Player Matchup

Yu Huang
Yu Huang
JustOverHyped
Yu Huang
Level 153
God Stats
8W - 13L
1,395 SR
Queue Stats
95W - 72L
1,563 Elo+
Solo
Mercury
Mercury
RunEmCheeksB
Mercury
Level 103
God Stats
3W - 2L
1,539 SR
Queue Stats
38W - 31L
1,494 Elo+
Party 2
Hercules
Hercules
SecondJungler
Hercules
Level 46
God Stats
19W - 11L
1,377 SR
Queue Stats
196W - 164L
1,516 Elo+
Party 2
Athena
Athena
Stereum
Athena
Level 98
God Stats
1W - 0L
1,294 SR
Queue Stats
21W - 24L
1,821 Elo+
Party 2
Martichoras
Martichoras
XxDmoneyxXOG
Martichoras
Level 158
God Stats
4W - 3L
1,523 SR
Queue Stats
32W - 34L
1,572 Elo+
Party 2
Team Averages
Level 112
1,425 SR
1,593 Elo+

VS

Team Averages
Level 99
1,513 SR
1,484 Elo+
Medusa
Medusa
Anxiety4
Medusa
Level 109
God Stats
1W - 4L
1,637 SR
Queue Stats
174W - 176L
1,517 Elo+
Party 1
Bakasura
Bakasura
N0mAds17
Bakasura
Level 154
God Stats
3W - 1L
1,717 SR
Queue Stats
240W - 211L
1,510 Elo+
Solo
Yemoja
Yemoja
ReandoroSenpai
Yemoja
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
234W - 253L
1,460 Elo+
Party 1
Jormungandr
Jormungandr
TM4Cyber
Jormungandr
Level 64
God Stats
0W - 3L
1,213 SR
Queue Stats
134W - 134L
1,435 Elo+
Party 1
Merlin
Merlin
TheChumbaWumbler
Merlin
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
JustOverHyped
Yu Huang
12
2 / 0 / 3
6,957
632
3,661
4,941
1,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
RunEmCheeksB
Mercury
12
4 / 0 / 3
7,000
636
5,568
7,953
2,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
SecondJungler
Hercules
12
3 / 2 / 1
7,297
663
9,410
11,434
8,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Athena
Stereum
Athena
7
0 / 1 / 2
5,035
458
2,820
9,599
6,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Martichoras
XxDmoneyxXOG
Martichoras
10
1 / 0 / 2
6,012
547
6,183
5,753
2,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Anxiety4
Medusa
10
1 / 1 / 0
5,593
508
4,908
6,989
2,983
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
N0mAds17
Bakasura
10
1 / 3 / 0
5,715
520
4,076
10,632
4,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 2 / 1
5,454
496
3,277
7,870
5,377
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jormungandr
TM4Cyber
Jormungandr
10
1 / 3 / 1
5,988
544
5,837
12,422
12,733
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 0
5,951
541
2,855
3,639
1,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
10
Kills
3
3
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
Anxiety4
Medusa
1
1
0
1
W
Yu Huang
JustOverHyped
Yu Huang
2
0
3
3.5
L
Bakasura
N0mAds17
Bakasura
1
3
0
0.33
L
0
2
1
0.25
W
Mercury
RunEmCheeksB
Mercury
4
0
3
5.5
W
Hercules
SecondJungler
Hercules
3
2
1
1.75
W
Athena
Stereum
Athena
0
1
2
1
L
Jormungandr
TM4Cyber
Jormungandr
1
3
1
0.5
L
0
1
0
0
W
Martichoras
XxDmoneyxXOG
Martichoras
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,642
Damage
20,953
39,680
Taken
41,552
21,918
Mitigated
26,333
13,421
Healing
10,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Anxiety4
Medusa
4,908
2,197
0
1,903
6,989
2,983
0
1,364
5,625
0
45,788
W
Yu Huang
JustOverHyped
Yu Huang
3,661
751
0
1,482
4,941
1,792
0
2,063
2,878
49,780
0
L
Bakasura
N0mAds17
Bakasura
4,076
2,661
0
1,543
10,632
4,032
0
1,843
8,789
0
34,282
L
3,277
928
1,949
1,799
7,870
5,377
0
1,929
5,941
17,141
0
W
Mercury
RunEmCheeksB
Mercury
5,568
3,301
0
1,468
7,953
2,855
0
1,067
6,821
0
49,973
W
Hercules
SecondJungler
Hercules
9,410
3,331
0
4,472
11,434
8,227
0
5,213
5,994
0
55,885
W
Athena
Stereum
Athena
2,820
748
0
1,787
9,599
6,620
0
2,245
6,814
11,918
0
L
Jormungandr
TM4Cyber
Jormungandr
5,837
1,939
0
3,240
12,422
12,733
0
0
12,422
40,560
465
L
2,855
149
0
350
3,639
1,208
0
1,345
2,294
51,036
0
W
Martichoras
XxDmoneyxXOG
Martichoras
6,183
1,899
0
4,212
5,753
2,424
188
916
4,837
0
49,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,301
Gold Earned
28,701
405
Minions Killed
332
0
Camps Cleared
0
1,133,593
Distance Traveled
1,081,834
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,593
508
71
6
0
182,355
0
W
Yu Huang
6,957
632
107
10
0
217,349
2
L
Bakasura
5,715
520
71
6
0
277,193
0
L
Yemoja
5,454
496
28
3
0
200,624
5
W
Mercury
7,000
636
79
7
0
281,675
4
W
Hercules
7,297
663
112
10
0
230,586
0
W
Athena
5,035
458
16
1
0
228,362
3
L
Jormungandr
5,988
544
64
6
0
189,469
0
L
Merlin
5,951
541
98
9
0
232,193
4
W
Martichoras
6,012
547
91
8
0
175,621
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role