Player Matchup

Chronos
Chronos
ACES Tarbuck
Chronos
Level 47
God Stats
4W - 0L
1,176 SR
Queue Stats
11W - 27L
1,171 Elo+
Solo
Mulan
Mulan
Iuh Geeks
Mulan
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 12L
1,195 Elo+
Party 1
Izanami
Izanami
Suikage
Izanami
Level 3
God Stats
1W - 3L
1,225 SR
Queue Stats
1W - 3L
1,199 Elo+
Party 1
Team Averages
Level 53
1,300 SR
1,188 Elo+

VS

Team Averages
Level 75
1,469 SR
1,368 Elo+
Nemesis
Nemesis
FaZe susake
Nemesis
Level 99
God Stats
1W - 5L
1,555 SR
Queue Stats
52W - 45L
1,395 Elo+
Solo
Olorun
Olorun
bLu3xCuSaDeR
Olorun
Level 66
God Stats
7W - 13L
1,517 SR
Queue Stats
231W - 237L
1,323 Elo+
Party 2
Medusa
Medusa
blue3xwaffles
Medusa
Level 59
God Stats
1W - 2L
1,334 SR
Queue Stats
288W - 286L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
ACES Tarbuck
Chronos
18
2 / 5 / 7
12,037
708
13,223
17,622
7,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mulan
Iuh Geeks
Mulan
19
8 / 4 / 6
12,848
756
24,219
18,887
22,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
Suikage
Izanami
18
4 / 5 / 4
12,008
706
8,056
12,529
5,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FaZe susake
Nemesis
17
4 / 2 / 4
12,084
711
8,757
17,698
9,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
16
4 / 8 / 5
11,655
686
15,060
20,115
10,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
6 / 4 / 3
12,439
732
16,719
18,157
9,957
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
26
14
Kills
14
14
Deaths
14
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chronos
ACES Tarbuck
Chronos
2
5
7
1.1
L
Nemesis
FaZe susake
Nemesis
4
2
4
3
W
Mulan
Iuh Geeks
Mulan
8
4
6
2.75
W
Izanami
Suikage
Izanami
4
5
4
1.2
L
Olorun
4
8
5
0.81
L
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,498
Damage
40,536
49,038
Taken
55,970
35,845
Mitigated
29,676
8,875
Healing
11,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
ACES Tarbuck
Chronos
13,223
4,662
127
3,105
17,622
7,633
1,494
6,582
11,040
51,385
0
L
Nemesis
FaZe susake
Nemesis
8,757
3,799
0
3,403
17,698
9,284
462
2,334
14,892
0
48,739
W
Mulan
Iuh Geeks
Mulan
24,219
3,000
0
4,457
18,887
22,742
1,332
4,322
14,565
0
63,673
W
Izanami
Suikage
Izanami
8,056
6,170
0
1,186
12,529
5,470
1,181
4,225
8,304
0
32,887
L
Olorun
15,060
6,913
489
4,839
20,115
10,435
0
5,309
14,091
38,554
0
L
16,719
8,558
0
2,722
18,157
9,957
600
5,657
12,131
0
61,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,893
Gold Earned
36,178
191
Minions Killed
189
0
Camps Cleared
0
840,025
Distance Traveled
823,466
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
12,037
708
77
5
0
299,262
0
L
Nemesis
12,084
711
58
3
0
279,275
0
W
Mulan
12,848
756
61
4
0
316,541
0
W
Izanami
12,008
706
53
3
0
224,222
0
L
Olorun
11,655
686
49
3
0
260,966
0
L
Medusa
12,439
732
82
5
0
283,225
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role