3,439
1,588
0
488
4,809
1,719
0
3,189
1,620
0
7,877
L
He Bo
DyoZa
He Bo
8,183
694
0
365
4,867
1,996
0
1,863
3,004
15,816
0
L
Atlas
4,509
1,699
0
688
6,383
5,196
0
2,776
3,607
9,603
0
W
4,216
223
0
682
7,388
4,062
0
5,401
1,987
0
9,047
W
Ix Chel
KarmasKiss
Ix Chel
8,845
1,677
1,706
454
2,369
1,032
0
894
1,475
25,147
0
L
Bellona
Nidaclasar
Bellona
650
78
0
279
2,938
1,639
0
715
2,223
0
5,535
W
Cerberus
Shiftytac
Cerberus
5,580
269
1,100
1,314
5,740
4,635
0
4,200
1,540
9,915
0
W
Hercules
4,167
366
0
1,017
7,136
7,513
0
5,127
2,009
0
11,091
L
6,119
1,917
0
735
7,502
2,804
0
4,699
2,803
15,492
0
L
Apollo
marco0s
Apollo
4,886
3,076
0
611
7,434
3,457
0
4,372
3,062
0
17,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,626
Gold Earned
29,297
94
Minions Killed
99
3
Camps Cleared
5
532,452
Distance Traveled
481,278
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,872
1,174
5
1
2
116,276
0
L
He Bo
6,027
1,205
17
3
3
101,394
0
L
Atlas
6,310
1,262
10
2
0
118,822
0
W
Tyr
6,031
1,206
8
2
0
124,011
0
W
Ix Chel
6,849
1,370
49
10
1
91,564
0
L
Bellona
5,095
1,019
10
2
0
59,008
0
W
Cerberus
6,338
1,268
15
3
0
106,167
0
W
Hercules
6,536
1,307
17
3
0
94,434
0
L
Freya
5,904
1,181
24
5
0
95,849
0
L
Apollo
5,961
1,192
38
8
2
106,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role