Player Matchup

Ix Chel
Ix Chel
Rikybrutus
Ix Chel
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,441 Elo+
Party 1
Medusa
Medusa
T0XIC L0KI
Medusa
Level 62
God Stats
3W - 5L
1,692 SR
Queue Stats
299W - 271L
1,599 Elo+
Solo
Hercules
Hercules
XxDeIVI
Hercules
Level 74
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 20L
1,417 Elo+
Party 1
Team Averages
Level 53
1,564 SR
1,486 Elo+

VS

Team Averages
Level 109
1,574 SR
1,465 Elo+
Athena
Athena
OminousUsurper
Athena
Level 135
God Stats
77W - 87L
1,594 SR
Queue Stats
695W - 714L
1,507 Elo+
Solo
Kukulkan
Kukulkan
elvoxel
Kukulkan
Level 49
God Stats
7W - 8L
1,587 SR
Queue Stats
90W - 107L
1,358 Elo+
Solo
Jing Wei
Jing Wei
vKodigoo
Jing Wei
Level 142
God Stats
24W - 23L
1,541 SR
Queue Stats
661W - 654L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Rikybrutus
Ix Chel
13
0 / 5 / 3
9,106
569
8,276
11,512
5,858
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
T0XIC L0KI
Medusa
17
2 / 1 / 2
11,082
693
14,726
12,258
6,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hercules
XxDeIVI
Hercules
16
2 / 2 / 2
9,938
621
11,904
18,152
21,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 1 / 7
11,442
715
4,874
20,707
27,477
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
elvoxel
Kukulkan
17
2 / 2 / 3
11,206
700
13,306
8,404
4,344
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
vKodigoo
Jing Wei
18
6 / 1 / 1
11,639
727
18,043
15,363
7,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
4
Kills
8
8
Deaths
4
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
1
7
3.5
L
Ix Chel
Rikybrutus
Ix Chel
0
5
3
0.3
L
Medusa
T0XIC L0KI
Medusa
2
1
2
3
L
Hercules
XxDeIVI
Hercules
2
2
2
1.5
W
Kukulkan
elvoxel
Kukulkan
2
2
3
1.75
W
Jing Wei
vKodigoo
Jing Wei
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,906
Damage
36,223
41,922
Taken
44,474
33,493
Mitigated
39,652
9,775
Healing
10,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,874
694
3,147
3,467
20,707
27,477
415
3,701
16,335
15,525
0
L
Ix Chel
Rikybrutus
Ix Chel
8,276
484
517
665
11,512
5,858
0
3,959
7,553
23,946
0
L
Medusa
T0XIC L0KI
Medusa
14,726
5,952
0
4,709
12,258
6,043
122
6,202
6,056
0
78,486
L
Hercules
XxDeIVI
Hercules
11,904
2,040
146
3,738
18,152
21,592
0
8,163
9,989
0
21,901
W
Kukulkan
elvoxel
Kukulkan
13,306
1,666
0
1,150
8,404
4,344
625
1,265
6,935
66,276
0
W
Jing Wei
vKodigoo
Jing Wei
18,043
13,349
0
2,629
15,363
7,831
2,669
3,344
11,787
0
68,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,126
Gold Earned
34,287
179
Minions Killed
203
0
Camps Cleared
0
872,190
Distance Traveled
956,391
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,442
715
13
1
0
351,387
7
L
Ix Chel
9,106
569
43
3
0
258,110
0
L
Medusa
11,082
693
108
7
0
317,620
0
L
Hercules
9,938
621
28
2
0
296,460
0
W
Kukulkan
11,206
700
103
6
0
293,252
0
W
Jing Wei
11,639
727
87
5
0
311,752
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role