Player Matchup

Surtr
Surtr
DARKGODROMEO
Surtr
Level 39
God Stats
25W - 32L
1,434 SR
Queue Stats
566W - 609L
1,366 Elo+
Solo
Hou Yi
Hou Yi
H__Colonel
Hou Yi
Level 28
God Stats
6W - 7L
1,603 SR
Queue Stats
421W - 442L
1,435 Elo+
Party 2
Nu Wa
Nu Wa
MrShutin
Nu Wa
Level 68
God Stats
8W - 7L
1,500 SR
Queue Stats
138W - 121L
1,457 Elo+
Solo
Jormungandr
Jormungandr
SpawnPeakKiddy
Jormungandr
Level 73
God Stats
6W - 3L
1,649 SR
Queue Stats
54W - 69L
1,390 Elo+
Solo
Hun Batz
Hun Batz
h_colonel
Hun Batz
Level 62
God Stats
12W - 7L
1,500 SR
Queue Stats
814W - 802L
1,430 Elo+
Party 2
Team Averages
Level 54
1,537 SR
1,416 Elo+

VS

Team Averages
Level 80
1,448 SR
1,415 Elo+
Merlin
Merlin
Blak-_-Cong0
Merlin
Level 84
God Stats
15W - 13L
1,558 SR
Queue Stats
449W - 473L
1,429 Elo+
Party 3
Cabrakan
Cabrakan
Jumpe_Yumm74
Cabrakan
Level 69
God Stats
5W - 4L
1,175 SR
Queue Stats
435W - 415L
1,448 Elo+
Party 1
Chaac
Chaac
Neon8090
Chaac
Level 86
God Stats
9W - 8L
1,887 SR
Queue Stats
175W - 165L
1,441 Elo+
Party 1
Fenrir
Fenrir
francisav
Fenrir
Level 48
God Stats
23W - 27L
1,334 SR
Queue Stats
345W - 324L
1,395 Elo+
Party 3
Danzaburou
Danzaburou
happy-predator7
Danzaburou
Level 115
God Stats
26W - 23L
1,282 SR
Queue Stats
539W - 530L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 9 / 1
7,094
507
7,122
15,992
10,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
H__Colonel
Hou Yi
9
1 / 3 / 1
5,964
426
2,789
9,347
3,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
MrShutin
Nu Wa
11
0 / 3 / 1
6,522
466
8,359
7,715
2,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jormungandr
SpawnPeakKiddy
Jormungandr
8
0 / 3 / 1
6,387
456
4,274
14,046
11,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Hun Batz
h_colonel
Hun Batz
13
2 / 1 / 0
7,446
532
5,290
9,728
4,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
0 / 1 / 3
7,328
523
4,472
6,779
2,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
Jumpe_Yumm74
Cabrakan
10
0 / 1 / 2
6,903
493
4,109
11,718
11,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
Neon8090
Chaac
14
7 / 1 / 1
9,081
649
9,383
10,950
14,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
francisav
Fenrir
13
6 / 2 / 0
8,348
596
7,849
10,949
4,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
happy-predator7
Danzaburou
13
6 / 1 / 0
8,814
630
13,544
9,825
3,958
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
5
Kills
19
19
Deaths
6
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
0
1
3
1.5
L
2
9
1
0.28
L
Hou Yi
H__Colonel
Hou Yi
1
3
1
0.5
W
Cabrakan
Jumpe_Yumm74
Cabrakan
0
1
2
1
L
Nu Wa
MrShutin
Nu Wa
0
3
1
0.17
W
Chaac
Neon8090
Chaac
7
1
1
7.5
L
Jormungandr
SpawnPeakKiddy
Jormungandr
0
3
1
0.17
W
Fenrir
francisav
Fenrir
6
2
0
3
L
Hun Batz
h_colonel
Hun Batz
2
1
0
2
W
Danzaburou
happy-predator7
Danzaburou
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,834
Damage
39,357
56,828
Taken
50,221
32,380
Mitigated
36,570
11,893
Healing
16,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
4,472
55
0
750
6,779
2,376
273
2,176
4,309
47,449
0
L
7,122
3,825
0
3,065
15,992
10,143
528
1,404
13,725
600
43,915
L
Hou Yi
H__Colonel
Hou Yi
2,789
2,196
0
819
9,347
3,417
0
744
8,603
0
20,778
W
Cabrakan
Jumpe_Yumm74
Cabrakan
4,109
875
0
3,056
11,718
11,671
0
3,915
7,545
26,907
0
L
Nu Wa
MrShutin
Nu Wa
8,359
1,342
0
1,130
7,715
2,775
0
2,205
5,414
43,409
0
W
Chaac
Neon8090
Chaac
9,383
1,273
0
5,270
10,950
14,142
125
1,535
9,284
1,126
57,779
L
Jormungandr
SpawnPeakKiddy
Jormungandr
4,274
1,358
312
3,422
14,046
11,823
0
3,772
10,274
34,066
0
W
Fenrir
francisav
Fenrir
7,849
2,398
0
1,556
10,949
4,423
0
2,434
8,338
0
52,563
L
Hun Batz
h_colonel
Hun Batz
5,290
1,388
0
3,145
9,728
4,222
0
1,089
8,543
0
48,284
W
Danzaburou
happy-predator7
Danzaburou
13,544
7,807
98
5,788
9,825
3,958
3,680
1,880
7,840
0
61,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,413
Gold Earned
40,474
312
Minions Killed
385
0
Camps Cleared
0
1,340,087
Distance Traveled
1,283,347
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,328
523
75
5
0
237,998
0
L
Surtr
7,094
507
59
4
0
219,349
3
L
Hou Yi
5,964
426
31
2
0
259,243
0
W
Cabrakan
6,903
493
35
3
0
267,409
4
L
Nu Wa
6,522
466
80
6
0
258,700
1
W
Chaac
9,081
649
103
7
0
248,308
1
L
Jormungandr
6,387
456
54
4
0
274,137
5
W
Fenrir
8,348
596
83
6
0
296,779
0
L
Hun Batz
7,446
532
88
6
0
328,658
0
W
Danzaburou
8,814
630
89
6
0
232,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role