Player Matchup

Cthulhu
Cthulhu
AquaaW0lf
Cthulhu
Level 4
God Stats
1W - 3L
1,310 SR
Queue Stats
1W - 3L
1,192 Elo+
Party 1
Thor
Thor
N0087x2
Thor
Level 61
God Stats
2W - 2L
1,341 SR
Queue Stats
2W - 4L
1,335 Elo+
Party 1
Hades
Hades
frostfang12
Hades
Level 108
God Stats
2W - 1L
1,468 SR
Queue Stats
2W - 5L
1,234 Elo+
Party 1
Team Averages
Level 58
1,373 SR
1,254 Elo+

VS

Team Averages
Level 47
1,437 SR
1,344 Elo+
Arachne
Arachne
OGDSAVAGE
Arachne
Level 25
God Stats
74W - 76L
1,506 SR
Queue Stats
76W - 85L
1,397 Elo+
Party 2
Ah Puch
Ah Puch
XxCERBERUSxX27
Ah Puch
Level 69
God Stats
63W - 80L
1,468 SR
Queue Stats
149W - 178L
1,372 Elo+
Party 2
Mulan
Mulan
adapter187
Mulan
Level 46
God Stats
9W - 12L
1,336 SR
Queue Stats
48W - 55L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AquaaW0lf
Cthulhu
12
0 / 1 / 5
8,008
667
2,520
7,757
7,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
N0087x2
Thor
13
0 / 0 / 4
8,395
700
3,885
9,668
3,640
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
8 / 0 / 0
9,996
833
12,918
9,574
5,875
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
OGDSAVAGE
Arachne
8
1 / 1 / 0
7,086
591
1,417
2,255
1,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

10
0 / 2 / 0
7,182
599
4,968
4,953
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
13
0 / 5 / 0
8,020
668
4,545
14,805
9,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
1
8
Kills
1
1
Deaths
8
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AquaaW0lf
Cthulhu
0
1
5
2.5
W
Thor
N0087x2
Thor
0
0
4
2
L
Arachne
OGDSAVAGE
Arachne
1
1
0
1
L
0
2
0
0
L
Mulan
0
5
0
0
W
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,323
Damage
10,930
26,999
Taken
22,013
16,793
Mitigated
12,482
6,608
Healing
1,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AquaaW0lf
Cthulhu
2,520
170
40
459
7,757
7,278
405
2,330
5,427
11,303
43
W
Thor
N0087x2
Thor
3,885
1,516
217
1,799
9,668
3,640
1,717
813
7,784
0
33,345
L
Arachne
OGDSAVAGE
Arachne
1,417
895
0
173
2,255
1,029
0
879
1,376
0
9,267
L
4,968
253
0
168
4,953
1,718
0
3,598
1,273
16,870
0
L
Mulan
4,545
573
29
1,448
14,805
9,735
0
10,570
3,918
997
21,387
W
12,918
903
354
3,739
9,574
5,875
0
2,909
6,665
48,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,399
Gold Earned
22,288
149
Minions Killed
88
0
Camps Cleared
0
689,793
Distance Traveled
364,758
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,008
667
21
2
0
248,246
0
W
Thor
8,395
700
55
5
0
208,308
0
L
Arachne
7,086
591
18
2
0
108,904
0
L
Ah Puch
7,182
599
31
3
0
87,378
0
L
Mulan
8,020
668
39
3
0
168,476
0
W
Hades
9,996
833
73
6
0
233,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role