Player Matchup

Maui
Maui
IamAdept
Maui
Level 104
God Stats
7W - 9L
1,418 SR
Queue Stats
158W - 155L
1,646 Elo+
Solo
Ishtar
Ishtar
JayNiiSan
Ishtar
Level 79
God Stats
4W - 13L
1,285 SR
Queue Stats
209W - 199L
1,477 Elo+
Solo
Ne Zha
Ne Zha
Shafara
Ne Zha
Level 101
God Stats
3W - 5L
1,743 SR
Queue Stats
149W - 134L
1,579 Elo+
Solo
Anubis
Anubis
cazadorlex
Anubis
Level 156
God Stats
60W - 42L
1,627 SR
Queue Stats
409W - 394L
1,457 Elo+
Solo
Hercules
Hercules
percypercy
Hercules
Level 107
God Stats
0W - 2L
1,275 SR
Queue Stats
0W - 2L
1,296 Elo+
Solo
Team Averages
Level 109
1,470 SR
1,491 Elo+

VS

Team Averages
Level 124
1,611 SR
1,503 Elo+
Sylvanus
Sylvanus
AccursedEon
Sylvanus
Level 122
God Stats
23W - 31L
1,404 SR
Queue Stats
342W - 302L
1,515 Elo+
Solo
Bakasura
Bakasura
ItsNewdz
Bakasura
Level 86
God Stats
16W - 10L
1,722 SR
Queue Stats
155W - 123L
1,535 Elo+
Solo
Ullr
Ullr
JeanOrtix
Ullr
Level 126
God Stats
1W - 0L
1,753 SR
Queue Stats
13W - 14L
1,448 Elo+
Party 1
Mercury
Mercury
Kevïn
Mercury
Level 159
God Stats
3W - 0L
1,884 SR
Queue Stats
21W - 22L
1,465 Elo+
Party 1
Janus
Janus
OniiTrashu
Janus
Level 125
God Stats
1W - 0L
1,291 SR
Queue Stats
62W - 52L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
11
2 / 4 / 3
7,654
450
3,533
12,411
8,852
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
JayNiiSan
Ishtar
11
0 / 6 / 3
6,881
405
5,648
10,080
3,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ne Zha
Shafara
Ne Zha
16
4 / 3 / 1
9,385
552
9,309
16,652
8,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
cazadorlex
Anubis
14
3 / 5 / 3
8,879
522
9,188
13,210
6,230
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
percypercy
Hercules
15
1 / 2 / 0
8,994
529
8,872
14,381
12,223
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AccursedEon
Sylvanus
12
1 / 3 / 7
7,640
449
8,005
14,824
12,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
ItsNewdz
Bakasura
16
2 / 1 / 2
10,103
594
7,832
13,396
10,372
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ullr
13
3 / 2 / 4
8,216
483
5,156
9,043
3,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Mercury
Kevïn
Mercury
17
10 / 1 / 3
11,006
647
13,651
10,210
3,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Janus
15
4 / 3 / 4
9,455
556
8,830
8,905
2,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
10
Kills
20
20
Deaths
10
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AccursedEon
Sylvanus
1
3
7
1.5
L
Maui
2
4
3
0.88
W
Bakasura
ItsNewdz
Bakasura
2
1
2
3
L
Ishtar
JayNiiSan
Ishtar
0
6
3
0.25
W
Ullr
3
2
4
2.5
W
Mercury
Kevïn
Mercury
10
1
3
11.5
W
Janus
4
3
4
2
L
Ne Zha
Shafara
Ne Zha
4
3
1
1.5
L
Anubis
cazadorlex
Anubis
3
5
3
0.9
L
Hercules
percypercy
Hercules
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,550
Damage
43,474
66,734
Taken
56,378
39,418
Mitigated
33,299
23,166
Healing
18,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AccursedEon
Sylvanus
8,005
2,351
1,721
5,816
14,824
12,837
332
3,690
11,134
33,910
0
L
Maui
3,533
677
1,458
2,590
12,411
8,852
0
3,974
8,357
17,884
0
W
Bakasura
ItsNewdz
Bakasura
7,832
5,088
0
5,541
13,396
10,372
241
0
13,396
0
62,670
L
Ishtar
JayNiiSan
Ishtar
5,648
4,216
0
678
10,080
3,949
0
2,531
7,549
0
45,645
W
Ullr
5,156
2,734
0
918
9,043
3,452
351
2,103
6,940
0
50,447
W
Mercury
Kevïn
Mercury
13,651
8,814
0
3,659
10,210
3,947
196
2,093
8,117
0
101,330
W
Janus
8,830
405
0
500
8,905
2,691
0
5,304
3,601
62,882
0
L
Ne Zha
Shafara
Ne Zha
9,309
3,423
0
8,432
16,652
8,164
0
4,158
12,474
0
88,734
L
Anubis
cazadorlex
Anubis
9,188
440
0
2,951
13,210
6,230
0
5,087
8,123
74,688
0
L
Hercules
percypercy
Hercules
8,872
5,562
0
7,057
14,381
12,223
619
1,085
12,265
0
74,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,793
Gold Earned
46,420
531
Minions Killed
515
0
Camps Cleared
0
1,609,304
Distance Traveled
1,747,463
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,640
449
35
2
0
283,284
0
L
Maui
7,654
450
28
2
0
348,137
6
W
Bakasura
10,103
594
148
9
0
339,754
1
L
Ishtar
6,881
405
87
5
0
282,422
0
W
Ullr
8,216
483
80
5
0
320,599
1
W
Mercury
11,006
647
144
8
0
437,436
6
W
Janus
9,455
556
108
6
0
366,390
0
L
Ne Zha
9,385
552
126
7
0
362,804
3
L
Anubis
8,879
522
144
8
0
275,799
4
L
Hercules
8,994
529
146
9
0
340,142
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role