Player Matchup

Ravana
Ravana
FlavoredFriends
Ravana
Level 66
God Stats
1W - 2L
1,257 SR
Queue Stats
453W - 472L
1,402 Elo+
Solo
Scylla
Scylla
GetWrekdScroob
Scylla
Level 128
God Stats
2W - 2L
1,266 SR
Queue Stats
74W - 78L
1,440 Elo+
Party 2
Pele
Pele
Zeuslightning47
Pele
Level 20
God Stats
0W - 3L
1,500 SR
Queue Stats
207W - 324L
1,241 Elo+
Solo
Yemoja
Yemoja
bzt4L Ace
Yemoja
Level 142
God Stats
6W - 7L
1,364 SR
Queue Stats
619W - 637L
1,480 Elo+
Party 2
Jing Wei
Jing Wei
xxxrecklessxxx
Jing Wei
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
32W - 50L
1,489 Elo+
Solo
Team Averages
Level 75
1,378 SR
1,410 Elo+

VS

Team Averages
Level 82
1,538 SR
1,434 Elo+
Ratatoskr
Ratatoskr
LeadfarmerJX13
Ratatoskr
Level 137
God Stats
3W - 1L
1,740 SR
Queue Stats
92W - 102L
1,440 Elo+
Solo
Hou Yi
Hou Yi
Nario242
Hou Yi
Level 72
God Stats
1W - 0L
1,273 SR
Queue Stats
12W - 17L
1,323 Elo+
Party 1
Yemoja
Yemoja
Spezzerino
Yemoja
Level 26
God Stats
1W - 1L
1,268 SR
Queue Stats
44W - 43L
1,572 Elo+
Party 1
Set
Set
nanocoronado
Set
Level 142
God Stats
6W - 0L
1,692 SR
Queue Stats
238W - 245L
1,406 Elo+
Solo
Zeus
Zeus
tarrystone48
Zeus
Level 35
God Stats
2W - 0L
1,717 SR
Queue Stats
72W - 74L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 7 / 12
10,432
614
9,385
14,813
8,847
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
9 / 4 / 8
12,470
734
26,863
15,635
8,542
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 4 / 2
7,555
444
3,810
6,196
2,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Yemoja
bzt4L Ace
Yemoja
20
1 / 3 / 16
10,929
643
7,848
16,895
26,299
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
20
10 / 3 / 3
11,316
666
13,190
15,828
9,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
LeadfarmerJX13
Ratatoskr
17
2 / 6 / 15
11,466
674
8,690
21,794
17,384
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Mace

Mace

+10
Physical Power

Hou Yi
Nario242
Hou Yi
20
10 / 2 / 8
15,065
886
18,597
19,832
11,273
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
Spezzerino
Yemoja
20
2 / 1 / 13
12,898
759
5,347
12,269
11,422
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
7 / 6 / 8
12,624
743
16,088
25,959
29,392
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 8 / 11
10,651
627
11,431
16,234
6,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
76
22
Kills
21
21
Deaths
23
41
Assists
55
Player
Kills
Deaths
Assists
KDA
L
2
7
12
1.14
L
9
4
8
3.25
W
Ratatoskr
LeadfarmerJX13
Ratatoskr
2
6
15
1.58
W
Hou Yi
Nario242
Hou Yi
10
2
8
7
W
Yemoja
Spezzerino
Yemoja
2
1
13
8.5
L
0
4
2
0.25
L
Yemoja
bzt4L Ace
Yemoja
1
3
16
3
W
7
6
8
1.83
W
0
8
11
0.69
L
Jing Wei
10
3
3
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,096
Damage
60,153
69,367
Taken
96,088
55,070
Mitigated
76,308
24,292
Healing
31,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,385
2,530
330
1,967
14,813
8,847
474
3,308
11,505
0
16,180
L
26,863
1,645
1,842
2,641
15,635
8,542
116
3,194
12,441
58,269
0
W
Ratatoskr
LeadfarmerJX13
Ratatoskr
8,690
1,845
1,427
3,164
21,794
17,384
1,706
4,498
15,784
0
27,278
W
Hou Yi
Nario242
Hou Yi
18,597
8,514
305
5,406
19,832
11,273
992
7,422
12,410
0
57,703
W
Yemoja
Spezzerino
Yemoja
5,347
1,397
11,724
4,099
12,269
11,422
1,127
5,749
6,520
13,531
0
L
3,810
68
0
123
6,196
2,285
0
1,121
5,075
0
5,477
L
Yemoja
bzt4L Ace
Yemoja
7,848
2,185
9,846
4,199
16,895
26,299
145
5,753
11,142
19,181
0
W
16,088
7,673
691
3,736
25,959
29,392
1,143
9,446
16,513
0
28,431
W
11,431
3,300
348
533
16,234
6,837
2,465
7,596
8,638
26,113
0
L
Jing Wei
13,190
10,558
196
3,148
15,828
9,097
68
3,402
12,426
0
30,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,702
Gold Earned
62,704
130
Minions Killed
172
0
Camps Cleared
0
1,139,737
Distance Traveled
1,496,650
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
10,432
614
6
0
0
182,949
0
L
Scylla
12,470
734
65
4
0
278,785
0
W
Ratatoskr
11,466
674
26
2
0
337,880
0
W
Hou Yi
15,065
886
93
5
0
303,812
0
W
Yemoja
12,898
759
16
1
0
299,857
0
L
Pele
7,555
444
3
0
0
101,824
0
L
Yemoja
10,929
643
25
1
0
281,449
0
W
Set
12,624
743
17
1
0
293,669
0
W
Zeus
10,651
627
20
1
0
261,432
0
L
Jing Wei
11,316
666
31
2
0
294,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role