Player Matchup

Scylla
Scylla
 
Scylla
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
 
Ishtar
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
TrueNorm98
Danzaburou
Level 158
God Stats
21W - 16L
1,589 SR
Queue Stats
142W - 143L
1,548 Elo+
Solo
Thor
Thor
nehcrs
Thor
Level 41
God Stats
380W - 390L
1,467 SR
Queue Stats
427W - 419L
1,451 Elo+
Solo
Team Averages
Level 123
1,511 SR
1,500 Elo+

VS

Team Averages
Level 133
1,540 SR
1,485 Elo+
Ah Puch
Ah Puch
Church636
Ah Puch
Level 159
God Stats
10W - 3L
1,640 SR
Queue Stats
142W - 123L
1,593 Elo+
Party 2
Bastet
Bastet
Nothagain
Bastet
Level 148
God Stats
7W - 6L
1,529 SR
Queue Stats
193W - 351L
1,334 Elo+
Solo
Janus
Janus
Uhtred Crow
Janus
Level 147
God Stats
14W - 8L
1,355 SR
Queue Stats
267W - 265L
1,473 Elo+
Solo
Gilgamesh
Gilgamesh
UmadCuzUbad01
Gilgamesh
Level 133
God Stats
2W - 0L
1,500 SR
Queue Stats
234W - 237L
1,421 Elo+
Solo
Izanami
Izanami
drtenor
Izanami
Level 78
God Stats
9W - 7L
1,678 SR
Queue Stats
206W - 170L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
2 / 2 / 2
6,334
528
5,809
7,412
2,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ishtar
 
Ishtar
10
0 / 2 / 1
5,756
480
3,918
8,732
3,121
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
 
Geb
8
1 / 3 / 2
5,273
439
3,928
11,530
8,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
TrueNorm98
Danzaburou
10
0 / 4 / 1
5,898
492
2,714
8,333
2,684
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
nehcrs
Thor
13
5 / 0 / 2
7,533
628
8,068
7,369
2,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Church636
Ah Puch
10
2 / 2 / 4
7,155
596
6,772
12,655
8,685
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bastet
Nothagain
Bastet
11
3 / 3 / 2
6,810
568
4,153
8,477
2,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 2 / 4
6,809
567
3,619
5,839
1,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
UmadCuzUbad01
Gilgamesh
12
2 / 1 / 0
7,614
635
5,578
9,509
9,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
drtenor
Izanami
13
4 / 0 / 2
8,104
675
8,423
6,311
2,274
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
8
Kills
11
11
Deaths
8
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
2
2
1.5
L
Ishtar
 
Ishtar
0
2
1
0.25
L
Geb
 
Geb
1
3
2
0.67
W
Ah Puch
Church636
Ah Puch
2
2
4
2
W
Bastet
Nothagain
Bastet
3
3
2
1.33
L
Danzaburou
TrueNorm98
Danzaburou
0
4
1
0.13
W
0
2
4
1
W
Gilgamesh
UmadCuzUbad01
Gilgamesh
2
1
0
2
W
Izanami
drtenor
Izanami
4
0
2
5
L
Thor
nehcrs
Thor
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,437
Damage
28,545
43,376
Taken
42,791
19,575
Mitigated
25,009
9,934
Healing
16,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
5,809
993
0
500
7,412
2,644
0
3,144
4,268
48,395
0
L
Ishtar
 
Ishtar
3,918
2,631
0
2,669
8,732
3,121
0
0
8,099
0
33,062
L
Geb
 
Geb
3,928
702
0
2,974
11,530
8,393
0
4,360
7,170
14,873
0
W
Ah Puch
Church636
Ah Puch
6,772
621
1,214
6,760
12,655
8,685
0
5,775
6,880
29,240
0
W
Bastet
Nothagain
Bastet
4,153
1,599
0
1,948
8,477
2,382
0
1,447
7,030
0
33,855
L
Danzaburou
TrueNorm98
Danzaburou
2,714
1,683
0
2,168
8,333
2,684
0
2,196
6,137
0
39,649
W
3,619
191
0
1,600
5,839
1,968
353
2,670
3,169
47,054
0
W
Gilgamesh
UmadCuzUbad01
Gilgamesh
5,578
1,746
0
1,956
9,509
9,700
0
0
9,509
0
45,565
W
Izanami
drtenor
Izanami
8,423
5,955
0
2,839
6,311
2,274
673
573
5,738
0
69,198
L
Thor
nehcrs
Thor
8,068
2,058
0
1,623
7,369
2,733
0
691
6,678
0
62,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,794
Gold Earned
36,492
328
Minions Killed
381
0
Camps Cleared
0
1,209,192
Distance Traveled
1,214,419
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,334
528
76
6
0
212,576
0
L
Ishtar
5,756
480
57
5
0
229,075
2
L
Geb
5,273
439
14
1
0
251,114
6
W
Ah Puch
7,155
596
35
3
0
245,640
12
W
Bastet
6,810
568
53
4
0
297,677
0
L
Danzaburou
5,898
492
73
6
0
209,893
1
W
Janus
6,809
567
88
7
0
227,860
0
W
Gilgamesh
7,614
635
86
7
0
213,647
4
W
Izanami
8,104
675
119
10
0
229,595
3
L
Thor
7,533
628
108
9
0
306,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role