Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Blutsport-187
Chang'e
Level 97
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 83L
1,423 Elo+
Solo
Arachne
Arachne
L10nheart_9
Arachne
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,419 Elo+
Party 1
Osiris
Osiris
Notor1ous_QQ
Osiris
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 33L
1,324 Elo+
Party 1
Ao Kuang
Ao Kuang
Pain_is_Reality
Ao Kuang
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 32L
1,419 Elo+
Party 1
Team Averages
Level 78
1,500 SR
1,417 Elo+

VS

Team Averages
Level 103
1,532 SR
1,384 Elo+
Set
Set
CrazyExtasy
Set
Level 63
God Stats
4W - 1L
1,148 SR
Queue Stats
93W - 133L
1,329 Elo+
Solo
Terra
Terra
Rsx11
Terra
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 20L
1,291 Elo+
Solo
Skadi
Skadi
olddino
Skadi
Level 88
God Stats
5W - 3L
1,811 SR
Queue Stats
155W - 152L
1,463 Elo+
Solo
Ganesha
Ganesha
panoramixinef
Ganesha
Level 128
God Stats
4W - 3L
1,702 SR
Queue Stats
136W - 141L
1,395 Elo+
Solo
Rama
Rama
x C r e ii Z y
Rama
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
332W - 328L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
4 / 5 / 6
9,182
765
9,750
15,765
12,861
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
16
0 / 3 / 11
8,609
717
10,459
14,386
6,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
L10nheart_9
Arachne
18
5 / 3 / 3
10,686
891
13,161
19,566
12,264
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Osiris
14
1 / 7 / 8
8,614
718
7,314
14,637
20,151
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
14
5 / 8 / 3
8,743
729
12,022
17,589
8,876
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 12
8,390
699
10,310
12,893
9,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Terra
Rsx11
Terra
17
3 / 2 / 21
9,962
830
9,249
13,195
15,604
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
olddino
Skadi
19
16 / 3 / 8
11,687
974
25,543
13,900
8,815
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
16
0 / 2 / 20
10,030
836
10,657
17,516
26,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

18
7 / 1 / 15
10,593
883
18,643
8,643
5,323
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
102
15
Kills
26
26
Deaths
15
31
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
4
5
6
1.4
L
Chang'e
0
3
11
1.83
W
0
7
12
0.86
L
Arachne
L10nheart_9
Arachne
5
3
3
2.17
L
Osiris
1
7
8
0.71
L
Ao Kuang
5
8
3
0.81
W
Terra
Rsx11
Terra
3
2
21
6.75
W
Skadi
olddino
Skadi
16
3
8
6.67
W
Ganesha
0
2
20
5
W
7
1
15
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,706
Damage
74,402
81,943
Taken
66,147
60,534
Mitigated
65,465
28,822
Healing
26,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
9,750
3,069
512
2,011
15,765
12,861
164
5,017
10,748
0
15,478
L
Chang'e
10,459
957
10,890
7,193
14,386
6,382
342
4,195
10,191
23,145
0
W
10,310
3,455
243
1,171
12,893
9,087
737
4,327
8,566
0
19,630
L
Arachne
L10nheart_9
Arachne
13,161
9,778
369
3,022
19,566
12,264
414
4,374
15,192
0
23,745
L
Osiris
7,314
2,052
129
533
14,637
20,151
145
3,416
11,221
0
14,334
L
Ao Kuang
12,022
4,330
426
3,737
17,589
8,876
965
2,904
14,685
16,293
0
W
Terra
Rsx11
Terra
9,249
1,819
7,815
3,599
13,195
15,604
980
5,580
7,615
20,441
0
W
Skadi
olddino
Skadi
25,543
11,653
1,555
3,313
13,900
8,815
4,267
3,913
9,987
0
58,080
W
Ganesha
10,657
1,673
620
2,720
17,516
26,636
312
6,061
11,455
17,711
0
W
18,643
15,482
3,506
2,310
8,643
5,323
2,311
2,600
6,043
0
37,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,834
Gold Earned
50,662
86
Minions Killed
163
0
Camps Cleared
0
1,037,830
Distance Traveled
1,078,272
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,182
765
12
1
0
208,609
0
L
Chang'e
8,609
717
31
3
0
212,651
0
W
Set
8,390
699
28
2
0
213,376
0
L
Arachne
10,686
891
23
2
0
234,959
0
L
Osiris
8,614
718
13
1
0
196,527
0
L
Ao Kuang
8,743
729
7
1
0
185,084
0
W
Terra
9,962
830
36
3
0
238,995
0
W
Skadi
11,687
974
57
5
0
187,334
0
W
Ganesha
10,030
836
0
0
0
232,082
0
W
Rama
10,593
883
42
4
0
206,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role