Player Matchup

Baron Samedi
Baron Samedi
Jahownd
Baron Samedi
Level 159
God Stats
0W - 2L
1,676 SR
Queue Stats
162W - 179L
1,536 Elo+
Party 2
Skadi
Skadi
LARKPUP
Skadi
Level 127
God Stats
1W - 5L
1,500 SR
Queue Stats
121W - 125L
1,502 Elo+
Party 1
Nemesis
Nemesis
RnMiigqa
Nemesis
Level 103
God Stats
5W - 7L
1,794 SR
Queue Stats
69W - 74L
1,512 Elo+
Party 1
Ix Chel
Ix Chel
True_Coconut
Ix Chel
Level 153
God Stats
16W - 15L
1,783 SR
Queue Stats
397W - 371L
1,537 Elo+
Solo
Cliodhna
Cliodhna
xYourBiggestFanx
Cliodhna
Level 151
God Stats
1W - 4L
1,263 SR
Queue Stats
143W - 135L
1,575 Elo+
Party 2
Team Averages
Level 139
1,603 SR
1,532 Elo+

VS

Team Averages
Level 131
1,425 SR
1,505 Elo+
Ares
Ares
Achilles424
Ares
Level 127
God Stats
10W - 10L
1,469 SR
Queue Stats
115W - 111L
1,522 Elo+
Solo
Nox
Nox
Lawless Beto
Nox
Level 130
God Stats
6W - 13L
1,475 SR
Queue Stats
512W - 520L
1,479 Elo+
Solo
Osiris
Osiris
byby2u45
Osiris
Level 125
God Stats
2W - 6L
1,310 SR
Queue Stats
264W - 281L
1,519 Elo+
Solo
Fenrir
Fenrir
iconicGemini
Fenrir
Level 152
God Stats
6W - 8L
1,318 SR
Queue Stats
331W - 333L
1,482 Elo+
Solo
Ishtar
Ishtar
treebranch1
Ishtar
Level 121
God Stats
50W - 67L
1,554 SR
Queue Stats
733W - 713L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Jahownd
Baron Samedi
11
1 / 1 / 1
6,881
492
2,657
9,291
7,767
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Skadi
LARKPUP
Skadi
10
1 / 5 / 1
6,164
440
4,114
8,002
2,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nemesis
RnMiigqa
Nemesis
13
2 / 3 / 3
7,593
542
6,990
12,626
5,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
True_Coconut
Ix Chel
13
3 / 4 / 1
7,916
565
8,003
8,724
3,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
2 / 1 / 1
8,381
599
6,564
9,055
6,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 7
7,389
528
6,228
10,652
8,523
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 2 / 4
6,869
491
5,019
8,077
3,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
byby2u45
Osiris
13
1 / 2 / 2
7,462
533
5,361
10,944
8,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
15
4 / 3 / 4
8,436
603
5,648
12,341
5,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
14
4 / 2 / 4
8,330
595
6,367
8,447
4,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
9
Kills
14
14
Deaths
9
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
3
0
7
6.5
L
Baron Samedi
Jahownd
Baron Samedi
1
1
1
1.5
L
Skadi
LARKPUP
Skadi
1
5
1
0.3
W
2
2
4
2
L
Nemesis
RnMiigqa
Nemesis
2
3
3
1.17
L
Ix Chel
True_Coconut
Ix Chel
3
4
1
0.88
W
Osiris
byby2u45
Osiris
1
2
2
1
W
Fenrir
4
3
4
2
W
Ishtar
4
2
4
3
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,328
Damage
28,623
47,698
Taken
50,461
25,438
Mitigated
29,547
11,716
Healing
12,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,228
276
399
2,097
10,652
8,523
521
1,783
8,869
34,162
0
L
Baron Samedi
Jahownd
Baron Samedi
2,657
360
117
1,937
9,291
7,767
125
3,026
6,265
23,244
0
L
Skadi
LARKPUP
Skadi
4,114
1,964
0
1,057
8,002
2,737
12
1,952
6,050
0
30,186
W
5,019
392
0
840
8,077
3,157
1,137
5,340
2,688
35,848
0
L
Nemesis
RnMiigqa
Nemesis
6,990
2,875
0
1,282
12,626
5,224
0
3,919
8,572
0
56,366
L
Ix Chel
True_Coconut
Ix Chel
8,003
1,350
625
1,784
8,724
3,559
447
2,350
6,374
59,319
0
W
Osiris
byby2u45
Osiris
5,361
2,073
0
2,938
10,944
8,241
0
0
10,283
0
49,027
W
Fenrir
5,648
1,074
0
3,583
12,341
5,493
2,887
2,293
10,006
0
61,365
W
Ishtar
6,367
4,117
0
2,624
8,447
4,133
2,094
1,244
7,203
0
60,202
L
6,564
711
0
4,914
9,055
6,151
422
0
8,445
0
73,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,935
Gold Earned
38,486
412
Minions Killed
365
0
Camps Cleared
0
1,201,613
Distance Traveled
1,335,721
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,389
528
33
2
0
291,938
0
L
Baron Samedi
6,881
492
34
2
0
196,809
0
L
Skadi
6,164
440
52
4
0
177,071
0
W
Nox
6,869
491
56
4
0
288,967
0
L
Nemesis
7,593
542
93
7
0
305,807
1
L
Ix Chel
7,916
565
103
7
0
255,606
3
W
Osiris
7,462
533
80
6
0
272,233
0
W
Fenrir
8,436
603
91
7
0
244,674
0
W
Ishtar
8,330
595
105
8
0
237,909
0
L
Cliodhna
8,381
599
130
9
0
266,320
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role