Player Matchup

Serqet
Serqet
IInfernuum
Serqet
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
195W - 166L
1,512 Elo+
Solo
Charybdis
Charybdis
Ir1shCaveman
Charybdis
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 34L
1,585 Elo+
Party 3
Bacchus
Bacchus
P1TCHBLACK5I
Bacchus
Level 159
God Stats
12W - 4L
1,367 SR
Queue Stats
390W - 380L
1,508 Elo+
Solo
Gilgamesh
Gilgamesh
Snow1003
Gilgamesh
Level 109
God Stats
3W - 1L
1,424 SR
Queue Stats
41W - 32L
1,581 Elo+
Party 3
Janus
Janus
xxxFACExPALMxxx
Janus
Level 148
God Stats
4W - 5L
1,244 SR
Queue Stats
141W - 129L
1,531 Elo+
Solo
Team Averages
Level 132
1,407 SR
1,543 Elo+

VS

Team Averages
Level 74
1,585 SR
1,477 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
LukeFonFable
Hel
Level 66
God Stats
2W - 3L
1,586 SR
Queue Stats
42W - 43L
1,445 Elo+
Party 1
Jormungandr
Jormungandr
SxySerpents
Jormungandr
Level 8
God Stats
13W - 5L
1,845 SR
Queue Stats
45W - 42L
1,673 Elo+
Party 2
Mercury
Mercury
YtdDeath
Mercury
Level 26
God Stats
0W - 3L
1,293 SR
Queue Stats
20W - 34L
1,188 Elo+
Party 1
Neith
Neith
masonite95
Neith
Level 125
God Stats
58W - 47L
1,700 SR
Queue Stats
79W - 75L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
IInfernuum
Serqet
13
6 / 1 / 3
7,805
558
6,201
9,853
4,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charybdis
Ir1shCaveman
Charybdis
11
0 / 3 / 1
6,348
453
4,556
10,558
4,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
P1TCHBLACK5I
Bacchus
10
0 / 1 / 5
6,365
455
5,578
11,957
9,744
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Snow1003
Gilgamesh
12
0 / 5 / 1
6,913
494
8,706
14,168
11,133
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 0 / 3
8,014
572
7,979
5,195
1,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
0 / 0 / 1
6,775
484
1,188
5,557
2,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 4 / 2
6,149
439
7,084
10,969
5,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jormungandr
SxySerpents
Jormungandr
14
4 / 1 / 1
8,525
609
8,139
13,426
11,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
YtdDeath
Mercury
12
2 / 3 / 1
7,287
521
4,117
11,351
4,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
12
3 / 1 / 2
7,177
513
10,753
6,630
2,799
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
9
Kills
10
10
Deaths
9
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
0
1
0.5
W
Serqet
IInfernuum
Serqet
6
1
3
7.5
W
Charybdis
Ir1shCaveman
Charybdis
0
3
1
0.17
L
1
4
2
0.5
W
Bacchus
P1TCHBLACK5I
Bacchus
0
1
5
2.5
W
Gilgamesh
Snow1003
Gilgamesh
0
5
1
0.1
L
Jormungandr
SxySerpents
Jormungandr
4
1
1
4.5
L
Mercury
YtdDeath
Mercury
2
3
1
0.83
L
Neith
3
1
2
4
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,020
Damage
31,281
51,731
Taken
47,933
31,146
Mitigated
25,887
9,677
Healing
15,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
1,188
52
0
1,259
5,557
2,186
0
2,663
2,562
37,674
1,950
W
Serqet
IInfernuum
Serqet
6,201
1,491
0
973
9,853
4,390
0
2,154
7,613
0
50,709
W
Charybdis
Ir1shCaveman
Charybdis
4,556
2,309
0
1,334
10,558
4,000
666
3,076
7,482
0
49,088
L
7,084
372
2,778
4,150
10,969
5,274
291
5,188
5,601
32,490
0
W
Bacchus
P1TCHBLACK5I
Bacchus
5,578
993
1,916
3,339
11,957
9,744
0
2,811
9,146
21,962
0
W
Gilgamesh
Snow1003
Gilgamesh
8,706
3,202
0
1,169
14,168
11,133
0
6,579
6,465
0
51,556
L
Jormungandr
SxySerpents
Jormungandr
8,139
2,392
0
4,557
13,426
11,443
0
689
12,737
61,261
83
L
Mercury
YtdDeath
Mercury
4,117
1,731
0
500
11,351
4,185
0
2,922
8,429
0
45,361
L
Neith
10,753
4,128
0
2,030
6,630
2,799
0
2,095
4,451
0
58,368
W
7,979
449
0
946
5,195
1,879
0
490
4,705
63,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,445
Gold Earned
35,913
368
Minions Killed
391
0
Camps Cleared
0
1,381,723
Distance Traveled
1,302,445
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,775
484
81
6
0
200,645
0
W
Serqet
7,805
558
85
6
0
332,022
0
W
Charybdis
6,348
453
76
5
0
239,646
2
L
Hel
6,149
439
53
4
0
256,959
0
W
Bacchus
6,365
455
20
1
0
261,360
4
W
Gilgamesh
6,913
494
81
6
0
243,951
0
L
Jormungandr
8,525
609
98
7
0
251,126
0
L
Mercury
7,287
521
67
5
0
341,109
1
L
Neith
7,177
513
92
7
0
252,606
6
W
Janus
8,014
572
106
8
0
304,744
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role