Player Matchup

Ix Chel
Ix Chel
OGMrSandMan
Ix Chel
Level 143
God Stats
2W - 3L
1,451 SR
Queue Stats
4W - 4L
1,448 Elo+
Solo
Mercury
Mercury
Sgtbiggums
Mercury
Level 74
God Stats
22W - 20L
1,523 SR
Queue Stats
406W - 429L
1,450 Elo+
Party 1
Maui
Maui
TheRaven565
Maui
Level 21
God Stats
4W - 6L
1,354 SR
Queue Stats
99W - 126L
1,404 Elo+
Party 1
Team Averages
Level 79
1,443 SR
1,434 Elo+

VS

Team Averages
Level 116
1,530 SR
1,401 Elo+
Baron Samedi
Baron Samedi
BigFlamingo
Baron Samedi
Level 29
God Stats
1W - 1L
1,326 SR
Queue Stats
3W - 5L
1,354 Elo+
Party 2
Hercules
Hercules
IIAlphaWizardII
Hercules
Level 176
God Stats
15W - 13L
1,535 SR
Queue Stats
106W - 108L
1,490 Elo+
Party 2
Anhur
Anhur
jairo00
Anhur
Level 142
God Stats
2W - 0L
1,730 SR
Queue Stats
17W - 23L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
OGMrSandMan
Ix Chel
16
6 / 6 / 6
11,122
695
20,181
20,600
11,244
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mercury
Sgtbiggums
Mercury
16
5 / 4 / 8
11,096
694
17,095
15,615
7,874
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
2 / 2 / 11
11,446
715
5,114
18,418
32,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BigFlamingo
Baron Samedi
17
3 / 5 / 7
11,613
726
14,516
15,553
9,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
18
2 / 3 / 9
12,051
753
18,126
23,448
30,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anhur
jairo00
Anhur
18
7 / 5 / 2
12,721
795
13,278
15,516
5,899
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
30
13
Kills
12
12
Deaths
13
25
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BigFlamingo
Baron Samedi
3
5
7
1.3
W
Hercules
2
3
9
2.17
L
Ix Chel
OGMrSandMan
Ix Chel
6
6
6
1.5
L
Mercury
Sgtbiggums
Mercury
5
4
8
2.25
L
2
2
11
3.75
W
Anhur
jairo00
Anhur
7
5
2
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,390
Damage
45,920
54,633
Taken
54,517
51,696
Mitigated
46,756
9,701
Healing
19,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BigFlamingo
Baron Samedi
14,516
714
2,815
4,945
15,553
9,948
941
8,106
7,279
31,463
0
W
Hercules
18,126
2,159
0
9,663
23,448
30,909
1,010
10,964
11,949
0
50,108
L
Ix Chel
OGMrSandMan
Ix Chel
20,181
2,855
1,894
5,576
20,600
11,244
79
5,634
14,100
61,632
0
L
Mercury
Sgtbiggums
Mercury
17,095
9,809
0
754
15,615
7,874
718
2,931
12,315
0
57,163
L
5,114
802
0
1,477
18,418
32,578
415
4,948
12,137
9,854
0
W
Anhur
jairo00
Anhur
13,278
9,473
0
1,647
15,516
5,899
1,035
5,602
9,710
0
71,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,664
Gold Earned
36,385
175
Minions Killed
189
0
Camps Cleared
0
895,983
Distance Traveled
842,581
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,613
726
45
3
0
232,239
0
W
Hercules
12,051
753
63
4
0
340,161
1
L
Ix Chel
11,122
695
85
5
0
263,939
4
L
Mercury
11,096
694
86
5
0
319,111
2
L
Maui
11,446
715
4
0
0
312,933
0
W
Anhur
12,721
795
81
5
0
270,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role