Player Matchup

Sobek
Sobek
 
Sobek
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AvaLyynn
Anubis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Danzaburou
Danzaburou
IncantatumYingna
Danzaburou
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,631 Elo+
Solo
Ishtar
Ishtar
KJ1176
Ishtar
Level 154
God Stats
2W - 2L
1,730 SR
Queue Stats
395W - 429L
1,561 Elo+
Solo
Nox
Nox
QueenDiz
Nox
Level 179
God Stats
9W - 19L
1,377 SR
Queue Stats
670W - 685L
1,455 Elo+
Solo
Team Averages
Level 105
1,521 SR
1,529 Elo+

VS

Team Averages
Level 98
1,480 SR
1,546 Elo+
Pele
Pele
 
Pele
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
 
Chronos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
AKhemical
Jing Wei
Level 156
God Stats
3W - 0L
1,334 SR
Queue Stats
98W - 82L
1,587 Elo+
Solo
Raijin
Raijin
Fireblast4
Raijin
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
250W - 241L
1,618 Elo+
Solo
Set
Set
JuddKveldulf
Set
Level 69
God Stats
4W - 2L
1,567 SR
Queue Stats
142W - 110L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
2 / 4 / 6
7,149
794
4,536
12,762
10,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
AvaLyynn
Anubis
10
1 / 6 / 6
6,477
720
3,004
7,237
3,533
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
IncantatumYingna
Danzaburou
15
3 / 6 / 6
8,193
910
8,378
11,246
5,023
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ishtar
KJ1176
Ishtar
16
2 / 4 / 6
8,291
921
7,325
8,951
4,073
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 3 / 4
7,178
798
4,084
5,788
2,621
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
5 / 3 / 9
8,717
969
10,640
7,541
4,453
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos
 
Chronos
13
2 / 3 / 14
8,128
903
8,680
7,334
2,870
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
AKhemical
Jing Wei
16
9 / 2 / 9
9,775
1,086
11,759
7,630
3,952
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Raijin
Fireblast4
Raijin
14
1 / 2 / 19
8,733
970
6,149
10,659
9,570
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
6 / 2 / 11
8,656
962
6,199
6,479
4,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
85
11
Kills
23
23
Deaths
12
28
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
4
6
1.25
W
Pele
 
Pele
5
3
9
3.17
W
Chronos
 
Chronos
2
3
14
3
W
Jing Wei
AKhemical
Jing Wei
9
2
9
6.75
L
Anubis
AvaLyynn
Anubis
1
6
6
0.67
W
Raijin
Fireblast4
Raijin
1
2
19
5.25
L
Danzaburou
IncantatumYingna
Danzaburou
3
6
6
1
W
6
2
11
5.75
L
Ishtar
KJ1176
Ishtar
2
4
6
1.25
L
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,327
Damage
43,427
45,984
Taken
39,643
26,118
Mitigated
25,122
8,280
Healing
13,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,536
301
90
3,344
12,762
10,868
0
3,563
8,935
7,707
0
W
Pele
 
Pele
10,640
2,162
115
1,111
7,541
4,453
0
2,032
5,509
0
21,404
W
Chronos
 
Chronos
8,680
1,826
652
1,437
7,334
2,870
2,588
2,021
5,313
14,055
0
W
Jing Wei
AKhemical
Jing Wei
11,759
8,694
222
1,711
7,630
3,952
575
2,245
5,385
0
29,069
L
Anubis
AvaLyynn
Anubis
3,004
224
232
572
7,237
3,533
0
2,930
4,268
7,685
0
W
Raijin
Fireblast4
Raijin
6,149
622
1,824
4,498
10,659
9,570
378
3,991
6,668
14,067
0
L
Danzaburou
IncantatumYingna
Danzaburou
8,378
2,277
742
1,276
11,246
5,023
0
3,946
7,112
0
17,670
W
6,199
2,454
598
1,123
6,479
4,277
210
1,335
5,144
0
9,216
L
Ishtar
KJ1176
Ishtar
7,325
3,601
449
571
8,951
4,073
0
2,158
6,665
0
20,214
L
4,084
129
531
473
5,788
2,621
0
2,232
3,416
6,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,288
Gold Earned
44,009
74
Minions Killed
115
0
Camps Cleared
0
688,911
Distance Traveled
847,048
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,149
794
3
0
0
112,839
0
W
Pele
8,717
969
17
2
0
173,566
0
W
Chronos
8,128
903
26
3
0
174,501
0
W
Jing Wei
9,775
1,086
48
5
0
177,257
0
L
Anubis
6,477
720
14
2
0
121,175
0
W
Raijin
8,733
970
16
2
0
157,561
0
L
Danzaburou
8,193
910
16
2
0
168,267
0
W
Set
8,656
962
8
1
0
164,163
0
L
Ishtar
8,291
921
30
3
0
144,627
0
L
Nox
7,178
798
11
1
0
142,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role