Player Matchup

Arachne
Arachne
 
Arachne
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
Call Me Slim629
Apollo
Level 6
God Stats
2W - 7L
1,169 SR
Queue Stats
3W - 10L
1,267 Elo+
Party 2
Zeus
Zeus
Loviux
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,424 Elo+
Party 2
Ix Chel
Ix Chel
TheMoonFairy
Ix Chel
Level 145
God Stats
9W - 12L
1,534 SR
Queue Stats
258W - 255L
1,468 Elo+
Solo
Sun Wukong
Sun Wukong
pokelonardo
Sun Wukong
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,406 Elo+
Party 2
Team Averages
Level 78
1,441 SR
1,413 Elo+

VS

Team Averages
Level 118
1,511 SR
1,453 Elo+
Guan Yu
Guan Yu
BeNice-66
Guan Yu
Level 81
God Stats
44W - 48L
1,406 SR
Queue Stats
389W - 388L
1,452 Elo+
Solo
Bakasura
Bakasura
OnlineAirplane8
Bakasura
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 121L
1,397 Elo+
Party 1
Hel
Hel
SoulsKing996
Hel
Level 124
God Stats
9W - 9L
1,793 SR
Queue Stats
123W - 120L
1,403 Elo+
Party 1
Charybdis
Charybdis
ismax_play
Charybdis
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 46L
1,445 Elo+
Solo
Ix Chel
Ix Chel
vlRazr
Ix Chel
Level 157
God Stats
2W - 2L
1,357 SR
Queue Stats
44W - 45L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
4 / 1 / 0
7,674
548
6,874
15,253
5,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 0
6,257
447
1,740
10,857
3,724
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
Loviux
Zeus
9
0 / 8 / 1
5,721
409
1,519
8,880
2,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ix Chel
TheMoonFairy
Ix Chel
10
0 / 0 / 2
6,502
464
2,477
7,180
6,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
pokelonardo
Sun Wukong
13
0 / 2 / 0
7,283
520
6,086
13,707
11,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BeNice-66
Guan Yu
14
2 / 0 / 0
8,869
634
9,433
10,632
8,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bakasura
13
2 / 1 / 2
7,965
569
2,879
9,823
3,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 1 / 4
7,683
549
4,833
6,948
5,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
ismax_play
Charybdis
12
3 / 1 / 1
7,699
550
8,167
8,057
3,323
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
vlRazr
Ix Chel
12
6 / 1 / 3
8,042
574
12,288
8,181
3,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
4
Kills
15
15
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
4
1
0
4
W
Guan Yu
BeNice-66
Guan Yu
2
0
0
2
L
0
4
0
0
L
Zeus
Loviux
Zeus
0
8
1
0.06
W
Bakasura
2
1
2
3
W
2
1
4
4
L
Ix Chel
TheMoonFairy
Ix Chel
0
0
2
1
W
Charybdis
ismax_play
Charybdis
3
1
1
3.5
L
Sun Wukong
pokelonardo
Sun Wukong
0
2
0
0
W
Ix Chel
vlRazr
Ix Chel
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,696
Damage
37,600
55,877
Taken
43,641
29,923
Mitigated
25,107
16,353
Healing
18,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,874
3,705
0
4,991
15,253
5,716
0
6,103
8,995
0
46,793
W
Guan Yu
BeNice-66
Guan Yu
9,433
2,190
0
3,623
10,632
8,658
0
0
10,632
0
83,099
L
1,740
1,408
0
1,444
10,857
3,724
0
1,839
9,018
0
33,992
L
Zeus
Loviux
Zeus
1,519
579
0
0
8,880
2,962
0
7,290
1,590
18,848
0
W
Bakasura
2,879
1,754
0
1,996
9,823
3,951
28
315
9,508
0
54,851
W
4,833
570
2,939
4,030
6,948
5,784
110
1,405
5,543
26,522
0
L
Ix Chel
TheMoonFairy
Ix Chel
2,477
313
789
3,727
7,180
6,489
0
1,889
5,291
30,378
0
W
Charybdis
ismax_play
Charybdis
8,167
4,726
0
2,684
8,057
3,323
547
669
7,388
0
57,646
L
Sun Wukong
pokelonardo
Sun Wukong
6,086
2,256
0
5,402
13,707
11,032
0
0
13,707
0
58,844
W
Ix Chel
vlRazr
Ix Chel
12,288
2,126
543
2,373
8,181
3,391
0
1,607
6,574
54,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,437
Gold Earned
40,258
309
Minions Killed
436
0
Camps Cleared
0
1,377,915
Distance Traveled
1,407,509
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,674
548
67
5
0
343,879
0
W
Guan Yu
8,869
634
119
9
0
307,749
0
L
Apollo
6,257
447
61
4
0
269,690
0
L
Zeus
5,721
409
26
2
0
234,421
0
W
Bakasura
7,965
569
113
8
0
352,324
0
W
Hel
7,683
549
26
2
0
244,653
4
L
Ix Chel
6,502
464
52
4
0
253,571
2
W
Charybdis
7,699
550
92
7
0
253,834
6
L
Sun Wukong
7,283
520
103
7
0
276,354
0
W
Ix Chel
8,042
574
86
6
0
248,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role