Player Matchup

Awilix
Awilix
CreeperMine05
Awilix
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 103L
1,465 Elo+
Solo
Sun Wukong
Sun Wukong
Da_1_Dj
Sun Wukong
Level 52
God Stats
1W - 4L
1,500 SR
Queue Stats
185W - 173L
1,397 Elo+
Party 2
Athena
Athena
FinePilot12687
Athena
Level 80
God Stats
1W - 2L
1,483 SR
Queue Stats
30W - 26L
1,499 Elo+
Solo
Chronos
Chronos
SilverKnight202
Chronos
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,332 Elo+
Solo
Cernunnos
Cernunnos
SoonerKickz
Cernunnos
Level 51
God Stats
4W - 6L
1,131 SR
Queue Stats
152W - 147L
1,354 Elo+
Party 2
Team Averages
Level 66
1,423 SR
1,409 Elo+

VS

Team Averages
Level 71
1,513 SR
1,422 Elo+
Charybdis
Charybdis
FederalJarl1222
Charybdis
Level 42
God Stats
18W - 29L
1,393 SR
Queue Stats
108W - 135L
1,351 Elo+
Solo
Mercury
Mercury
KushHighwalker42
Mercury
Level 65
God Stats
1W - 0L
1,328 SR
Queue Stats
6W - 7L
1,379 Elo+
Solo
Guan Yu
Guan Yu
SilverBullet0528
Guan Yu
Level 65
God Stats
2W - 2L
1,573 SR
Queue Stats
124W - 134L
1,482 Elo+
Party 1
Sol
Sol
StickyNoteJay
Sol
Level 115
God Stats
9W - 14L
1,723 SR
Queue Stats
241W - 226L
1,427 Elo+
Solo
Cthulhu
Cthulhu
dragonskin90
Cthulhu
Level 66
God Stats
9W - 5L
1,549 SR
Queue Stats
126W - 142L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
7,024
439
3,632
12,703
5,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sun Wukong
Da_1_Dj
Sun Wukong
13
0 / 1 / 0
7,634
477
6,293
14,293
11,016
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 3 / 3
6,972
436
3,454
15,006
12,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 4 / 1
7,129
446
3,525
10,146
4,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
SoonerKickz
Cernunnos
11
1 / 4 / 1
6,864
429
9,595
12,111
5,482
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FederalJarl1222
Charybdis
13
2 / 2 / 7
8,266
517
10,541
7,485
2,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 1 / 3
8,151
509
6,013
11,997
4,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 1 / 2
7,817
489
8,071
10,570
12,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
9 / 0 / 2
9,623
601
12,815
7,400
3,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
dragonskin90
Cthulhu
12
2 / 1 / 8
8,537
534
7,383
12,452
9,667
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
2
Kills
16
16
Deaths
5
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Sun Wukong
Da_1_Dj
Sun Wukong
0
1
0
0
W
Charybdis
FederalJarl1222
Charybdis
2
2
7
2.75
L
0
3
3
0.5
W
3
1
3
4.5
W
0
1
2
1
L
0
4
1
0.13
L
Cernunnos
SoonerKickz
Cernunnos
1
4
1
0.38
W
9
0
2
10
W
Cthulhu
dragonskin90
Cthulhu
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,499
Damage
44,823
64,259
Taken
49,904
38,619
Mitigated
33,167
17,247
Healing
15,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,632
1,336
0
2,969
12,703
5,072
292
3,583
9,120
0
46,447
L
Sun Wukong
Da_1_Dj
Sun Wukong
6,293
1,492
0
5,635
14,293
11,016
0
549
12,741
0
52,908
W
Charybdis
FederalJarl1222
Charybdis
10,541
5,478
0
896
7,485
2,770
522
1,345
6,140
0
60,101
L
3,454
1,228
0
3,143
15,006
12,603
0
4,350
10,607
20,459
0
W
6,013
2,291
0
864
11,997
4,644
1,138
1,625
10,372
0
54,344
W
8,071
273
197
3,130
10,570
12,969
101
295
10,275
0
42,675
L
3,525
917
0
1,877
10,146
4,446
0
5,771
4,375
45,692
0
L
Cernunnos
SoonerKickz
Cernunnos
9,595
5,112
0
3,623
12,111
5,482
0
5,250
6,861
0
44,324
W
12,815
5,279
0
4,390
7,400
3,117
3,009
1,913
5,487
61,186
6,821
W
Cthulhu
dragonskin90
Cthulhu
7,383
336
2,496
3,272
12,452
9,667
102
2,263
10,189
25,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,623
Gold Earned
42,394
343
Minions Killed
364
0
Camps Cleared
0
1,537,984
Distance Traveled
1,643,466
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,024
439
83
5
0
336,497
0
L
Sun Wukong
7,634
477
79
5
0
252,417
5
W
Charybdis
8,266
517
96
6
0
263,811
0
L
Athena
6,972
436
29
2
0
345,392
5
W
Mercury
8,151
509
73
5
0
406,927
0
W
Guan Yu
7,817
489
61
4
0
330,431
1
L
Chronos
7,129
446
90
6
0
318,362
1
L
Cernunnos
6,864
429
62
4
0
285,316
0
W
Sol
9,623
601
110
7
0
285,669
6
W
Cthulhu
8,537
534
24
2
0
356,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role