Player Matchup

Ix Chel
Ix Chel
Charbasket
Ix Chel
Level 117
God Stats
6W - 4L
1,632 SR
Queue Stats
214W - 222L
1,497 Elo+
Party 2
Arachne
Arachne
Estebanez95
Arachne
Level 116
God Stats
28W - 19L
1,684 SR
Queue Stats
208W - 200L
1,498 Elo+
Party 2
Bacchus
Bacchus
Straisd
Bacchus
Level 27
God Stats
6W - 5L
1,382 SR
Queue Stats
28W - 41L
1,340 Elo+
Party 1
Skadi
Skadi
Titolomo23
Skadi
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,476 Elo+
Party 2
Hercules
Hercules
spooky_brackets7
Hercules
Level 49
God Stats
7W - 16L
1,187 SR
Queue Stats
235W - 232L
1,423 Elo+
Party 1
Team Averages
Level 69
1,477 SR
1,447 Elo+

VS

Team Averages
Level 88
1,536 SR
1,420 Elo+
Anubis
Anubis
Don-Sac
Anubis
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,290 Elo+
Party 3
Bacchus
Bacchus
OM-DINO-13
Bacchus
Level 38
God Stats
5W - 10L
1,593 SR
Queue Stats
24W - 27L
1,463 Elo+
Party 3
Arachne
Arachne
Pipou_13
Arachne
Level 87
God Stats
71W - 63L
1,534 SR
Queue Stats
81W - 81L
1,456 Elo+
Party 3
Ne Zha
Ne Zha
SHADOzZ_13
Ne Zha
Level 105
God Stats
16W - 7L
1,529 SR
Queue Stats
119W - 123L
1,420 Elo+
Party 3
Nox
Nox
wissface
Nox
Level 156
God Stats
17W - 18L
1,525 SR
Queue Stats
698W - 743L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Charbasket
Ix Chel
18
11 / 2 / 3
11,673
614
19,042
10,874
4,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Estebanez95
Arachne
17
3 / 2 / 7
10,606
558
10,323
22,322
9,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Straisd
Bacchus
11
0 / 2 / 4
7,770
409
2,226
13,479
11,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Skadi
14
1 / 3 / 1
8,543
450
6,125
11,527
4,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
3 / 2 / 3
10,839
570
8,757
16,890
17,068
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Don-Sac
Anubis
13
0 / 8 / 1
8,120
427
6,874
15,756
7,229
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
OM-DINO-13
Bacchus
15
4 / 1 / 2
9,301
490
8,173
11,073
10,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Pipou_13
Arachne
14
4 / 7 / 0
8,901
468
8,404
18,718
7,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
SHADOzZ_13
Ne Zha
14
1 / 3 / 1
8,713
459
10,742
13,301
6,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 0 / 5
9,318
490
10,222
7,301
3,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
18
Kills
11
11
Deaths
19
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Charbasket
Ix Chel
11
2
3
6.25
L
Anubis
Don-Sac
Anubis
0
8
1
0.06
W
Arachne
Estebanez95
Arachne
3
2
7
3.25
L
Bacchus
OM-DINO-13
Bacchus
4
1
2
5
L
Arachne
Pipou_13
Arachne
4
7
0
0.57
L
Ne Zha
SHADOzZ_13
Ne Zha
1
3
1
0.5
W
Bacchus
Straisd
Bacchus
0
2
4
1
W
Skadi
1
3
1
0.5
W
3
2
3
2.25
L
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,473
Damage
44,415
75,092
Taken
66,149
48,341
Mitigated
35,412
23,464
Healing
17,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Charbasket
Ix Chel
19,042
2,172
1,032
1,952
10,874
4,841
166
6,604
4,270
102,496
0
L
Anubis
Don-Sac
Anubis
6,874
352
95
4,231
15,756
7,229
0
9,754
6,002
63,597
0
W
Arachne
Estebanez95
Arachne
10,323
6,303
0
8,747
22,322
9,963
302
5,599
16,723
0
111,328
L
Bacchus
OM-DINO-13
Bacchus
8,173
634
70
3,318
11,073
10,663
589
2,172
8,901
28,917
0
L
Arachne
Pipou_13
Arachne
8,404
5,668
150
3,188
18,718
7,548
0
7,199
11,519
0
69,548
L
Ne Zha
SHADOzZ_13
Ne Zha
10,742
5,244
73
2,945
13,301
6,932
0
269
13,032
0
60,238
W
Bacchus
Straisd
Bacchus
2,226
230
0
2,657
13,479
11,754
0
5,277
8,202
13,600
0
W
Skadi
6,125
2,993
0
1,641
11,527
4,715
1,673
7,671
3,856
0
54,247
W
8,757
3,597
0
7,435
16,890
17,068
0
594
16,296
0
81,946
L
10,222
992
0
3,567
7,301
3,040
940
1,874
5,427
69,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,431
Gold Earned
44,353
564
Minions Killed
450
0
Camps Cleared
0
1,888,380
Distance Traveled
1,788,110
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
11,673
614
158
8
0
372,443
3
L
Anubis
8,120
427
109
6
0
297,689
0
W
Arachne
10,606
558
167
9
0
450,619
0
L
Bacchus
9,301
490
34
2
0
389,578
0
L
Arachne
8,901
468
102
5
0
421,588
0
L
Ne Zha
8,713
459
96
5
0
368,073
2
W
Bacchus
7,770
409
8
0
0
364,095
11
W
Skadi
8,543
450
82
4
0
334,901
0
W
Hercules
10,839
570
149
8
0
366,322
0
L
Nox
9,318
490
109
6
0
311,182
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role