Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FeNWik7
Sol
Level 44
God Stats
0W - 4L
1,277 SR
Queue Stats
465W - 473L
1,262 Elo+
Solo
Kumbhakarna
Kumbhakarna
Larsen4900
Kumbhakarna
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,072 Elo+
Party 1
Apollo
Apollo
kiritodenice
Apollo
Level 67
God Stats
12W - 4L
1,585 SR
Queue Stats
125W - 124L
1,376 Elo+
Solo
Thanatos
Thanatos
klumben12345
Thanatos
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,072 Elo+
Party 1
Team Averages
Level 64
1,472 SR
1,256 Elo+

VS

Team Averages
Level 101
1,495 SR
1,413 Elo+
Odin
Odin
Balazsfics007
Odin
Level 48
God Stats
2W - 3L
1,416 SR
Queue Stats
101W - 114L
1,235 Elo+
Solo
Nu Wa
Nu Wa
NaStY_NazZy1212
Nu Wa
Level 119
God Stats
16W - 14L
1,373 SR
Queue Stats
106W - 93L
1,483 Elo+
Solo
Neith
Neith
nathombie
Neith
Level 82
God Stats
119W - 121L
1,457 SR
Queue Stats
179W - 179L
1,394 Elo+
Solo
Hun Batz
Hun Batz
shaggy_weggy
Hun Batz
Level 102
God Stats
6W - 7L
1,579 SR
Queue Stats
255W - 258L
1,492 Elo+
Solo
Guan Yu
Guan Yu
wissface
Guan Yu
Level 156
God Stats
6W - 5L
1,652 SR
Queue Stats
698W - 743L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 2 / 0
7,931
610
13,264
14,972
11,630
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
9
0 / 5 / 0
5,634
433
3,731
8,001
2,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kumbhakarna
Larsen4900
Kumbhakarna
9
0 / 6 / 0
5,419
417
3,003
11,121
6,489
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
11
1 / 1 / 0
6,281
483
5,707
11,611
4,648
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
klumben12345
Thanatos
9
0 / 3 / 1
6,026
464
3,755
11,430
3,942
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 3
6,334
487
5,218
14,438
14,756
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
6 / 0 / 2
8,691
669
7,510
5,479
2,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
nathombie
Neith
12
7 / 1 / 0
7,860
605
11,667
8,181
3,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
shaggy_weggy
Hun Batz
13
3 / 1 / 2
7,827
602
3,856
11,679
4,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
wissface
Guan Yu
11
0 / 0 / 7
6,531
502
4,216
10,998
8,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
4
Kills
16
17
Deaths
4
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
2
0
1.5
W
0
2
3
0.75
L
Sol
0
5
0
0
L
Kumbhakarna
Larsen4900
Kumbhakarna
0
6
0
0
W
6
0
2
7
L
Apollo
1
1
0
1
L
Thanatos
klumben12345
Thanatos
0
3
1
0.17
W
Neith
nathombie
Neith
7
1
0
7
W
Hun Batz
shaggy_weggy
Hun Batz
3
1
2
4
W
Guan Yu
wissface
Guan Yu
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,460
Damage
32,467
57,135
Taken
50,775
29,243
Mitigated
32,699
21,256
Healing
18,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
13,264
7,861
0
6,834
14,972
11,630
0
1,448
13,524
0
56,794
W
5,218
1,928
0
3,283
14,438
14,756
0
0
14,438
0
25,892
L
Sol
3,731
1,184
0
1,889
8,001
2,534
500
4,449
3,552
32,092
0
L
Kumbhakarna
Larsen4900
Kumbhakarna
3,003
957
77
516
11,121
6,489
0
359
10,762
15,828
0
W
7,510
1,580
0
750
5,479
2,063
2,178
3,731
1,748
59,905
0
L
Apollo
5,707
4,076
0
5,170
11,611
4,648
0
402
11,209
0
56,526
L
Thanatos
klumben12345
Thanatos
3,755
1,163
0
6,770
11,430
3,942
0
852
10,578
0
39,512
W
Neith
nathombie
Neith
11,667
3,148
0
3,662
8,181
3,096
1,120
1,223
6,958
0
63,815
W
Hun Batz
shaggy_weggy
Hun Batz
3,856
1,327
0
2,665
11,679
4,494
0
0
11,679
0
57,173
W
Guan Yu
wissface
Guan Yu
4,216
1,698
934
6,905
10,998
8,290
279
1,780
9,088
0
23,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,291
Gold Earned
37,243
314
Minions Killed
352
0
Camps Cleared
0
1,200,863
Distance Traveled
1,287,170
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,931
610
94
7
0
278,232
0
W
Odin
6,334
487
39
3
0
236,393
3
L
Sol
5,634
433
44
3
0
160,569
2
L
Kumbhakarna
5,419
417
20
2
0
255,682
0
W
Nu Wa
8,691
669
96
7
0
253,638
2
L
Apollo
6,281
483
97
7
0
259,858
0
L
Thanatos
6,026
464
59
5
0
246,522
0
W
Neith
7,860
605
100
8
0
222,599
2
W
Hun Batz
7,827
602
86
7
0
302,854
0
W
Guan Yu
6,531
502
31
2
0
271,686
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role