Player Matchup

Kali
Kali
ElevenFiftyFive
Kali
Level 156
God Stats
4W - 4L
1,463 SR
Queue Stats
249W - 226L
1,583 Elo+
Party 3
Kukulkan
Kukulkan
Morlas
Kukulkan
Level 138
God Stats
159W - 103L
1,604 SR
Queue Stats
307W - 262L
1,563 Elo+
Solo
Cupid
Cupid
Romans1v26to30
Cupid
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 158L
1,518 Elo+
Solo
Cthulhu
Cthulhu
WLOJOKER
Cthulhu
Level 122
God Stats
8W - 10L
1,411 SR
Queue Stats
267W - 244L
1,591 Elo+
Party 3
Bellona
Bellona
wawaryozo
Bellona
Level 60
God Stats
15W - 16L
1,442 SR
Queue Stats
22W - 25L
1,483 Elo+
Party 3
Team Averages
Level 120
1,484 SR
1,548 Elo+

VS

Team Averages
Level 99
1,486 SR
1,512 Elo+
Hel
Hel
 
Hel
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Ezmoon
Anhur
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 57L
1,524 Elo+
Party 2
Odin
Odin
ImTheNub
Odin
Level 41
God Stats
1W - 3L
1,507 SR
Queue Stats
53W - 43L
1,479 Elo+
Party 2
Cabrakan
Cabrakan
Whonps
Cabrakan
Level 146
God Stats
2W - 3L
1,492 SR
Queue Stats
186W - 165L
1,581 Elo+
Party 1
Awilix
Awilix
eudreamthegene
Awilix
Level 113
God Stats
7W - 17L
1,428 SR
Queue Stats
33W - 49L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 5
8,306
593
11,929
14,755
6,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Kukulkan
Morlas
Kukulkan
13
3 / 0 / 4
8,279
591
11,652
6,147
2,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 2 / 5
7,895
564
5,633
11,111
3,598
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

Cthulhu
WLOJOKER
Cthulhu
11
4 / 2 / 2
7,530
538
6,486
10,965
8,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Bellona
wawaryozo
Bellona
13
0 / 0 / 0
7,710
551
5,121
11,394
11,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
1 / 3 / 1
6,943
496
8,273
10,272
3,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Anhur
Ezmoon
Anhur
12
2 / 5 / 1
7,439
531
8,860
13,134
5,489
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

Odin
14
0 / 0 / 0
7,794
557
7,123
9,936
10,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
Whonps
Cabrakan
9
1 / 2 / 2
6,184
442
3,560
12,909
11,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

12
1 / 4 / 1
7,090
506
6,428
13,078
5,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
13
Kills
5
5
Deaths
14
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
3
1
0.5
W
4
1
5
6.5
L
Anhur
Ezmoon
Anhur
2
5
1
0.5
L
Odin
0
0
0
0
W
Kukulkan
Morlas
Kukulkan
3
0
4
5
W
2
2
5
2.25
W
Cthulhu
WLOJOKER
Cthulhu
4
2
2
2.5
L
Cabrakan
Whonps
Cabrakan
1
2
2
1
L
1
4
1
0.38
W
Bellona
wawaryozo
Bellona
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,821
Damage
34,244
54,372
Taken
59,329
32,529
Mitigated
37,598
18,384
Healing
18,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
8,273
659
1,962
4,975
10,272
3,957
204
4,606
5,586
64,054
0
W
11,929
6,125
0
5,724
14,755
6,439
0
2,264
12,491
0
73,958
L
Anhur
Ezmoon
Anhur
8,860
5,966
0
3,610
13,134
5,489
0
4,225
8,793
0
58,427
L
Odin
7,123
1,826
0
1,497
9,936
10,747
0
0
9,936
1,298
59,589
W
Kukulkan
Morlas
Kukulkan
11,652
821
0
250
6,147
2,542
0
2,967
3,180
69,739
0
W
5,633
3,526
642
6,324
11,111
3,598
1,029
1,835
9,276
0
55,708
W
Cthulhu
WLOJOKER
Cthulhu
6,486
401
308
2,061
10,965
8,173
0
5,507
5,458
20,061
0
L
Cabrakan
Whonps
Cabrakan
3,560
1,032
0
3,124
12,909
11,825
0
6,615
6,099
15,608
0
L
6,428
2,056
0
3,778
13,078
5,580
0
2,257
10,777
0
57,348
W
Bellona
wawaryozo
Bellona
5,121
1,684
0
3,075
11,394
11,777
0
363
11,031
0
55,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,720
Gold Earned
35,450
431
Minions Killed
431
0
Camps Cleared
0
1,438,413
Distance Traveled
1,374,059
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,943
496
110
8
0
278,526
3
W
Kali
8,306
593
97
7
0
338,488
0
L
Anhur
7,439
531
107
8
0
253,074
1
L
Odin
7,794
557
113
8
0
232,284
0
W
Kukulkan
8,279
591
117
8
0
291,788
3
W
Cupid
7,895
564
89
6
0
272,720
2
W
Cthulhu
7,530
538
18
1
0
291,323
4
L
Cabrakan
6,184
442
8
1
0
279,958
8
L
Awilix
7,090
506
93
7
0
330,217
6
W
Bellona
7,710
551
110
8
0
244,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role