Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
M4TT4CUL4R
Tsukuyomi
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 96L
1,416 Elo+
Party 1
Hera
Hera
mint-innit
Hera
Level 123
God Stats
4W - 6L
1,558 SR
Queue Stats
140W - 140L
1,501 Elo+
Solo
Team Averages
Level 119
1,519 SR
1,472 Elo+

VS

Team Averages
Level 110
1,573 SR
1,407 Elo+
Chiron
Chiron
AFR0NINJA2000
Chiron
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,454 Elo+
Party 2
Danzaburou
Danzaburou
Caliburn SL
Danzaburou
Level 146
God Stats
1W - 0L
1,720 SR
Queue Stats
5W - 4L
1,313 Elo+
Party 2
Zhong Kui
Zhong Kui
baconman1023
Zhong Kui
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 4 / 2
7,204
655
4,707
11,058
14,851
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
M4TT4CUL4R
Tsukuyomi
12
1 / 5 / 1
7,501
682
5,228
11,475
9,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 5 / 0
8,079
734
8,536
9,236
3,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 8
9,178
834
7,634
8,493
3,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Caliburn SL
Danzaburou
15
4 / 0 / 8
9,297
845
11,124
10,894
5,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
baconman1023
Zhong Kui
15
6 / 0 / 6
9,349
850
6,682
6,290
4,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
2
Kills
14
14
Deaths
2
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
4
2
0.25
W
4
2
8
4
W
Danzaburou
Caliburn SL
Danzaburou
4
0
8
8
L
Tsukuyomi
M4TT4CUL4R
Tsukuyomi
1
5
1
0.3
W
Zhong Kui
baconman1023
Zhong Kui
6
0
6
9
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,471
Damage
25,440
31,769
Taken
25,677
28,236
Mitigated
13,828
2,245
Healing
9,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,707
213
0
390
11,058
14,851
0
2,714
8,344
21,928
0
W
7,634
2,113
1,089
2,501
8,493
3,653
400
4,635
3,669
0
37,685
W
Danzaburou
Caliburn SL
Danzaburou
11,124
4,841
0
5,041
10,894
5,315
2,933
5,532
5,141
0
53,065
L
Tsukuyomi
M4TT4CUL4R
Tsukuyomi
5,228
623
0
1,105
11,475
9,924
0
2,397
9,078
0
27,128
W
Zhong Kui
baconman1023
Zhong Kui
6,682
422
116
618
6,290
4,860
81
3,085
2,917
25,078
0
L
8,536
1,967
0
750
9,236
3,461
120
1,643
7,593
30,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,784
Gold Earned
27,824
126
Minions Killed
161
0
Camps Cleared
0
575,555
Distance Traveled
644,529
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,204
655
31
3
0
204,709
0
W
Chiron
9,178
834
62
6
0
216,379
0
W
Danzaburou
9,297
845
72
7
0
214,172
0
L
Tsukuyomi
7,501
682
27
2
0
202,298
0
W
Zhong Kui
9,349
850
27
2
0
213,978
0
L
Hera
8,079
734
68
6
0
168,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role