Player Matchup

Hades
Hades
 
Hades
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Atmyr
Horus
Level 140
God Stats
13W - 3L
1,811 SR
Queue Stats
569W - 454L
1,493 Elo+
Party 1
Rama
Rama
HoaqinArie
Rama
Level 182
God Stats
9W - 3L
1,663 SR
Queue Stats
389W - 258L
1,710 Elo+
Party 1
Awilix
Awilix
icrouchu
Awilix
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 25L
1,742 Elo+
Party 1
Kukulkan
Kukulkan
zSetsunai
Kukulkan
Level 157
God Stats
23W - 12L
1,383 SR
Queue Stats
449W - 446L
1,533 Elo+
Party 1
Team Averages
Level 118
1,571 SR
1,595 Elo+

VS

Team Averages
Level 119
1,617 SR
1,511 Elo+
Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Lobotonario
Guan Yu
Level 40
God Stats
13W - 8L
1,843 SR
Queue Stats
121W - 115L
1,562 Elo+
Solo
Charybdis
Charybdis
LordHeatman
Charybdis
Level 161
God Stats
16W - 9L
1,658 SR
Queue Stats
121W - 117L
1,517 Elo+
Solo
Ra
Ra
Sbaatk
Ra
Level 109
God Stats
7W - 9L
1,384 SR
Queue Stats
292W - 275L
1,479 Elo+
Solo
Rama
Rama
k555000aaa
Rama
Level 125
God Stats
10W - 11L
1,699 SR
Queue Stats
331W - 377L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
0 / 1 / 3
6,509
651
4,889
9,645
4,377
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
Atmyr
Horus
9
1 / 2 / 9
5,825
583
2,950
10,471
7,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
5 / 1 / 1
6,800
680
7,389
6,999
2,638
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Awilix
icrouchu
Awilix
11
5 / 2 / 6
6,570
657
8,280
9,057
3,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kukulkan
zSetsunai
Kukulkan
11
6 / 2 / 3
6,947
695
8,071
5,437
2,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
0 / 4 / 4
5,220
522
3,928
9,266
9,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Guan Yu
Lobotonario
Guan Yu
11
2 / 1 / 1
5,770
577
5,563
7,828
5,201
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Charybdis
LordHeatman
Charybdis
10
1 / 4 / 0
5,601
560
3,681
7,411
2,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ra
9
1 / 5 / 2
5,378
538
3,663
7,947
3,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
4 / 3 / 2
6,960
696
6,414
11,356
3,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
17
Kills
8
8
Deaths
17
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
0
1
3
1.5
L
Bacchus
 
Bacchus
0
4
4
0.5
W
Horus
Atmyr
Horus
1
2
9
2.75
W
5
1
1
5.5
L
Guan Yu
Lobotonario
Guan Yu
2
1
1
2.5
L
Charybdis
LordHeatman
Charybdis
1
4
0
0.25
L
Ra
1
5
2
0.4
W
Awilix
icrouchu
Awilix
5
2
6
4
L
4
3
2
1.67
W
Kukulkan
zSetsunai
Kukulkan
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,579
Damage
23,249
41,609
Taken
43,808
20,253
Mitigated
24,070
14,466
Healing
10,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
4,889
297
96
6,472
9,645
4,377
0
593
9,018
56,745
0
L
Bacchus
 
Bacchus
3,928
442
0
2,136
9,266
9,111
0
2,248
7,018
12,202
0
W
Horus
Atmyr
Horus
2,950
1,079
894
3,626
10,471
7,557
0
1,983
8,415
0
11,290
W
7,389
6,292
0
1,842
6,999
2,638
0
690
6,309
0
55,173
L
Guan Yu
Lobotonario
Guan Yu
5,563
793
148
3,352
7,828
5,201
0
4,090
3,738
0
29,689
L
Charybdis
LordHeatman
Charybdis
3,681
2,144
0
2,073
7,411
2,696
0
0
7,411
0
41,516
L
Ra
3,663
459
108
689
7,947
3,296
0
4,358
3,589
29,663
0
W
Awilix
icrouchu
Awilix
8,280
3,105
0
1,036
9,057
3,582
193
2,406
6,490
0
37,801
L
6,414
4,596
0
1,931
11,356
3,766
0
2,264
9,092
0
46,346
W
Kukulkan
zSetsunai
Kukulkan
8,071
1,518
0
500
5,437
2,099
0
1,403
3,786
48,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,651
Gold Earned
28,929
349
Minions Killed
259
0
Camps Cleared
0
1,065,556
Distance Traveled
1,017,223
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,509
651
112
11
0
209,945
0
L
Bacchus
5,220
522
15
2
0
194,922
3
W
Horus
5,825
583
12
1
0
206,428
0
W
Rama
6,800
680
93
9
0
190,481
2
L
Guan Yu
5,770
577
48
5
0
207,247
4
L
Charybdis
5,601
560
71
7
0
197,844
2
L
Ra
5,378
538
58
6
0
201,799
1
W
Awilix
6,570
657
54
5
0
259,927
0
L
Rama
6,960
696
67
7
0
215,411
0
W
Kukulkan
6,947
695
78
8
0
198,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role