Player Matchup

Merlin
Merlin
 
Merlin
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
FußFetischist69
Bacchus
Level 82
God Stats
2W - 1L
1,615 SR
Queue Stats
284W - 287L
1,466 Elo+
Party 1
The Morrigan
The Morrigan
WolfcIaw
The Morrigan
Level 28
God Stats
5W - 2L
1,847 SR
Queue Stats
119W - 97L
1,471 Elo+
Party 1
Serqet
Serqet
Zumori68
Serqet
Level 81
God Stats
24W - 14L
1,775 SR
Queue Stats
341W - 337L
1,465 Elo+
Party 1
Team Averages
Level 83
1,647 SR
1,480 Elo+

VS

Team Averages
Level 112
1,591 SR
1,462 Elo+
Loki
Loki
Archaedeus20
Loki
Level 100
God Stats
22W - 20L
1,506 SR
Queue Stats
389W - 381L
1,461 Elo+
Solo
Janus
Janus
ArkhamJoker
Janus
Level 156
God Stats
2W - 4L
1,500 SR
Queue Stats
278W - 260L
1,456 Elo+
Solo
Danzaburou
Danzaburou
Jin322
Danzaburou
Level 44
God Stats
7W - 9L
1,467 SR
Queue Stats
15W - 17L
1,364 Elo+
Solo
Cthulhu
Cthulhu
PowerOfNow
Cthulhu
Level 154
God Stats
21W - 12L
1,834 SR
Queue Stats
466W - 433L
1,523 Elo+
Solo
Athena
Athena
Xlmaster123
Athena
Level 105
God Stats
5W - 2L
1,647 SR
Queue Stats
49W - 43L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
5 / 1 / 1
7,991
666
7,113
5,395
2,295
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
 
Danzaburou
13
5 / 0 / 1
7,631
636
4,872
4,083
1,693
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
1 / 0 / 9
6,614
551
5,175
5,574
4,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Morrigan
WolfcIaw
The Morrigan
13
4 / 2 / 1
7,207
601
5,312
7,017
2,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Zumori68
Serqet
11
2 / 1 / 6
6,757
563
4,682
8,626
4,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
5,243
437
3,145
6,786
2,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 3 / 0
6,209
517
1,535
7,011
2,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Jin322
Danzaburou
10
1 / 3 / 0
6,240
520
4,235
8,040
2,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
PowerOfNow
Cthulhu
12
2 / 2 / 2
6,881
573
5,539
10,546
8,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
7
0 / 5 / 2
5,281
440
1,823
11,172
7,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
17
Kills
4
4
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
1
1
5.5
W
Danzaburou
 
Danzaburou
5
0
1
5.5
L
0
4
1
0.13
L
1
3
0
0.33
W
1
0
9
5.5
L
Danzaburou
Jin322
Danzaburou
1
3
0
0.33
L
Cthulhu
PowerOfNow
Cthulhu
2
2
2
1.5
W
The Morrigan
WolfcIaw
The Morrigan
4
2
1
2.25
L
Athena
0
5
2
0.2
W
Serqet
Zumori68
Serqet
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,154
Damage
16,277
30,695
Taken
43,555
15,461
Mitigated
24,007
10,276
Healing
7,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,113
795
40
2,810
5,395
2,295
401
1,425
3,906
66,918
0
W
Danzaburou
 
Danzaburou
4,872
2,922
0
1,714
4,083
1,693
3,074
104
3,979
0
62,175
L
3,145
458
0
1,681
6,786
2,466
0
2,311
4,251
0
26,176
L
1,535
206
0
1,000
7,011
2,590
0
4,416
2,595
44,794
0
W
5,175
866
0
2,043
5,574
4,637
0
902
4,663
13,038
0
L
Danzaburou
Jin322
Danzaburou
4,235
1,139
0
2,088
8,040
2,868
0
2,462
5,578
0
28,149
L
Cthulhu
PowerOfNow
Cthulhu
5,539
468
164
1,100
10,546
8,118
0
4,540
5,699
50,220
548
W
The Morrigan
WolfcIaw
The Morrigan
5,312
1,442
0
2,583
7,017
2,706
0
3,482
3,093
40,599
1,870
L
Athena
1,823
630
162
1,426
11,172
7,965
0
2,693
8,263
15,940
0
W
Serqet
Zumori68
Serqet
4,682
1,703
0
1,086
8,626
4,130
0
1,908
6,672
0
42,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,200
Gold Earned
29,854
360
Minions Killed
304
0
Camps Cleared
0
1,186,488
Distance Traveled
1,127,157
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,991
666
106
9
0
202,931
0
W
Danzaburou
7,631
636
107
9
0
228,223
0
L
Loki
5,243
437
45
4
0
242,185
3
L
Janus
6,209
517
89
7
0
226,641
0
W
Bacchus
6,614
551
14
1
0
266,781
1
L
Danzaburou
6,240
520
54
5
0
213,725
0
L
Cthulhu
6,881
573
96
8
0
203,298
0
W
The Morrigan
7,207
601
72
6
0
226,363
0
L
Athena
5,281
440
20
2
0
241,308
4
W
Serqet
6,757
563
61
5
0
262,190
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role