Player Matchup

Chaac
Chaac
BeatsByJNC
Chaac
Level 43
God Stats
2W - 1L
1,747 SR
Queue Stats
8W - 18L
1,281 Elo+
Party 1
Kukulkan
Kukulkan
WHOLE_LOTTA_BRED
Kukulkan
Level 8
God Stats
1W - 8L
1,747 SR
Queue Stats
6W - 16L
1,422 Elo+
Party 1
Chernobog
Chernobog
ffatboi-_-
Chernobog
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,281 Elo+
Party 1
Team Averages
Level 23
1,664 SR
1,328 Elo+

VS

Team Averages
Level 93
1,452 SR
1,480 Elo+
Erlang Shen
Erlang Shen
BULL2SWOL
Erlang Shen
Level 124
God Stats
31W - 16L
1,562 SR
Queue Stats
839W - 334L
1,625 Elo+
Solo
Janus
Janus
JayyRedd02
Janus
Level 89
God Stats
48W - 50L
1,392 SR
Queue Stats
294W - 320L
1,356 Elo+
Solo
Medusa
Medusa
RadiationBlues
Medusa
Level 65
God Stats
1W - 0L
1,403 SR
Queue Stats
40W - 41L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
2 / 5 / 1
10,538
659
17,110
22,647
26,514
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
2 / 7 / 0
9,749
609
9,847
12,731
5,340
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chernobog
ffatboi-_-
Chernobog
15
1 / 5 / 4
10,346
647
4,652
14,686
8,075
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BULL2SWOL
Erlang Shen
18
3 / 1 / 11
11,710
732
12,927
23,879
23,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
16
8 / 2 / 4
11,589
724
17,234
11,900
4,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
6 / 3 / 9
12,136
759
15,225
15,856
7,589
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
5
Kills
17
17
Deaths
6
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
BULL2SWOL
Erlang Shen
3
1
11
8.5
L
Chaac
2
5
1
0.5
W
Janus
8
2
4
5
W
6
3
9
3.5
L
2
7
0
0.29
L
Chernobog
ffatboi-_-
Chernobog
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,609
Damage
45,386
50,064
Taken
51,635
39,929
Mitigated
35,355
7,930
Healing
19,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
BULL2SWOL
Erlang Shen
12,927
5,912
392
11,453
23,879
23,297
541
5,785
17,747
0
59,254
L
Chaac
17,110
6,261
434
4,532
22,647
26,514
23
7,931
14,716
0
37,790
W
Janus
17,234
445
0
3,345
11,900
4,469
262
989
10,768
49,681
0
W
15,225
9,118
0
4,282
15,856
7,589
2,159
3,421
12,236
0
53,451
L
9,847
1,648
0
1,603
12,731
5,340
0
4,815
7,916
24,174
0
L
Chernobog
ffatboi-_-
Chernobog
4,652
2,193
0
1,361
14,686
8,075
424
4,488
10,198
0
29,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,633
Gold Earned
35,435
119
Minions Killed
207
0
Camps Cleared
0
769,993
Distance Traveled
865,057
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
11,710
732
64
4
0
291,688
0
L
Chaac
10,538
659
39
2
0
290,834
5
W
Janus
11,589
724
55
3
0
287,334
0
W
Medusa
12,136
759
88
6
0
286,035
0
L
Kukulkan
9,749
609
39
2
0
233,366
0
L
Chernobog
10,346
647
41
3
0
245,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role