Player Matchup

Horus
Horus
Dash-Titan
Horus
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
149W - 158L
1,487 Elo+
Party 2
Ullr
Ullr
brent_gee
Ullr
Level 144
God Stats
3W - 0L
1,723 SR
Queue Stats
151W - 160L
1,441 Elo+
Party 1
Nu Wa
Nu Wa
miggysmalls1988
Nu Wa
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,574 Elo+
Party 1
Kukulkan
Kukulkan
mofukrsnuts156
Kukulkan
Level 119
God Stats
4W - 0L
1,270 SR
Queue Stats
136W - 145L
1,432 Elo+
Party 1
He Bo
He Bo
theawesomebest
He Bo
Level 83
God Stats
4W - 5L
1,212 SR
Queue Stats
154W - 163L
1,490 Elo+
Party 2
Team Averages
Level 106
1,441 SR
1,485 Elo+

VS

Team Averages
Level 82
1,476 SR
1,435 Elo+
Fenrir
Fenrir
Lady VaIkyr
Fenrir
Level 48
God Stats
0W - 1L
1,380 SR
Queue Stats
5W - 16L
1,331 Elo+
Party 3
Guan Yu
Guan Yu
Montezuma16
Guan Yu
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
156W - 153L
1,483 Elo+
Solo
Athena
Athena
PEEPSLASTZAN762
Athena
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Chiron
Chiron
mathewbaker
Chiron
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 26L
1,365 Elo+
Party 3
Kumbhakarna
Kumbhakarna
xMacster
Kumbhakarna
Level 139
God Stats
3W - 7L
1,500 SR
Queue Stats
319W - 320L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
4 / 3 / 17
9,325
933
3,973
13,730
11,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
14
3 / 1 / 13
8,698
870
6,472
8,016
3,183
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 2 / 17
8,439
844
13,998
8,063
3,139
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
15
4 / 0 / 14
8,946
895
9,443
4,172
2,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
9 / 3 / 13
9,338
934
15,079
7,422
2,489
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 8 / 1
7,264
726
5,322
12,173
4,591
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Montezuma16
Guan Yu
14
2 / 7 / 3
8,029
803
4,135
13,005
8,068
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 5 / 3
7,322
732
2,230
16,375
10,400
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chiron
15
1 / 4 / 2
7,651
765
7,391
9,716
3,835
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
xMacster
Kumbhakarna
5
0 / 0 / 0
5,524
552
0
2,019
1,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
14
24
Kills
5
9
Deaths
24
74
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Horus
4
3
17
4.17
L
Fenrir
2
8
1
0.31
L
Guan Yu
Montezuma16
Guan Yu
2
7
3
0.5
L
0
5
3
0.3
W
Ullr
3
1
13
9.5
L
Chiron
1
4
2
0.5
W
4
2
17
6.25
W
Kukulkan
4
0
14
11
W
9
3
13
5.17
L
Kumbhakarna
xMacster
Kumbhakarna
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,965
Damage
19,078
41,403
Taken
53,288
22,742
Mitigated
28,603
21,000
Healing
9,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
3,973
2,086
4,257
5,775
13,730
11,866
872
664
13,066
0
9,164
L
Fenrir
5,322
2,352
0
814
12,173
4,591
0
8,090
4,083
0
11,423
L
Guan Yu
Montezuma16
Guan Yu
4,135
654
1,155
837
13,005
8,068
0
9,528
3,477
0
12,760
L
2,230
558
1,225
2,399
16,375
10,400
0
12,545
3,830
9,412
0
W
Ullr
6,472
2,733
2,024
2,153
8,016
3,183
2,666
507
7,509
0
19,604
L
Chiron
7,391
1,492
680
2,300
9,716
3,835
0
6,548
3,130
0
24,617
W
13,998
5,910
1,213
1,201
8,063
3,139
1,554
968
7,095
19,428
0
W
Kukulkan
9,443
1,012
923
519
4,172
2,065
1,194
0
4,172
25,338
0
W
15,079
927
2,054
881
7,422
2,489
1,070
91
7,331
25,488
0
L
Kumbhakarna
xMacster
Kumbhakarna
0
0
0
0
2,019
1,709
0
1,778
241
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,746
Gold Earned
35,790
101
Minions Killed
67
0
Camps Cleared
0
1,006,403
Distance Traveled
604,543
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,325
933
9
1
0
203,744
0
L
Fenrir
7,264
726
9
1
0
114,029
0
L
Guan Yu
8,029
803
10
1
0
158,479
0
L
Athena
7,322
732
13
1
0
167,770
0
W
Ullr
8,698
870
19
2
0
204,900
0
L
Chiron
7,651
765
35
4
0
164,265
0
W
Nu Wa
8,439
844
9
1
0
185,439
0
W
Kukulkan
8,946
895
46
5
0
201,465
0
W
He Bo
9,338
934
18
2
0
210,855
0
L
Kumbhakarna
5,524
552
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role