Player Matchup

Ymir
Ymir
ManoCoquis
Ymir
Level 116
God Stats
26W - 29L
1,433 SR
Queue Stats
665W - 707L
1,361 Elo+
Solo
Danzaburou
Danzaburou
SplayJungle9804
Danzaburou
Level 36
God Stats
93W - 107L
1,411 SR
Queue Stats
108W - 131L
1,387 Elo+
Solo
Ra
Ra
vVoidSage_
Ra
Level 128
God Stats
10W - 17L
1,585 SR
Queue Stats
462W - 475L
1,526 Elo+
Solo
Team Averages
Level 93
1,476 SR
1,424 Elo+

VS

Team Averages
Level 97
1,399 SR
1,388 Elo+
Ix Chel
Ix Chel
AyoBlkDynamite_
Ix Chel
Level 106
God Stats
19W - 20L
1,552 SR
Queue Stats
377W - 411L
1,427 Elo+
Party 1
Fafnir
Fafnir
CJ THE TAURUS
Fafnir
Level 158
God Stats
87W - 80L
1,484 SR
Queue Stats
501W - 554L
1,467 Elo+
Party 1
Ishtar
Ishtar
ThatBoiTrunks
Ishtar
Level 27
God Stats
0W - 3L
1,162 SR
Queue Stats
15W - 31L
1,271 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 7
9,865
705
2,497
11,977
10,835
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Danzaburou
SplayJungle9804
Danzaburou
17
4 / 2 / 4
10,837
774
11,369
11,146
5,231
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
6 / 4 / 3
11,146
796
15,641
11,203
4,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 3
9,748
696
6,439
9,200
4,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 3 / 5
8,610
615
4,119
14,448
22,825
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 4 / 3
8,746
625
5,270
12,078
5,176
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
11
Kills
5
7
Deaths
11
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
4
3
1.38
L
0
3
5
0.83
W
1
1
7
4.5
W
Danzaburou
SplayJungle9804
Danzaburou
4
2
4
3
L
1
4
3
0.63
W
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,507
Damage
15,828
34,326
Taken
35,726
20,935
Mitigated
32,522
10,651
Healing
4,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,439
137
641
1,730
9,200
4,521
0
4,691
4,509
30,284
0
L
4,119
815
0
1,006
14,448
22,825
306
5,793
8,655
14,908
0
W
2,497
397
537
3,391
11,977
10,835
48
2,921
8,960
17,838
0
W
Danzaburou
SplayJungle9804
Danzaburou
11,369
5,891
0
3,676
11,146
5,231
1,042
3,775
7,273
0
41,037
L
5,270
2,155
0
1,009
12,078
5,176
0
7,200
4,410
0
17,215
W
15,641
744
690
2,357
11,203
4,869
1,122
3,911
7,202
73,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,848
Gold Earned
27,104
187
Minions Killed
99
0
Camps Cleared
0
767,776
Distance Traveled
739,482
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
9,748
696
58
4
0
266,711
1
L
Fafnir
8,610
615
9
1
0
229,910
0
W
Ymir
9,865
705
36
3
0
243,800
0
W
Danzaburou
10,837
774
52
4
0
244,833
0
L
Ishtar
8,746
625
32
2
0
242,861
0
W
Ra
11,146
796
99
7
0
279,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role