Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
BigPerm411
Khepri
Level 119
God Stats
12W - 8L
1,281 SR
Queue Stats
129W - 95L
1,523 Elo+
Solo
Mulan
Mulan
ChibakuGod
Mulan
Level 65
God Stats
12W - 6L
1,565 SR
Queue Stats
213W - 197L
1,495 Elo+
Solo
Heimdallr
Heimdallr
MachinegunedGabe
Heimdallr
Level 125
God Stats
3W - 7L
1,433 SR
Queue Stats
268W - 219L
1,523 Elo+
Solo
Scylla
Scylla
MyndTheGap
Scylla
Level 86
God Stats
39W - 40L
1,508 SR
Queue Stats
137W - 131L
1,448 Elo+
Solo
Team Averages
Level 106
1,457 SR
1,498 Elo+

VS

Team Averages
Level 104
1,432 SR
1,481 Elo+
Ymir
Ymir
ChickenChick004
Ymir
Level 63
God Stats
2W - 11L
1,138 SR
Queue Stats
643W - 627L
1,464 Elo+
Solo
Nike
Nike
KidRick20
Nike
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
262W - 281L
1,451 Elo+
Solo
Vulcan
Vulcan
OUTLAW_QC92
Vulcan
Level 126
God Stats
1W - 2L
1,655 SR
Queue Stats
67W - 62L
1,469 Elo+
Solo
Bakasura
Bakasura
VvSTRIFEvV
Bakasura
Level 109
God Stats
2W - 3L
1,366 SR
Queue Stats
37W - 38L
1,506 Elo+
Solo
Chernobog
Chernobog
pyeonggangg
Chernobog
Level 98
God Stats
1W - 3L
1,500 SR
Queue Stats
611W - 558L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
0 / 2 / 1
10,062
559
10,671
18,082
17,375
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Khepri
BigPerm411
Khepri
12
0 / 1 / 4
8,179
454
6,999
13,007
13,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
17
6 / 3 / 0
10,477
582
14,310
17,738
10,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
16
6 / 3 / 1
9,942
552
16,729
15,470
7,886
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
MyndTheGap
Scylla
16
1 / 2 / 4
10,024
557
7,071
10,338
4,645
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
8,239
458
5,392
14,967
17,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nike
16
3 / 0 / 0
9,733
541
13,484
17,204
24,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vulcan
14
0 / 3 / 1
8,203
456
10,589
13,304
5,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
VvSTRIFEvV
Bakasura
16
6 / 4 / 2
9,789
544
13,989
21,797
10,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chernobog
pyeonggangg
Chernobog
11
1 / 4 / 2
7,296
405
6,334
13,567
5,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
13
Kills
11
11
Deaths
13
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
2
1
0.25
W
Khepri
BigPerm411
Khepri
0
1
4
2
W
Mulan
6
3
0
2
L
1
2
2
1
L
Nike
3
0
0
3
W
Heimdallr
6
3
1
2.17
W
Scylla
MyndTheGap
Scylla
1
2
4
1.5
L
Vulcan
0
3
1
0.17
L
Bakasura
VvSTRIFEvV
Bakasura
6
4
2
1.75
L
Chernobog
pyeonggangg
Chernobog
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,780
Damage
49,788
74,635
Taken
80,839
54,649
Mitigated
63,179
27,856
Healing
16,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,671
4,339
0
8,102
18,082
17,375
0
1,038
17,044
0
95,293
W
Khepri
BigPerm411
Khepri
6,999
923
405
3,796
13,007
13,913
27
4,063
8,043
28,290
0
W
Mulan
14,310
3,267
222
8,198
17,738
10,830
0
3,846
12,762
0
103,274
L
5,392
832
344
3,056
14,967
17,642
0
2,706
12,261
34,429
0
L
Nike
13,484
2,355
0
749
17,204
24,067
0
448
16,756
2,810
83,089
W
Heimdallr
16,729
11,195
0
7,133
15,470
7,886
3,164
2,560
12,700
0
86,596
W
Scylla
MyndTheGap
Scylla
7,071
280
0
0
10,338
4,645
893
5,874
4,123
83,666
0
L
Vulcan
10,589
2,032
0
3,657
13,304
5,654
0
4,833
8,471
70,241
0
L
Bakasura
VvSTRIFEvV
Bakasura
13,989
9,796
0
4,025
21,797
10,188
0
3,620
18,177
0
85,681
L
Chernobog
pyeonggangg
Chernobog
6,334
4,124
0
4,644
13,567
5,628
0
2,463
11,104
0
48,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,684
Gold Earned
43,260
588
Minions Killed
506
0
Camps Cleared
0
1,821,535
Distance Traveled
1,733,564
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,062
559
156
9
0
358,093
2
W
Khepri
8,179
454
29
2
0
386,222
9
W
Mulan
10,477
582
137
8
0
362,956
0
L
Ymir
8,239
458
33
2
0
349,316
2
L
Nike
9,733
541
142
8
0
322,844
0
W
Heimdallr
9,942
552
124
7
0
337,344
2
W
Scylla
10,024
557
142
8
0
376,920
0
L
Vulcan
8,203
456
114
6
0
329,981
0
L
Bakasura
9,789
544
131
7
0
436,498
2
L
Chernobog
7,296
405
86
5
0
294,925
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role