Player Matchup

Loki
Loki
MrManuelRuiz
Loki
Level 106
God Stats
15W - 16L
1,585 SR
Queue Stats
278W - 277L
1,478 Elo+
Solo
Charybdis
Charybdis
QueenHoney9021
Charybdis
Level 30
God Stats
0W - 2L
1,717 SR
Queue Stats
16W - 13L
1,408 Elo+
Solo
Hercules
Hercules
danatxotxi
Hercules
Level 120
God Stats
1W - 2L
1,272 SR
Queue Stats
79W - 69L
1,450 Elo+
Solo
Aphrodite
Aphrodite
xX_Felurian_Xx
Aphrodite
Level 121
God Stats
13W - 11L
1,615 SR
Queue Stats
342W - 346L
1,473 Elo+
Party 1
Hel
Hel
xraul_23
Hel
Level 71
God Stats
21W - 19L
1,582 SR
Queue Stats
232W - 219L
1,480 Elo+
Party 1
Team Averages
Level 90
1,554 SR
1,458 Elo+

VS

Team Averages
Level 114
1,433 SR
1,481 Elo+
Hades
Hades
 
Hades
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
CraZy_Treblaz7
Loki
Level 106
God Stats
7W - 5L
1,414 SR
Queue Stats
10W - 9L
1,602 Elo+
Solo
Skadi
Skadi
Cyberninja8959
Skadi
Level 86
God Stats
11W - 11L
1,325 SR
Queue Stats
284W - 251L
1,451 Elo+
Solo
Maui
Maui
DarkMisouko
Maui
Level 122
God Stats
5W - 6L
1,427 SR
Queue Stats
214W - 192L
1,479 Elo+
Solo
Guan Yu
Guan Yu
chrismark817
Guan Yu
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 131L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 1
8,923
558
6,327
12,344
4,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
QueenHoney9021
Charybdis
12
0 / 4 / 1
7,180
449
6,516
13,543
5,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
danatxotxi
Hercules
13
5 / 4 / 2
8,686
543
13,338
17,356
12,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Aphrodite
xX_Felurian_Xx
Aphrodite
13
1 / 3 / 0
7,250
453
6,911
9,944
3,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 4 / 0
7,002
438
6,672
11,684
4,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
16
8 / 0 / 2
10,108
632
14,228
12,054
7,641
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
3 / 0 / 6
8,447
528
5,491
10,456
4,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
6 / 3 / 0
8,807
550
11,580
9,985
4,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 1 / 7
7,150
447
2,773
14,232
12,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
chrismark817
Guan Yu
13
1 / 6 / 3
8,202
513
6,449
15,412
11,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
10
Kills
18
18
Deaths
10
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
8
0
2
9
W
3
0
6
6
W
6
3
0
2
W
0
1
7
3.5
L
3
3
1
1.17
L
Charybdis
QueenHoney9021
Charybdis
0
4
1
0.13
W
Guan Yu
chrismark817
Guan Yu
1
6
3
0.42
L
Hercules
danatxotxi
Hercules
5
4
2
1.5
L
Aphrodite
xX_Felurian_Xx
Aphrodite
1
3
0
0.33
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,764
Damage
40,521
64,871
Taken
62,139
30,373
Mitigated
39,668
19,714
Healing
21,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
14,228
1,405
637
7,043
12,054
7,641
454
4,477
7,421
82,929
0
W
5,491
1,235
0
4,442
10,456
4,301
126
1,833
8,554
0
65,863
W
11,580
5,677
0
1,201
9,985
4,042
1,069
1,610
8,197
0
69,768
W
2,773
797
749
2,699
14,232
12,563
122
3,582
10,409
19,773
0
L
6,327
1,408
0
710
12,344
4,437
0
3,634
8,661
0
76,713
L
Charybdis
QueenHoney9021
Charybdis
6,516
4,090
0
2,474
13,543
5,547
41
799
12,744
0
48,306
W
Guan Yu
chrismark817
Guan Yu
6,449
1,596
265
4,272
15,412
11,121
0
1,686
13,682
0
53,442
L
Hercules
danatxotxi
Hercules
13,338
5,764
0
2,899
17,356
12,230
388
4,335
12,257
0
70,631
L
Aphrodite
xX_Felurian_Xx
Aphrodite
6,911
957
1,245
5,360
9,944
3,734
0
4,949
4,995
57,123
0
L
6,672
84
2,758
4,268
11,684
4,425
0
3,284
8,360
51,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,041
Gold Earned
42,714
448
Minions Killed
458
0
Camps Cleared
0
1,518,855
Distance Traveled
1,549,979
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,108
632
144
9
0
272,245
1
W
Loki
8,447
528
100
6
0
380,374
0
W
Skadi
8,807
550
105
7
0
289,982
0
W
Maui
7,150
447
28
2
0
312,864
4
L
Loki
8,923
558
99
6
0
348,061
0
L
Charybdis
7,180
449
76
5
0
252,554
0
W
Guan Yu
8,202
513
81
5
0
294,514
0
L
Hercules
8,686
543
91
6
0
285,140
2
L
Aphrodite
7,250
453
109
7
0
308,462
6
L
Hel
7,002
438
73
5
0
324,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role