Player Matchup

Medusa
Medusa
Bronze III
GoldenChip
Medusa
Bronze III
Level 123
God Stats
3W - 2L
1,629 SR
Queue Stats
47W - 46L
1,361 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
Magnifcent_E
Gilgamesh
Gold V
Level 81
God Stats
8W - 6L
1,617 SR
Queue Stats
161W - 162L
1,363 MMR
Party 1
Anubis
Anubis
Gold IV
xOaths_OG
Anubis
Gold IV
Level 155
God Stats
5W - 8L
1,557 SR
Queue Stats
474W - 520L
1,442 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,601 SR
1,389 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 117
1,676 SR
1,372 MMR
Charybdis
Charybdis
Bronze III
FaayTuhL
Charybdis
Bronze III
Level 65
God Stats
2W - 7L
1,707 SR
Queue Stats
16W - 32L
1,378 MMR
Party 2
Sol
Sol
Bronze III
Kmchi
Sol
Bronze III
Level 107
God Stats
5W - 0L
1,664 SR
Queue Stats
57W - 69L
1,292 MMR
Party 2
Atlas
Atlas
Bronze III
kindraniaz
Atlas
Bronze III
Level 178
God Stats
3W - 1L
1,656 SR
Queue Stats
58W - 64L
1,447 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GoldenChip
Medusa
13
0 / 5 / 0
8,280
591
6,551
11,055
5,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
Magnifcent_E
Gilgamesh
14
1 / 3 / 1
9,034
645
9,929
19,222
20,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Anubis
xOaths_OG
Anubis
14
1 / 4 / 1
9,035
645
9,927
10,593
5,888
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
HerculesAphroditeCerberusHe BoAh Puch

VS

Bans
Ne ZhaChaacMartichorasHeraArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FaayTuhL
Charybdis
16
3 / 1 / 9
10,430
745
10,965
10,502
4,244
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
Kmchi
Sol
18
5 / 0 / 6
11,765
840
12,186
11,941
4,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
15
4 / 1 / 7
9,954
711
13,450
12,704
14,727
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
2
Kills
12
12
Deaths
2
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Charybdis
FaayTuhL
Charybdis
3
1
9
7.5
L
Medusa
GoldenChip
Medusa
0
5
0
0
W
Sol
Kmchi
Sol
5
0
6
8
L
Gilgamesh
Magnifcent_E
Gilgamesh
1
3
1
0.5
W
Atlas
4
1
7
7.5
L
Anubis
xOaths_OG
Anubis
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,407
Damage
36,601
40,870
Taken
35,147
31,746
Mitigated
23,622
4,429
Healing
17,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
FaayTuhL
Charybdis
10,965
5,794
0
4,369
10,502
4,244
2,572
3,303
7,199
0
43,047
L
Medusa
GoldenChip
Medusa
6,551
2,693
0
1,678
11,055
5,010
0
6,592
4,463
0
35,441
W
Sol
Kmchi
Sol
12,186
4,604
0
8,246
11,941
4,651
778
3,102
8,839
75,760
0
L
Gilgamesh
Magnifcent_E
Gilgamesh
9,929
2,125
0
506
19,222
20,848
0
11,207
8,015
0
26,955
W
Atlas
13,450
4,520
0
4,419
12,704
14,727
0
3,898
8,806
27,587
0
L
Anubis
xOaths_OG
Anubis
9,927
37
0
2,245
10,593
5,888
0
7,865
2,728
39,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,349
Gold Earned
32,149
157
Minions Killed
199
0
Camps Cleared
0
765,591
Distance Traveled
811,585
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,430
745
69
5
0
265,476
3
L
Medusa
8,280
591
57
4
0
238,843
0
W
Sol
11,765
840
110
8
0
276,899
5
L
Gilgamesh
9,034
645
35
3
0
278,910
0
W
Atlas
9,954
711
20
1
0
269,210
6
L
Anubis
9,035
645
65
5
0
247,838
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role