Player Matchup

Sol
Sol
Bronze I
Eltmac1
Sol
Bronze I
Level 92
God Stats
10W - 11L
1,313 SR
Queue Stats
86W - 127L
759 MMR
Solo
Nike
Nike
Silver IV
GROOVYUZA 9
Nike
Silver IV
Level 67
God Stats
17W - 18L
1,388 SR
Queue Stats
659W - 693L
673 MMR
Solo
Ne Zha
Ne Zha
Silver IV
MrReiman
Ne Zha
Silver IV
Level 123
God Stats
7W - 7L
1,645 SR
Queue Stats
35W - 55L
743 MMR
Solo
Danzaburou
Danzaburou
Silver V
marakas1225
Danzaburou
Silver V
Level 105
God Stats
3W - 5L
1,532 SR
Queue Stats
90W - 133L
657 MMR
Solo
Bacchus
Bacchus
Silver V
mikeyy710
Bacchus
Silver V
Level 89
God Stats
7W - 5L
1,728 SR
Queue Stats
39W - 66L
722 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 95
1,521 SR
711 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 126
1,354 SR
736 MMR
Hel
Hel
Silver II
ItsBrachydios
Hel
Silver II
Level 103
God Stats
18W - 11L
1,498 SR
Queue Stats
104W - 125L
978 MMR
Party 1
Aphrodite
Aphrodite
Silver III
Lunnyxv
Aphrodite
Silver III
Level 91
God Stats
12W - 8L
1,499 SR
Queue Stats
104W - 125L
926 MMR
Party 1
Hercules
Hercules
Silver V
jdcc2892
Hercules
Silver V
Level 152
God Stats
13W - 15L
1,146 SR
Queue Stats
226W - 272L
596 MMR
Solo
Mercury
Mercury
Silver V
luevano_369
Mercury
Silver V
Level 87
God Stats
7W - 7L
1,402 SR
Queue Stats
45W - 70L
582 MMR
Solo
Charybdis
Charybdis
Silver IV
sellnTHOUGHTIES
Charybdis
Silver IV
Level 195
God Stats
7W - 7L
1,224 SR
Queue Stats
345W - 365L
597 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
2 / 0 / 2
9,065
604
9,202
8,258
3,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 0 / 1
9,017
601
10,264
14,261
15,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ne Zha
MrReiman
Ne Zha
1
0 / 0 / 0
2,984
199
0
0
0
Danzaburou
marakas1225
Danzaburou
12
0 / 2 / 1
6,813
454
8,136
9,220
3,754
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bacchus
mikeyy710
Bacchus
12
0 / 2 / 1
6,891
459
6,818
13,673
11,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
AnubisBaron SamediSkadi

VS

Bans
Ao KuangThanatosAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 2
7,469
498
5,588
11,137
8,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Aphrodite
Lunnyxv
Aphrodite
11
0 / 2 / 1
6,798
453
6,130
12,549
6,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
jdcc2892
Hercules
13
1 / 1 / 0
7,311
487
3,572
14,114
13,465
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
luevano_369
Mercury
12
2 / 2 / 0
7,157
477
5,117
10,559
4,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charybdis
sellnTHOUGHTIES
Charybdis
15
1 / 1 / 1
8,321
555
7,094
12,468
5,196
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
5
Kills
4
4
Deaths
6
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
2
0
2
3
L
3
0
1
3.5
W
0
0
2
1
W
Aphrodite
Lunnyxv
Aphrodite
0
2
1
0.25
L
Ne Zha
MrReiman
Ne Zha
0
0
0
0
W
Hercules
jdcc2892
Hercules
1
1
0
1
W
Mercury
luevano_369
Mercury
2
2
0
1
L
Danzaburou
marakas1225
Danzaburou
0
2
1
0.25
L
Bacchus
mikeyy710
Bacchus
0
2
1
0.25
W
Charybdis
sellnTHOUGHTIES
Charybdis
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,420
Damage
27,501
45,412
Taken
60,827
33,778
Mitigated
38,363
15,078
Healing
32,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
9,202
3,604
0
4,039
8,258
3,122
1,256
3,049
5,209
82,361
0
L
10,264
243
0
2,580
14,261
15,286
21
3,544
10,717
2,377
77,268
W
5,588
865
6,620
6,995
11,137
8,575
270
5,738
5,399
40,603
0
W
Aphrodite
Lunnyxv
Aphrodite
6,130
679
3,717
5,961
12,549
6,779
541
6,805
5,744
53,196
0
L
Ne Zha
MrReiman
Ne Zha
0
0
0
0
0
0
0
0
0
0
0
W
Hercules
jdcc2892
Hercules
3,572
1,170
0
5,436
14,114
13,465
0
1,019
13,095
0
52,822
W
Mercury
luevano_369
Mercury
5,117
2,005
0
0
10,559
4,348
83
2,035
8,524
0
51,789
L
Danzaburou
marakas1225
Danzaburou
8,136
3,388
0
3,520
9,220
3,754
288
774
8,446
0
51,276
L
Bacchus
mikeyy710
Bacchus
6,818
575
379
4,560
13,673
11,616
256
4,351
9,322
27,191
0
W
Charybdis
sellnTHOUGHTIES
Charybdis
7,094
4,392
0
4,251
12,468
5,196
2,742
1,593
10,875
0
82,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,770
Gold Earned
37,056
361
Minions Killed
451
0
Camps Cleared
0
1,161,166
Distance Traveled
1,529,876
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,065
604
123
8
0
277,322
4
L
Nike
9,017
601
134
9
0
304,308
5
W
Hel
7,469
498
79
5
0
264,965
0
W
Aphrodite
6,798
453
83
6
0
278,725
0
L
Ne Zha
2,984
199
0
0
0
0
0
W
Hercules
7,311
487
93
6
0
340,547
2
W
Mercury
7,157
477
73
5
0
385,887
5
L
Danzaburou
6,813
454
67
4
0
265,202
0
L
Bacchus
6,891
459
37
2
0
314,334
2
W
Charybdis
8,321
555
123
8
0
259,752
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role