Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 240
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
MiniTemp
Merlin
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 156L
1,531 Elo+
Solo
Amaterasu
Amaterasu
SnorW
Amaterasu
Level 125
God Stats
4W - 2L
1,918 SR
Queue Stats
399W - 397L
1,565 Elo+
Solo
Fenrir
Fenrir
thaylton
Fenrir
Level 122
God Stats
7W - 13L
1,414 SR
Queue Stats
116W - 131L
1,574 Elo+
Solo
Team Averages
Level 168
1,566 SR
1,534 Elo+

VS

Team Averages
Level 168
1,645 SR
1,643 Elo+
Bakasura
Bakasura
 
Bakasura
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Octî
Chaac
Level 226
God Stats
2W - 0L
1,845 SR
Queue Stats
432W - 106L
1,805 Elo+
Party 1
Zeus
Zeus
TOKUROFUURIOSO
Zeus
Level 116
God Stats
7W - 6L
1,548 SR
Queue Stats
219W - 222L
1,522 Elo+
Solo
Hercules
Hercules
Äinz
Hercules
Level 184
God Stats
16W - 2L
1,830 SR
Queue Stats
202W - 53L
1,889 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
0 / 2 / 1
3,462
577
1,544
4,924
4,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
 
Danzaburou
1
0 / 0 / 0
2,730
455
0
0
0
Merlin
MiniTemp
Merlin
7
1 / 1 / 1
4,289
715
1,951
3,375
913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
SnorW
Amaterasu
6
0 / 3 / 0
3,593
599
1,366
6,584
2,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
thaylton
Fenrir
5
3 / 1 / 1
4,021
670
2,438
4,824
1,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
8
1 / 1 / 0
4,301
717
757
5,630
1,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Baron Samedi
 
Baron Samedi
6
1 / 0 / 1
3,781
630
1,345
1,524
599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Octî
Chaac
8
2 / 1 / 1
4,457
743
4,102
4,673
2,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 2 / 0
3,858
643
1,600
3,063
770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
Äinz
Hercules
8
3 / 0 / 0
4,607
768
5,404
3,931
2,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
4
Kills
7
7
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
1
0.25
L
Danzaburou
 
Danzaburou
0
0
0
0
W
Bakasura
 
Bakasura
1
1
0
1
W
Baron Samedi
 
Baron Samedi
1
0
1
1.5
L
Merlin
MiniTemp
Merlin
1
1
1
1.5
W
Chaac
Octî
Chaac
2
1
1
2.5
L
Amaterasu
SnorW
Amaterasu
0
3
0
0
W
0
2
0
0
L
Fenrir
thaylton
Fenrir
3
1
1
3.5
W
Hercules
Äinz
Hercules
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,299
Damage
13,208
19,707
Taken
18,821
9,294
Mitigated
8,053
4,602
Healing
6,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,544
185
0
962
4,924
4,195
0
538
4,386
11,118
0
L
Danzaburou
 
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
Bakasura
 
Bakasura
757
515
0
2,127
5,630
1,858
0
454
5,176
0
23,789
W
Baron Samedi
 
Baron Samedi
1,345
119
180
576
1,524
599
0
404
1,120
16,248
0
L
Merlin
MiniTemp
Merlin
1,951
40
0
500
3,375
913
0
1,327
1,931
22,199
0
W
Chaac
Octî
Chaac
4,102
1,837
0
1,692
4,673
2,101
0
1,444
3,229
0
29,067
L
Amaterasu
SnorW
Amaterasu
1,366
904
0
1,800
6,584
2,652
0
0
6,584
0
13,651
W
1,600
309
0
525
3,063
770
0
1,193
1,870
19,656
0
L
Fenrir
thaylton
Fenrir
2,438
609
0
1,340
4,824
1,534
0
962
3,814
0
11,449
W
Hercules
Äinz
Hercules
5,404
2,674
0
1,704
3,931
2,725
0
0
3,931
0
26,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,095
Gold Earned
21,004
85
Minions Killed
218
0
Camps Cleared
0
563,704
Distance Traveled
694,734
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,462
577
11
2
0
132,802
0
L
Danzaburou
2,730
455
0
0
0
0
0
W
Bakasura
4,301
717
56
9
0
157,125
0
W
Baron Samedi
3,781
630
33
6
0
119,135
0
L
Merlin
4,289
715
44
7
0
132,134
0
W
Chaac
4,457
743
37
6
0
129,364
0
L
Amaterasu
3,593
599
16
3
0
150,216
0
W
Zeus
3,858
643
48
8
0
141,423
2
L
Fenrir
4,021
670
14
2
0
148,552
0
W
Hercules
4,607
768
44
7
0
147,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role