Player Matchup

Izanami
Izanami
 
Izanami
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Mermaid Evendim
Cupid
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,470 Elo+
Party 1
Mulan
Mulan
The Crazed Fox
Mulan
Level 88
God Stats
4W - 2L
1,558 SR
Queue Stats
98W - 102L
1,391 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Yunaphi
Morgan Le Fay
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,459 Elo+
Party 1
Xbalanque
Xbalanque
margad111
Xbalanque
Level 145
God Stats
4W - 2L
1,735 SR
Queue Stats
288W - 311L
1,503 Elo+
Solo
Team Averages
Level 127
1,558 SR
1,464 Elo+

VS

Team Averages
Level 159
1,619 SR
1,462 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Boyblue1993
Sun Wukong
Level 159
God Stats
5W - 1L
1,710 SR
Queue Stats
265W - 257L
1,548 Elo+
Solo
Danzaburou
Danzaburou
GODYO
Danzaburou
Level 280
God Stats
52W - 56L
1,526 SR
Queue Stats
2,087W - 2,084L
1,413 Elo+
Solo
Atlas
Atlas
IKR4M3R
Atlas
Level 87
God Stats
3W - 2L
1,635 SR
Queue Stats
343W - 307L
1,423 Elo+
Solo
Scylla
Scylla
MienHill
Scylla
Level 111
God Stats
2W - 1L
1,724 SR
Queue Stats
127W - 105L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 6 / 1
6,978
698
5,922
12,376
5,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
0 / 4 / 1
6,902
690
3,417
8,796
3,848
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 6 / 1
7,450
745
4,661
13,769
12,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Yunaphi
Morgan Le Fay
11
0 / 6 / 1
6,259
626
3,329
11,459
5,201
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
margad111
Xbalanque
13
0 / 5 / 3
6,908
691
6,636
10,062
4,645
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
2 / 1 / 18
8,156
816
7,542
6,418
4,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Boyblue1993
Sun Wukong
14
3 / 0 / 14
8,515
852
5,262
10,198
10,281
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Danzaburou
GODYO
Danzaburou
16
8 / 2 / 8
9,486
949
15,145
9,958
6,139
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atlas
IKR4M3R
Atlas
15
1 / 2 / 17
8,874
887
7,921
10,023
14,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
MienHill
Scylla
17
13 / 0 / 13
10,519
1,052
16,744
5,241
2,960
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
97
4
Kills
27
27
Deaths
5
7
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
6
1
0.25
W
Baron Samedi
 
Baron Samedi
2
1
18
11
W
Sun Wukong
Boyblue1993
Sun Wukong
3
0
14
10
W
Danzaburou
GODYO
Danzaburou
8
2
8
6
W
Atlas
IKR4M3R
Atlas
1
2
17
4.75
L
0
4
1
0.13
W
Scylla
MienHill
Scylla
13
0
13
19.5
L
3
6
1
0.58
L
Morgan Le Fay
Yunaphi
Morgan Le Fay
0
6
1
0.08
L
Xbalanque
margad111
Xbalanque
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,965
Damage
52,614
56,462
Taken
41,838
31,616
Mitigated
38,393
12,556
Healing
21,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,922
2,999
616
907
12,376
5,375
0
7,325
5,051
0
21,375
W
Baron Samedi
 
Baron Samedi
7,542
278
2,519
2,559
6,418
4,505
786
367
6,051
12,715
0
W
Sun Wukong
Boyblue1993
Sun Wukong
5,262
370
2,810
3,312
10,198
10,281
644
355
9,843
0
11,950
W
Danzaburou
GODYO
Danzaburou
15,145
7,075
1,861
3,424
9,958
6,139
3,928
1,072
8,886
0
30,767
W
Atlas
IKR4M3R
Atlas
7,921
1,827
1,450
1,969
10,023
14,508
809
807
9,216
18,635
0
L
3,417
855
4,563
1,903
8,796
3,848
0
5,655
3,141
0
12,073
W
Scylla
MienHill
Scylla
16,744
1,889
1,078
700
5,241
2,960
1,466
728
4,513
29,327
0
L
4,661
652
286
1,288
13,769
12,547
0
7,472
6,297
0
7,353
L
Morgan Le Fay
Yunaphi
Morgan Le Fay
3,329
289
405
1,125
11,459
5,201
0
6,889
4,570
6,207
0
L
Xbalanque
margad111
Xbalanque
6,636
1,163
883
580
10,062
4,645
0
4,866
5,196
0
16,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,497
Gold Earned
45,550
98
Minions Killed
125
0
Camps Cleared
0
752,572
Distance Traveled
862,170
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,978
698
35
4
0
147,449
0
W
Baron Samedi
8,156
816
8
1
0
158,094
0
W
Sun Wukong
8,515
852
12
1
0
163,113
0
W
Danzaburou
9,486
949
31
3
0
147,608
0
W
Atlas
8,874
887
23
2
0
184,421
0
L
Cupid
6,902
690
27
3
0
176,881
0
W
Scylla
10,519
1,052
51
5
0
208,934
0
L
Mulan
7,450
745
1
0
0
148,875
0
L
Morgan Le Fay
6,259
626
5
1
0
145,621
0
L
Xbalanque
6,908
691
30
3
0
133,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role