Player Matchup

Ra
Ra
Diamond III
Elуne
Ra
Diamond III
Level 212
God Stats
8W - 8L
1,362 SR
Queue Stats
430W - 400L
2,093 MMR
Solo
Hun Batz
Hun Batz
Diamond I
JounzGo
Hun Batz
Diamond I
Level 101
God Stats
17W - 9L
1,728 SR
Queue Stats
324W - 307L
2,363 MMR
Solo
Martichoras
Martichoras
Platinum IV
LoRezstolemyname
Martichoras
Platinum IV
Level 129
God Stats
4W - 0L
1,659 SR
Queue Stats
69W - 50L
2,024 MMR
Party 1
Guan Yu
Guan Yu
Platinum I
Mercurial
Guan Yu
Platinum I
Level 152
God Stats
3W - 3L
1,751 SR
Queue Stats
41W - 26L
2,053 MMR
Solo
Ganesha
Ganesha
Gold I
Schwomel
Ganesha
Gold I
Level 88
God Stats
6W - 6L
1,500 SR
Queue Stats
45W - 29L
1,887 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 136
1,600 SR
2,084 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 149
1,539 SR
2,086 MMR
Cernunnos
Cernunnos
Platinum I
BHKK
Cernunnos
Platinum I
Level 155
God Stats
16W - 17L
1,580 SR
Queue Stats
403W - 386L
1,932 MMR
Solo
Sobek
Sobek
Diamond V
DrBubblyBiscuit
Sobek
Diamond V
Level 179
God Stats
7W - 10L
1,603 SR
Queue Stats
150W - 127L
2,009 MMR
Solo
Vamana
Vamana
Platinum II
Kavaku
Vamana
Platinum II
Level 109
God Stats
0W - 2L
1,335 SR
Queue Stats
180W - 182L
1,959 MMR
Solo
Tiamat
Tiamat
Diamond II
Rudelos
Tiamat
Diamond II
Level 144
God Stats
1W - 3L
1,508 SR
Queue Stats
37W - 39L
2,383 MMR
Solo
Bastet
Bastet
Diamond V
d2theA
Bastet
Diamond V
Level 159
God Stats
8W - 7L
1,671 SR
Queue Stats
230W - 210L
2,146 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
12
2 / 1 / 3
6,998
636
4,121
5,838
2,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
JounzGo
Hun Batz
12
3 / 2 / 3
6,739
613
4,778
8,437
3,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Martichoras
LoRezstolemyname
Martichoras
11
0 / 1 / 0
5,946
541
3,796
5,607
2,459
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Mercurial
Guan Yu
13
4 / 1 / 1
7,830
712
8,620
6,166
4,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ganesha
Schwomel
Ganesha
9
0 / 3 / 4
5,362
487
2,615
8,775
6,383
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
MerlinBakasuraAo Kuang

VS

Bans
HerculesThothHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BHKK
Cernunnos
12
1 / 0 / 2
6,669
606
5,063
5,497
2,260
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 1 / 4
5,569
506
3,818
6,834
5,040
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vamana
Kavaku
Vamana
10
1 / 4 / 1
5,756
523
3,528
10,452
4,250
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
Rudelos
Tiamat
11
3 / 2 / 1
6,528
593
5,183
5,806
3,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
d2theA
Bastet
11
3 / 2 / 1
6,051
550
4,084
8,843
2,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
9
Kills
8
8
Deaths
9
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
BHKK
Cernunnos
1
0
2
2
L
0
1
4
2
W
Ra
2
1
3
3.5
W
Hun Batz
JounzGo
Hun Batz
3
2
3
2.25
L
Vamana
Kavaku
Vamana
1
4
1
0.38
W
Martichoras
LoRezstolemyname
Martichoras
0
1
0
0
W
Guan Yu
Mercurial
Guan Yu
4
1
1
4.5
L
Tiamat
Rudelos
Tiamat
3
2
1
1.75
W
Ganesha
Schwomel
Ganesha
0
3
4
0.67
L
Bastet
d2theA
Bastet
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,930
Damage
21,676
34,823
Taken
37,432
19,295
Mitigated
17,601
13,842
Healing
13,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
BHKK
Cernunnos
5,063
3,089
0
3,544
5,497
2,260
28
320
5,177
0
65,237
L
3,818
577
1,441
2,825
6,834
5,040
0
2,785
4,049
14,335
0
W
Ra
4,121
720
1,375
2,568
5,838
2,443
0
3,045
2,625
62,636
0
W
Hun Batz
JounzGo
Hun Batz
4,778
2,482
0
2,886
8,437
3,130
0
1,392
6,919
0
49,552
L
Vamana
Kavaku
Vamana
3,528
2,448
0
1,346
10,452
4,250
0
96
9,600
0
37,603
W
Martichoras
LoRezstolemyname
Martichoras
3,796
1,281
0
2,051
5,607
2,459
0
504
5,103
0
48,303
W
Guan Yu
Mercurial
Guan Yu
8,620
1,572
123
3,300
6,166
4,880
0
421
5,737
0
55,478
L
Tiamat
Rudelos
Tiamat
5,183
424
0
1,592
5,806
3,189
0
1,950
3,829
50,823
0
W
Ganesha
Schwomel
Ganesha
2,615
197
0
1,539
8,775
6,383
0
3,242
5,438
10,574
0
L
Bastet
d2theA
Bastet
4,084
1,118
0
2,696
8,843
2,862
0
1,585
7,217
0
43,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,875
Gold Earned
30,573
401
Minions Killed
398
0
Camps Cleared
0
1,221,960
Distance Traveled
1,116,684
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,669
606
128
12
0
188,373
1
L
Sobek
5,569
506
7
1
0
231,932
3
W
Ra
6,998
636
120
11
0
258,058
2
W
Hun Batz
6,739
613
84
8
0
257,308
0
L
Vamana
5,756
523
72
7
0
223,243
1
W
Martichoras
5,946
541
102
9
0
212,722
0
W
Guan Yu
7,830
712
92
8
0
252,429
2
L
Tiamat
6,528
593
119
11
0
216,194
2
W
Ganesha
5,362
487
3
0
0
241,443
2
L
Bastet
6,051
550
72
7
0
256,942
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role