Player Matchup

Bakasura
Bakasura
Gold I
 
Bakasura
Gold I
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Gold IV
 
Yu Huang
Gold IV
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver I
Doug Jonez
Medusa
Silver I
Level 145
God Stats
8W - 3L
1,715 SR
Queue Stats
28W - 29L
1,468 MMR
Solo
Ratatoskr
Ratatoskr
Gold III
GOODFORUGRIF
Ratatoskr
Gold III
Level 145
God Stats
7W - 12L
1,594 SR
Queue Stats
406W - 408L
1,472 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
orangeZenos
Kuzenbo
Gold II
Level 145
God Stats
55W - 40L
1,644 SR
Queue Stats
181W - 177L
1,496 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 122
1,591 SR
1,487 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,610 SR
1,483 MMR
Erlang Shen
Erlang Shen
Silver V
FireMan950
Erlang Shen
Silver V
Level 107
God Stats
0W - 1L
1,893 SR
Queue Stats
55W - 55L
1,489 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
Luiscoro
Baron Samedi
Gold III
Level 120
God Stats
2W - 4L
1,520 SR
Queue Stats
119W - 122L
1,503 MMR
Solo
Sol
Sol
Bronze III
PercedBlunt
Sol
Bronze III
Level 122
God Stats
3W - 3L
1,537 SR
Queue Stats
5W - 6L
1,500 MMR
Solo
Cabrakan
Cabrakan
Silver I
TionSensei
Cabrakan
Silver I
Level 90
God Stats
0W - 1L
1,302 SR
Queue Stats
40W - 32L
1,481 MMR
Solo
Nemesis
Nemesis
Gold IV
What Is A Drone
Nemesis
Gold IV
Level 166
God Stats
19W - 20L
1,798 SR
Queue Stats
490W - 507L
1,439 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
8 / 2 / 2
7,876
606
10,842
11,758
5,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
 
Yu Huang
13
3 / 0 / 1
7,439
572
7,179
7,354
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
Doug Jonez
Medusa
13
3 / 1 / 7
7,922
609
7,905
9,989
4,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ratatoskr
GOODFORUGRIF
Ratatoskr
14
3 / 0 / 1
8,366
644
10,710
11,052
9,697
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
orangeZenos
Kuzenbo
10
2 / 0 / 7
7,063
543
5,682
9,437
10,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
SerqetAphroditeThanatosVamana

VS

Bans
AthenaAgniHe BoMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FireMan950
Erlang Shen
12
0 / 4 / 0
6,495
500
5,577
16,663
8,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Luiscoro
Baron Samedi
11
0 / 4 / 0
6,261
482
5,692
8,578
3,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 5 / 2
6,606
508
6,504
9,842
3,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cabrakan
TionSensei
Cabrakan
9
1 / 5 / 0
5,832
449
2,057
13,731
12,340
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
2 / 1 / 0
7,180
552
7,173
11,162
4,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
19
Kills
3
3
Deaths
19
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
8
2
2
4.5
W
Yu Huang
 
Yu Huang
3
0
1
3.5
W
Medusa
Doug Jonez
Medusa
3
1
7
6.5
L
Erlang Shen
FireMan950
Erlang Shen
0
4
0
0
W
Ratatoskr
GOODFORUGRIF
Ratatoskr
3
0
1
3.5
L
Baron Samedi
Luiscoro
Baron Samedi
0
4
0
0
L
0
5
2
0.2
L
Cabrakan
TionSensei
Cabrakan
1
5
0
0.2
L
2
1
0
2
W
Kuzenbo
orangeZenos
Kuzenbo
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,318
Damage
27,003
49,590
Taken
59,976
33,046
Mitigated
32,173
16,548
Healing
13,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
10,842
7,919
0
3,958
11,758
5,695
0
2,544
9,214
0
52,819
W
Yu Huang
 
Yu Huang
7,179
214
0
1,692
7,354
2,843
0
3,135
4,219
55,926
0
W
Medusa
Doug Jonez
Medusa
7,905
3,278
0
5,897
9,989
4,032
918
4,299
5,690
0
61,178
L
Erlang Shen
FireMan950
Erlang Shen
5,577
3,789
0
5,142
16,663
8,377
0
0
16,564
0
48,520
W
Ratatoskr
GOODFORUGRIF
Ratatoskr
10,710
4,025
0
2,643
11,052
9,697
0
0
11,052
0
75,088
L
Baron Samedi
Luiscoro
Baron Samedi
5,692
160
115
1,925
8,578
3,933
0
6,142
2,185
51,178
0
L
6,504
3,363
0
2,406
9,842
3,426
0
576
9,194
56,147
0
L
Cabrakan
TionSensei
Cabrakan
2,057
117
0
1,620
13,731
12,340
0
3,426
9,222
12,823
0
L
7,173
3,460
0
2,561
11,162
4,097
0
2,717
7,831
0
68,341
W
Kuzenbo
orangeZenos
Kuzenbo
5,682
2,265
0
2,358
9,437
10,779
0
4,308
5,129
25,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,666
Gold Earned
32,374
405
Minions Killed
408
0
Camps Cleared
0
1,358,864
Distance Traveled
1,258,684
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,876
606
95
7
0
326,573
0
W
Yu Huang
7,439
572
94
7
0
277,382
4
W
Medusa
7,922
609
76
6
0
222,331
0
L
Erlang Shen
6,495
500
86
7
0
242,440
0
W
Ratatoskr
8,366
644
115
9
0
261,910
0
L
Baron Samedi
6,261
482
90
7
0
235,516
3
L
Sol
6,606
508
99
8
0
216,922
0
L
Cabrakan
5,832
449
12
1
0
243,540
4
L
Nemesis
7,180
552
121
9
0
320,266
2
W
Kuzenbo
7,063
543
25
2
0
270,668
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role