Player Matchup

Janus
Janus
Hansv1
Janus
Level 40
God Stats
0W - 2L
1,249 SR
Queue Stats
27W - 24L
1,569 Elo+
Solo
Susano
Susano
MrCrYoniX
Susano
Level 102
God Stats
5W - 2L
1,775 SR
Queue Stats
65W - 30L
1,773 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
RobertoFF
Ah Muzen Cab
Level 89
God Stats
0W - 2L
1,313 SR
Queue Stats
22W - 32L
1,470 Elo+
Solo
Achilles
Achilles
TboKamp
Achilles
Level 143
God Stats
3W - 1L
1,965 SR
Queue Stats
89W - 37L
1,785 Elo+
Party 2
Sylvanus
Sylvanus
Unsa1nted
Sylvanus
Level 155
God Stats
2W - 2L
1,739 SR
Queue Stats
267W - 270L
1,490 Elo+
Solo
Team Averages
Level 106
1,608 SR
1,617 Elo+

VS

Team Averages
Level 128
1,566 SR
1,543 Elo+
Da Ji
Da Ji
AngerOfNight
Da Ji
Level 146
God Stats
5W - 2L
1,606 SR
Queue Stats
73W - 62L
1,501 Elo+
Solo
Hel
Hel
Dalokka
Hel
Level 125
God Stats
6W - 2L
1,722 SR
Queue Stats
227W - 205L
1,573 Elo+
Solo
Anubis
Anubis
Geggaskhan
Anubis
Level 148
God Stats
26W - 15L
1,525 SR
Queue Stats
292W - 262L
1,555 Elo+
Party 1
Charybdis
Charybdis
GuilTy993
Charybdis
Level 94
God Stats
1W - 1L
1,303 SR
Queue Stats
72W - 59L
1,509 Elo+
Solo
Nox
Nox
NavyXeel
Nox
Level 128
God Stats
2W - 1L
1,672 SR
Queue Stats
118W - 96L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Hansv1
Janus
12
0 / 6 / 3
8,714
436
4,145
9,389
3,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
MrCrYoniX
Susano
16
3 / 6 / 1
10,127
506
7,193
16,759
7,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
RobertoFF
Ah Muzen Cab
18
6 / 5 / 1
11,466
573
14,129
17,246
7,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles
TboKamp
Achilles
18
6 / 3 / 3
11,502
575
17,536
22,663
25,469
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
Unsa1nted
Sylvanus
12
0 / 6 / 3
7,752
388
5,767
18,365
16,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 5 / 5
12,644
632
16,090
19,348
14,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hel
13
0 / 1 / 15
9,416
471
3,763
14,063
13,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Anubis
Geggaskhan
Anubis
18
3 / 4 / 4
11,814
591
11,108
17,223
9,419
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
GuilTy993
Charybdis
17
5 / 4 / 6
11,286
564
14,938
17,036
8,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
5 / 1 / 9
11,897
595
13,208
10,453
6,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
65
15
Kills
26
26
Deaths
15
11
Assists
39
Player
Kills
Deaths
Assists
KDA
W
13
5
5
3.1
W
Hel
0
1
15
7.5
W
Anubis
Geggaskhan
Anubis
3
4
4
1.25
W
Charybdis
GuilTy993
Charybdis
5
4
6
2
L
Janus
Hansv1
Janus
0
6
3
0.25
L
Susano
MrCrYoniX
Susano
3
6
1
0.58
W
5
1
9
9.5
L
Ah Muzen Cab
RobertoFF
Ah Muzen Cab
6
5
1
1.3
L
Achilles
TboKamp
Achilles
6
3
3
2.5
L
Sylvanus
Unsa1nted
Sylvanus
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,770
Damage
59,107
84,422
Taken
78,123
60,684
Mitigated
51,922
19,955
Healing
35,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,090
5,818
0
5,903
19,348
14,470
0
1,967
17,282
0
103,253
W
Hel
3,763
887
5,840
8,087
14,063
13,520
0
2,920
10,818
24,887
0
W
Anubis
Geggaskhan
Anubis
11,108
1,032
0
6,921
17,223
9,419
180
1,154
16,069
107,062
0
W
Charybdis
GuilTy993
Charybdis
14,938
8,606
0
5,890
17,036
8,318
1,010
1,797
14,903
0
92,500
L
Janus
Hansv1
Janus
4,145
316
0
709
9,389
3,390
0
3,527
5,862
55,237
0
L
Susano
MrCrYoniX
Susano
7,193
1,442
0
1,908
16,759
7,180
0
3,564
13,195
0
83,282
W
13,208
708
274
2,299
10,453
6,195
313
2,060
8,264
83,169
0
L
Ah Muzen Cab
RobertoFF
Ah Muzen Cab
14,129
7,113
0
2,482
17,246
7,682
790
5,333
11,913
0
102,562
L
Achilles
TboKamp
Achilles
17,536
3,768
0
10,236
22,663
25,469
0
10,904
11,759
0
92,805
L
Sylvanus
Unsa1nted
Sylvanus
5,767
1,191
1,085
3,535
18,365
16,963
0
4,751
13,614
25,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,561
Gold Earned
57,057
580
Minions Killed
610
0
Camps Cleared
0
1,852,270
Distance Traveled
1,957,718
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,644
632
108
5
0
402,119
1
W
Hel
9,416
471
36
2
0
401,610
5
W
Anubis
11,814
591
165
8
0
360,888
4
W
Charybdis
11,286
564
165
8
0
368,059
3
L
Janus
8,714
436
119
6
0
286,294
1
L
Susano
10,127
506
118
6
0
450,156
5
W
Nox
11,897
595
136
7
0
425,042
6
L
Ah Muzen Cab
11,466
573
148
7
0
359,578
4
L
Achilles
11,502
575
148
7
0
425,168
0
L
Sylvanus
7,752
388
47
2
0
331,074
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role