Player Matchup

Serqet
Serqet
 
Serqet
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
CallMeMaster
Horus
Level 157
God Stats
1W - 1L
1,331 SR
Queue Stats
15W - 20L
1,298 Elo+
Party 1
Sol
Sol
PanTyrosław
Sol
Level 144
God Stats
1W - 2L
1,300 SR
Queue Stats
14W - 20L
1,138 Elo+
Party 1
Yu Huang
Yu Huang
kartynezusz
Yu Huang
Level 159
God Stats
8W - 18L
1,152 SR
Queue Stats
445W - 455L
1,531 Elo+
Solo
Team Averages
Level 149
1,357 SR
1,393 Elo+

VS

Team Averages
Level 121
1,516 SR
1,546 Elo+
Martichoras
Martichoras
 
Martichoras
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
DeStrong
Discordia
Level 149
God Stats
5W - 4L
1,540 SR
Queue Stats
228W - 231L
1,559 Elo+
Party 2
He Bo
He Bo
Geraldinex
He Bo
Level 102
God Stats
1W - 1L
1,283 SR
Queue Stats
10W - 6L
1,619 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Hanstastic
Cu Chulainn
Level 108
God Stats
12W - 12L
1,724 SR
Queue Stats
145W - 133L
1,532 Elo+
Party 3
Horus
Horus
WileyBee
Horus
Level 89
God Stats
2W - 1L
1,534 SR
Queue Stats
5W - 4L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
3 / 1 / 2
6,888
574
4,643
8,756
3,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
 
Hercules
12
2 / 2 / 3
6,873
573
9,805
12,978
9,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 2 / 2
5,789
482
4,066
7,142
6,366
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
3 / 2 / 1
7,389
616
5,964
6,091
2,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yu Huang
kartynezusz
Yu Huang
9
1 / 2 / 0
5,645
470
2,694
4,701
1,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
12
2 / 4 / 2
6,966
581
5,164
9,127
4,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
DeStrong
Discordia
12
1 / 0 / 1
6,809
567
4,450
5,765
1,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

He Bo
11
4 / 2 / 1
6,648
554
4,238
6,503
1,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Hanstastic
Cu Chulainn
11
1 / 4 / 0
6,487
541
8,302
12,316
12,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Horus
WileyBee
Horus
10
1 / 1 / 3
6,318
527
1,772
8,239
4,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
11
Kills
9
9
Deaths
11
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
3
1
2
4
L
Hercules
 
Hercules
2
2
3
1.75
W
Martichoras
 
Martichoras
2
4
2
0.75
L
2
2
2
1.5
W
Discordia
DeStrong
Discordia
1
0
1
1.5
W
He Bo
4
2
1
2.25
W
Cu Chulainn
Hanstastic
Cu Chulainn
1
4
0
0.25
L
3
2
1
1.75
W
Horus
WileyBee
Horus
1
1
3
2.5
L
Yu Huang
kartynezusz
Yu Huang
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,172
Damage
23,926
39,668
Taken
41,950
23,008
Mitigated
24,197
11,869
Healing
11,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,643
1,122
0
975
8,756
3,556
0
1,911
6,731
0
54,867
L
Hercules
 
Hercules
9,805
4,847
0
5,766
12,978
9,504
0
520
12,418
0
50,258
W
Martichoras
 
Martichoras
5,164
2,018
0
1,949
9,127
4,015
0
4,616
4,420
0
59,611
L
4,066
1,770
63
2,119
7,142
6,366
0
1,444
5,630
0
23,385
W
Discordia
DeStrong
Discordia
4,450
328
0
500
5,765
1,779
0
1,870
3,810
59,251
0
W
He Bo
4,238
642
0
640
6,503
1,719
0
443
6,019
44,266
0
W
Cu Chulainn
Hanstastic
Cu Chulainn
8,302
1,708
0
1,713
12,316
12,001
0
0
11,529
0
51,183
L
5,964
4,066
0
2,392
6,091
2,087
0
1,368
4,723
63,637
0
W
Horus
WileyBee
Horus
1,772
968
3,418
3,444
8,239
4,683
0
1,729
6,032
0
14,385
L
Yu Huang
kartynezusz
Yu Huang
2,694
121
0
554
4,701
1,495
0
3,015
1,478
37,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,584
Gold Earned
33,228
388
Minions Killed
388
0
Camps Cleared
0
1,132,134
Distance Traveled
1,203,214
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,888
574
95
8
0
284,891
0
L
Hercules
6,873
573
82
7
0
257,423
0
W
Martichoras
6,966
581
101
8
0
211,079
2
L
Horus
5,789
482
31
3
0
230,330
0
W
Discordia
6,809
567
105
9
0
243,930
4
W
He Bo
6,648
554
76
6
0
265,957
0
W
Cu Chulainn
6,487
541
75
6
0
230,618
1
L
Sol
7,389
616
123
10
0
215,239
0
W
Horus
6,318
527
31
3
0
251,630
5
L
Yu Huang
5,645
470
57
5
0
144,251
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role