Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
LonelyProton
Cernunnos
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 67L
1,592 Elo+
Solo
Kukulkan
Kukulkan
Naraly123
Kukulkan
Level 148
God Stats
33W - 25L
1,695 SR
Queue Stats
426W - 414L
1,535 Elo+
Solo
Mercury
Mercury
Romastard4
Mercury
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,188 Elo+
Party 1
Geb
Geb
VirtuosoSpore66
Geb
Level 7
God Stats
0W - 1L
1,339 SR
Queue Stats
0W - 2L
1,226 Elo+
Party 1
Team Averages
Level 60
1,507 SR
1,408 Elo+

VS

Team Averages
Level 145
1,534 SR
1,507 Elo+
Sylvanus
Sylvanus
Bungalowsa
Sylvanus
Level 109
God Stats
2W - 1L
1,474 SR
Queue Stats
40W - 41L
1,481 Elo+
Solo
Charybdis
Charybdis
VolSkimmer
Charybdis
Level 129
God Stats
8W - 5L
1,583 SR
Queue Stats
189W - 171L
1,553 Elo+
Solo
Hercules
Hercules
captainb0y
Hercules
Level 166
God Stats
14W - 8L
1,658 SR
Queue Stats
477W - 446L
1,545 Elo+
Party 2
Camazotz
Camazotz
wazamin
Camazotz
Level 208
God Stats
6W - 6L
1,231 SR
Queue Stats
254W - 240L
1,542 Elo+
Party 2
Ah Puch
Ah Puch
xTrapLordVader
Ah Puch
Level 113
God Stats
2W - 0L
1,726 SR
Queue Stats
83W - 92L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 4 / 0
5,232
476
1,536
8,278
7,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
LonelyProton
Cernunnos
9
0 / 2 / 2
5,243
477
4,216
6,272
2,132
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Naraly123
Kukulkan
12
2 / 1 / 0
6,836
621
2,992
6,183
2,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Romastard4
Mercury
7
0 / 4 / 1
4,918
447
913
9,603
2,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

6
0 / 2 / 0
4,892
445
1,417
7,080
4,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bungalowsa
Sylvanus
9
0 / 1 / 4
6,191
563
2,153
8,784
5,890
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
VolSkimmer
Charybdis
12
3 / 0 / 0
6,841
622
8,323
7,655
3,003
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hercules
captainb0y
Hercules
12
7 / 1 / 0
8,217
747
7,926
7,729
5,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Camazotz
wazamin
Camazotz
12
3 / 0 / 0
7,013
638
3,668
9,103
3,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 0 / 3
7,001
636
4,930
3,314
1,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
2
Kills
13
13
Deaths
2
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
4
0
0
W
Sylvanus
Bungalowsa
Sylvanus
0
1
4
2
L
Cernunnos
LonelyProton
Cernunnos
0
2
2
0.5
L
Kukulkan
Naraly123
Kukulkan
2
1
0
2
L
Mercury
Romastard4
Mercury
0
4
1
0.13
L
0
2
0
0
W
Charybdis
VolSkimmer
Charybdis
3
0
0
3
W
Hercules
captainb0y
Hercules
7
1
0
7
W
Camazotz
wazamin
Camazotz
3
0
0
3
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,074
Damage
27,000
37,416
Taken
36,585
18,902
Mitigated
18,524
8,246
Healing
16,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,536
570
0
769
8,278
7,440
0
0
7,830
15,491
0
W
Sylvanus
Bungalowsa
Sylvanus
2,153
610
2,518
1,962
8,784
5,890
550
1,143
7,641
12,002
0
L
Cernunnos
LonelyProton
Cernunnos
4,216
2,212
0
1,606
6,272
2,132
0
878
5,258
0
30,454
L
Kukulkan
Naraly123
Kukulkan
2,992
307
0
2,449
6,183
2,202
0
3,526
2,363
44,763
0
L
Mercury
Romastard4
Mercury
913
395
0
2,681
9,603
2,939
0
314
9,277
0
17,816
L
1,417
54
0
741
7,080
4,189
0
1,971
5,063
4,448
0
W
Charybdis
VolSkimmer
Charybdis
8,323
4,567
0
2,450
7,655
3,003
666
895
6,760
0
59,479
W
Hercules
captainb0y
Hercules
7,926
3,258
0
3,560
7,729
5,159
0
2,729
5,000
0
57,866
W
Camazotz
wazamin
Camazotz
3,668
1,474
0
4,154
9,103
3,256
0
1,005
8,098
0
55,900
W
4,930
451
0
1,625
3,314
1,216
266
957
2,357
47,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,121
Gold Earned
35,263
262
Minions Killed
382
0
Camps Cleared
0
1,047,946
Distance Traveled
1,103,142
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,232
476
24
2
0
206,608
0
W
Sylvanus
6,191
563
19
2
0
204,862
0
L
Cernunnos
5,243
477
67
6
0
209,703
1
L
Kukulkan
6,836
621
107
10
0
209,510
0
L
Mercury
4,918
447
57
5
0
228,390
0
L
Geb
4,892
445
7
1
0
193,735
0
W
Charybdis
6,841
622
88
8
0
204,047
4
W
Hercules
8,217
747
99
9
0
209,255
0
W
Camazotz
7,013
638
86
8
0
251,903
0
W
Ah Puch
7,001
636
90
8
0
233,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role