Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
DonDavis21
Ix Chel
Level 125
God Stats
14W - 19L
1,274 SR
Queue Stats
278W - 257L
1,534 Elo+
Solo
Maui
Maui
FreshlyPikked
Maui
Level 147
God Stats
41W - 48L
1,486 SR
Queue Stats
367W - 378L
1,467 Elo+
Party 2
Hera
Hera
JL aKa Great 1
Hera
Level 126
God Stats
25W - 24L
1,648 SR
Queue Stats
162W - 180L
1,492 Elo+
Party 2
Olorun
Olorun
im unstopable 9
Olorun
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
325W - 345L
1,491 Elo+
Party 2
Team Averages
Level 124
1,482 SR
1,497 Elo+

VS

Team Averages
Level 69
1,451 SR
1,504 Elo+
Hachiman
Hachiman
Clearwater8710
Hachiman
Level 65
God Stats
0W - 2L
1,250 SR
Queue Stats
136W - 113L
1,559 Elo+
Solo
Janus
Janus
GrimTales_GrimJr
Janus
Level 83
God Stats
8W - 23L
1,288 SR
Queue Stats
190W - 192L
1,501 Elo+
Party 1
Thanatos
Thanatos
Moonxyu
Thanatos
Level 62
God Stats
3W - 2L
1,631 SR
Queue Stats
44W - 39L
1,464 Elo+
Solo
Ix Chel
Ix Chel
Presto_Yeet_xoxo
Ix Chel
Level 68
God Stats
14W - 11L
1,604 SR
Queue Stats
47W - 42L
1,511 Elo+
Solo
Cerberus
Cerberus
luke_time-13
Cerberus
Level 68
God Stats
2W - 3L
1,484 SR
Queue Stats
36W - 40L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
3 / 1 / 5
7,716
1,286
7,563
2,150
796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
DonDavis21
Ix Chel
12
4 / 3 / 6
7,357
1,226
7,438
5,157
2,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 2 / 9
7,745
1,291
3,019
5,278
4,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 2 / 9
6,911
1,152
5,728
3,807
1,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
2 / 1 / 6
7,036
1,173
4,058
5,041
1,925
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

350

VS

Team 2 Tickets

329

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
11
3 / 1 / 2
6,830
1,138
3,868
3,969
1,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 1 / 3
6,540
1,090
4,878
3,601
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Moonxyu
Thanatos
12
3 / 2 / 5
7,355
1,226
2,678
5,169
2,242
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
0 / 5 / 8
6,634
1,106
4,037
7,744
3,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
luke_time-13
Cerberus
12
2 / 3 / 3
7,284
1,214
2,756
10,220
9,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
30
12
Kills
9
9
Deaths
12
35
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
1
5
5.5
L
Hachiman
3
1
2
4
W
Ix Chel
DonDavis21
Ix Chel
4
3
6
2.33
W
2
2
9
3.25
L
1
1
3
2.5
W
1
2
9
2.75
L
Thanatos
Moonxyu
Thanatos
3
2
5
2.75
L
0
5
8
0.8
W
2
1
6
5
L
Cerberus
luke_time-13
Cerberus
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,806
Damage
18,217
21,433
Taken
30,703
11,087
Mitigated
18,377
2,311
Healing
3,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
7,563
83
0
70
2,150
796
0
181
1,969
26,807
0
L
Hachiman
3,868
2,941
0
418
3,969
1,583
0
3,490
393
0
8,672
W
Ix Chel
DonDavis21
Ix Chel
7,438
497
303
55
5,157
2,015
0
2,784
2,373
19,372
0
W
3,019
516
0
684
5,278
4,853
0
2,896
2,382
4,131
0
L
4,878
199
0
0
3,601
1,572
0
3,322
235
18,322
0
W
5,728
1,689
0
0
3,807
1,498
0
1,967
1,840
10,918
0
L
Thanatos
Moonxyu
Thanatos
2,678
145
0
1,715
5,169
2,242
0
4,016
1,071
0
11,468
L
4,037
333
420
388
7,744
3,452
0
7,210
444
9,078
0
W
4,058
1,872
314
885
5,041
1,925
0
3,843
1,198
10,617
0
L
Cerberus
luke_time-13
Cerberus
2,756
80
0
917
10,220
9,528
0
9,326
754
12,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,765
Gold Earned
34,643
85
Minions Killed
124
8
Camps Cleared
3
581,785
Distance Traveled
512,061
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,716
1,286
43
7
4
118,639
0
L
Hachiman
6,830
1,138
2
0
0
79,494
0
W
Ix Chel
7,357
1,226
24
4
3
112,247
0
W
Maui
7,745
1,291
0
0
0
109,466
0
L
Janus
6,540
1,090
52
9
0
104,384
0
W
Hera
6,911
1,152
5
1
0
122,072
0
L
Thanatos
7,355
1,226
25
4
0
127,195
0
L
Ix Chel
6,634
1,106
14
2
3
107,585
0
W
Olorun
7,036
1,173
13
2
1
119,361
0
L
Cerberus
7,284
1,214
31
5
0
93,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role