Player Matchup

Janus
Janus
 
Janus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
FrostyZq
Chang'e
Level 107
God Stats
1W - 1L
1,666 SR
Queue Stats
12W - 13L
1,616 Elo+
Solo
Atlas
Atlas
SludgeSlurper
Atlas
Level 27
God Stats
3W - 0L
1,830 SR
Queue Stats
7W - 6L
1,412 Elo+
Party 2
Rama
Rama
VeinBohy
Rama
Level 85
God Stats
11W - 3L
1,865 SR
Queue Stats
42W - 13L
1,726 Elo+
Solo
Discordia
Discordia
rain9330
Discordia
Level 125
God Stats
1W - 1L
1,536 SR
Queue Stats
7W - 7L
1,396 Elo+
Party 2
Team Averages
Level 99
1,679 SR
1,530 Elo+

VS

Team Averages
Level 110
1,597 SR
1,449 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Izabye
Sol
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,294 Elo+
Party 1
Izanami
Izanami
SwiftNasty
Izanami
Level 13
God Stats
4W - 4L
1,620 SR
Queue Stats
11W - 22L
1,381 Elo+
Party 1
Sobek
Sobek
Yuvire
Sobek
Level 134
God Stats
2W - 1L
1,838 SR
Queue Stats
87W - 91L
1,491 Elo+
Solo
Ix Chel
Ix Chel
bluewind334
Ix Chel
Level 199
God Stats
56W - 58L
1,526 SR
Queue Stats
394W - 359L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 2 / 8
6,940
1,157
6,068
3,705
1,588
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
FrostyZq
Chang'e
13
0 / 2 / 10
7,131
1,189
4,392
6,381
2,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

12
0 / 1 / 9
7,275
1,213
5,531
6,850
5,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
14
12 / 1 / 5
9,810
1,635
16,758
6,412
2,941
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
rain9330
Discordia
14
6 / 0 / 8
8,858
1,476
7,865
2,666
1,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

360

VS

Team 2 Tickets

261

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
2 / 2 / 2
7,151
1,192
2,454
6,402
3,594
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
Izabye
Sol
12
0 / 5 / 3
6,502
1,084
4,092
10,205
4,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
SwiftNasty
Izanami
12
2 / 6 / 3
7,040
1,173
5,665
11,387
4,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
Yuvire
Sobek
12
1 / 3 / 2
6,733
1,122
3,116
8,554
8,496
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
bluewind334
Ix Chel
12
1 / 3 / 1
6,704
1,117
5,286
8,519
3,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
17
19
Kills
6
6
Deaths
19
40
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
2
8
2.5
L
Zhong Kui
 
Zhong Kui
2
2
2
1.5
W
Chang'e
FrostyZq
Chang'e
0
2
10
2.5
L
Sol
Izabye
Sol
0
5
3
0.3
W
0
1
9
4.5
L
Izanami
SwiftNasty
Izanami
2
6
3
0.58
W
Rama
12
1
5
14.5
L
Sobek
Yuvire
Sobek
1
3
2
0.67
L
Ix Chel
bluewind334
Ix Chel
1
3
1
0.5
W
Discordia
rain9330
Discordia
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,614
Damage
20,613
26,014
Taken
45,067
14,009
Mitigated
24,722
6,676
Healing
3,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,068
343
0
0
3,705
1,588
0
2,214
1,491
15,985
0
L
Zhong Kui
 
Zhong Kui
2,454
280
0
110
6,402
3,594
0
3,707
2,651
3,857
0
W
Chang'e
FrostyZq
Chang'e
4,392
370
910
2,506
6,381
2,669
0
4,205
2,176
12,448
0
L
Sol
Izabye
Sol
4,092
1,678
0
590
10,205
4,305
0
6,961
3,174
14,270
1,819
W
5,531
2,657
0
851
6,850
5,720
0
3,806
3,044
11,859
0
L
Izanami
SwiftNasty
Izanami
5,665
3,763
0
641
11,387
4,859
0
4,326
6,991
0
19,414
W
Rama
16,758
15,649
0
2,175
6,412
2,941
0
3,300
3,112
0
27,363
L
Sobek
Yuvire
Sobek
3,116
194
0
383
8,554
8,496
0
3,619
4,773
8,129
0
L
Ix Chel
bluewind334
Ix Chel
5,286
703
413
972
8,519
3,468
0
4,839
3,622
17,278
0
W
Discordia
rain9330
Discordia
7,865
62
0
234
2,666
1,091
0
1,140
1,526
19,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,014
Gold Earned
34,130
110
Minions Killed
95
8
Camps Cleared
3
598,692
Distance Traveled
529,756
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,940
1,157
22
4
3
95,038
0
L
Zhong Kui
7,151
1,192
1
0
0
74,248
0
W
Chang'e
7,131
1,189
23
4
2
120,998
0
L
Sol
6,502
1,084
23
4
1
102,453
0
W
Atlas
7,275
1,213
12
2
1
121,778
0
L
Izanami
7,040
1,173
32
5
1
115,838
0
W
Rama
9,810
1,635
27
5
2
128,713
0
L
Sobek
6,733
1,122
12
2
1
105,697
0
L
Ix Chel
6,704
1,117
27
5
0
131,520
0
W
Discordia
8,858
1,476
26
4
0
132,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role