Player Matchup

Awilix
Awilix
Dark LR Lion
Awilix
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,369 Elo+
Solo
Skadi
Skadi
OmniSmoker
Skadi
Level 156
God Stats
16W - 7L
1,666 SR
Queue Stats
991W - 735L
1,530 Elo+
Solo
Sobek
Sobek
TimBurry
Sobek
Level 192
God Stats
5W - 2L
1,774 SR
Queue Stats
437W - 401L
1,575 Elo+
Solo
Ra
Ra
theedgelordhims
Ra
Level 138
God Stats
0W - 1L
1,542 SR
Queue Stats
134W - 123L
1,592 Elo+
Solo
Jing Wei
Jing Wei
yippieKAIyay69
Jing Wei
Level 157
God Stats
1W - 4L
1,397 SR
Queue Stats
463W - 402L
1,540 Elo+
Solo
Team Averages
Level 134
1,576 SR
1,521 Elo+

VS

Team Averages
Level 155
1,540 SR
1,568 Elo+
Athena
Athena
GuiltyGrave
Athena
Level 158
God Stats
6W - 1L
1,814 SR
Queue Stats
123W - 113L
1,532 Elo+
Solo
Awilix
Awilix
Hybrinater
Awilix
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 85L
1,605 Elo+
Solo
Apollo
Apollo
JorbAndTape
Apollo
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 52L
1,555 Elo+
Solo
Scylla
Scylla
Schneider292Bam
Scylla
Level 148
God Stats
4W - 6L
1,385 SR
Queue Stats
507W - 515L
1,574 Elo+
Solo
Horus
Horus
UnrelentingFoe
Horus
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
191W - 197L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
6
0 / 3 / 0
4,483
897
875
3,474
1,194
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Skadi
11
1 / 2 / 2
5,280
1,056
3,838
4,608
1,825
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
TimBurry
Sobek
9
1 / 0 / 1
5,063
1,013
2,644
4,215
3,576
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
1 / 2 / 1
5,601
1,120
5,287
3,221
1,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jing Wei
9
0 / 1 / 1
4,782
956
3,132
3,089
1,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
9
1 / 1 / 6
5,173
1,035
2,561
5,125
5,401
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
Hybrinater
Awilix
10
4 / 1 / 4
5,972
1,194
3,704
5,047
2,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Apollo
11
0 / 0 / 7
5,631
1,126
4,041
5,045
2,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

10
1 / 1 / 7
5,393
1,079
5,854
3,289
1,502
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 0 / 5
6,203
1,241
1,669
6,668
6,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
3
Kills
8
8
Deaths
3
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Awilix
0
3
0
0
W
Athena
1
1
6
4
W
Awilix
Hybrinater
Awilix
4
1
4
6
W
Apollo
0
0
7
3.5
L
Skadi
1
2
2
1
W
1
1
7
4.5
L
Sobek
TimBurry
Sobek
1
0
1
1.5
W
2
0
5
4.5
L
1
2
1
0.75
L
Jing Wei
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,776
Damage
17,829
18,607
Taken
25,174
8,976
Mitigated
19,028
7,104
Healing
9,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
875
390
0
0
3,474
1,194
0
1,278
2,196
0
1,638
W
Athena
2,561
487
225
603
5,125
5,401
0
1,678
3,353
3,347
0
W
Awilix
Hybrinater
Awilix
3,704
835
545
570
5,047
2,711
0
1,298
3,734
0
4,277
W
Apollo
4,041
2,097
704
845
5,045
2,557
1,110
1,605
3,360
0
16,385
L
Skadi
3,838
1,687
0
896
4,608
1,825
0
2,133
2,475
0
10,682
W
5,854
356
0
72
3,289
1,502
245
752
2,537
15,567
0
L
Sobek
TimBurry
Sobek
2,644
49
212
1,737
4,215
3,576
0
1,603
2,612
2,972
0
W
1,669
895
2,603
3,546
6,668
6,857
40
2,353
4,259
0
2,318
L
5,287
495
2,097
874
3,221
1,104
0
1,417
1,804
14,395
0
L
Jing Wei
3,132
2,358
414
874
3,089
1,277
0
1,984
1,105
0
6,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,209
Gold Earned
28,372
45
Minions Killed
60
0
Camps Cleared
0
434,085
Distance Traveled
546,814
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
4,483
897
3
1
0
68,400
0
W
Athena
5,173
1,035
5
1
0
99,806
0
W
Awilix
5,972
1,194
1
0
0
105,432
0
W
Apollo
5,631
1,126
26
5
0
110,490
0
L
Skadi
5,280
1,056
19
4
0
96,251
0
W
Scylla
5,393
1,079
24
5
0
99,866
0
L
Sobek
5,063
1,013
3
1
0
71,326
0
W
Horus
6,203
1,241
4
1
0
131,220
0
L
Ra
5,601
1,120
12
2
0
109,406
0
L
Jing Wei
4,782
956
8
2
0
88,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role