Player Matchup

Nemesis
Nemesis
BabyxPlutoh
Nemesis
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 61L
1,350 Elo+
Solo
Sun Wukong
Sun Wukong
MasterJedi1988
Sun Wukong
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
290W - 327L
1,395 Elo+
Solo
Surtr
Surtr
Piscesvibrations
Surtr
Level 92
God Stats
4W - 3L
1,648 SR
Queue Stats
521W - 518L
1,474 Elo+
Solo
King Arthur
King Arthur
Tioleonidas8
King Arthur
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 109L
1,561 Elo+
Solo
Anhur
Anhur
VisualBag965704
Anhur
Level 105
God Stats
4W - 4L
1,697 SR
Queue Stats
579W - 603L
1,380 Elo+
Solo
Team Averages
Level 86
1,569 SR
1,432 Elo+

VS

Team Averages
Level 85
1,463 SR
1,464 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
BlxdeJhonRobin
Freya
Level 58
God Stats
4W - 2L
1,282 SR
Queue Stats
204W - 191L
1,487 Elo+
Solo
Zeus
Zeus
MoistyyBunni
Zeus
Level 115
God Stats
2W - 2L
1,500 SR
Queue Stats
100W - 106L
1,407 Elo+
Solo
Atlas
Atlas
purpsosticky
Atlas
Level 82
God Stats
12W - 5L
1,533 SR
Queue Stats
418W - 443L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BabyxPlutoh
Nemesis
12
4 / 5 / 4
7,508
939
6,005
10,395
4,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
MasterJedi1988
Sun Wukong
13
2 / 6 / 5
7,066
883
2,981
10,933
12,779
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 5 / 3
7,067
883
3,571
12,465
15,668
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
Tioleonidas8
King Arthur
13
1 / 7 / 6
7,047
881
4,894
14,820
16,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
2 / 5 / 2
6,866
858
8,060
9,108
4,350
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
10 / 1 / 15
9,420
1,178
19,035
8,782
3,563
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Discordia
 
Discordia
14
3 / 2 / 16
8,200
1,025
6,409
5,192
1,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 4 / 15
8,018
1,002
6,815
8,090
3,416
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
9 / 2 / 12
9,029
1,129
12,264
6,277
2,283
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 3 / 20
8,884
1,111
7,099
9,826
15,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
106
11
Kills
28
28
Deaths
12
20
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
10
1
15
17.5
W
Discordia
 
Discordia
3
2
16
5.5
L
Nemesis
BabyxPlutoh
Nemesis
4
5
4
1.2
W
3
4
15
2.63
L
Sun Wukong
MasterJedi1988
Sun Wukong
2
6
5
0.75
W
9
2
12
7.5
L
2
5
3
0.7
L
King Arthur
Tioleonidas8
King Arthur
1
7
6
0.57
L
2
5
2
0.6
W
3
3
20
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,511
Damage
51,622
57,721
Taken
38,167
54,103
Mitigated
26,714
9,979
Healing
13,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
19,035
8,773
1,780
4,349
8,782
3,563
2,255
259
8,318
0
32,736
W
Discordia
 
Discordia
6,409
838
707
922
5,192
1,937
1,054
189
5,003
17,101
0
L
Nemesis
BabyxPlutoh
Nemesis
6,005
1,991
182
1,738
10,395
4,959
0
6,211
4,184
0
7,561
W
6,815
2,083
307
1,038
8,090
3,416
2,060
28
7,979
14,323
0
L
Sun Wukong
MasterJedi1988
Sun Wukong
2,981
477
284
752
10,933
12,779
0
5,803
5,130
0
12,041
W
12,264
1,865
878
1,810
6,277
2,283
1,354
24
6,214
27,959
0
L
3,571
1,117
347
1,646
12,465
15,668
0
7,313
5,152
229
7,750
L
King Arthur
Tioleonidas8
King Arthur
4,894
416
1,332
3,164
14,820
16,347
0
8,098
6,722
0
9,934
L
8,060
3,091
0
534
9,108
4,350
0
4,869
4,239
398
15,434
W
7,099
2,137
359
1,163
9,826
15,515
618
26
9,537
12,353
293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,554
Gold Earned
43,551
64
Minions Killed
113
0
Camps Cleared
0
741,026
Distance Traveled
800,890
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,420
1,178
26
3
0
182,853
0
W
Discordia
8,200
1,025
19
2
0
168,252
0
L
Nemesis
7,508
939
3
0
0
158,686
0
W
Freya
8,018
1,002
17
2
0
148,295
0
L
Sun Wukong
7,066
883
11
1
0
136,032
0
W
Zeus
9,029
1,129
41
5
0
150,302
0
L
Surtr
7,067
883
14
2
0
157,624
0
L
King Arthur
7,047
881
15
2
0
159,742
0
L
Anhur
6,866
858
21
3
0
128,942
0
W
Atlas
8,884
1,111
10
1
0
151,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role