Player Matchup

Sun Wukong
Sun Wukong
KingZemy
Sun Wukong
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 44L
1,531 Elo+
Solo
Hercules
Hercules
Lord Feifur
Hercules
Level 74
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 101L
1,338 Elo+
Party 2
Danzaburou
Danzaburou
MsPurpleKills8
Danzaburou
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,192 Elo+
Party 2
King Arthur
King Arthur
XGrimReaverX569
King Arthur
Level 69
God Stats
1W - 1L
1,692 SR
Queue Stats
104W - 122L
1,352 Elo+
Party 2
Chang'e
Chang'e
daddog2112
Chang'e
Level 123
God Stats
1W - 5L
1,500 SR
Queue Stats
186W - 202L
1,384 Elo+
Party 2
Team Averages
Level 66
1,538 SR
1,359 Elo+

VS

Team Averages
Level 122
1,622 SR
1,442 Elo+
Merlin
Merlin
HELLFYRE702
Merlin
Level 149
God Stats
23W - 9L
1,762 SR
Queue Stats
917W - 929L
1,453 Elo+
Party 3
Jormungandr
Jormungandr
RemastereD15
Jormungandr
Level 89
God Stats
2W - 1L
1,747 SR
Queue Stats
363W - 372L
1,433 Elo+
Party 1
Skadi
Skadi
Remastered15
Skadi
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
326W - 354L
1,431 Elo+
Party 1
Horus
Horus
fishbreath
Horus
Level 149
God Stats
3W - 1L
1,599 SR
Queue Stats
511W - 488L
1,474 Elo+
Solo
Pele
Pele
hellfire701
Pele
Level 117
God Stats
4W - 4L
1,500 SR
Queue Stats
744W - 787L
1,418 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
KingZemy
Sun Wukong
18
1 / 5 / 9
10,381
649
10,234
20,246
20,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
Lord Feifur
Hercules
18
8 / 3 / 5
10,672
667
9,496
18,217
10,186
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
MsPurpleKills8
Danzaburou
15
0 / 5 / 10
9,215
576
8,420
15,494
6,983
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
XGrimReaverX569
King Arthur
17
2 / 8 / 9
10,448
653
5,372
18,176
14,885
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Chang'e
daddog2112
Chang'e
18
6 / 8 / 7
10,469
654
10,858
21,696
9,184
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
16 / 1 / 10
14,403
900
36,046
7,820
4,952
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
RemastereD15
Jormungandr
19
5 / 3 / 16
11,974
748
19,880
15,771
22,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

19
3 / 5 / 16
11,786
737
13,552
11,765
6,350
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
18
1 / 3 / 18
11,404
713
4,756
15,804
24,056
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
4 / 5 / 10
11,047
690
12,074
13,728
8,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
99
17
Kills
29
29
Deaths
17
40
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Merlin
16
1
10
21
L
Sun Wukong
KingZemy
Sun Wukong
1
5
9
1.1
L
Hercules
Lord Feifur
Hercules
8
3
5
3.5
L
Danzaburou
MsPurpleKills8
Danzaburou
0
5
10
1
W
Jormungandr
RemastereD15
Jormungandr
5
3
16
4.33
W
3
5
16
2.2
L
King Arthur
XGrimReaverX569
King Arthur
2
8
9
0.81
L
Chang'e
daddog2112
Chang'e
6
8
7
1.19
W
Horus
1
3
18
3.33
W
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,380
Damage
86,308
93,829
Taken
64,888
61,956
Mitigated
66,349
34,607
Healing
20,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
36,046
611
2,423
2,487
7,820
4,952
3,109
963
6,857
77,900
0
L
Sun Wukong
KingZemy
Sun Wukong
10,234
1,532
615
2,245
20,246
20,718
0
8,689
11,557
0
31,975
L
Hercules
Lord Feifur
Hercules
9,496
2,093
3,116
5,758
18,217
10,186
0
11,914
6,303
0
17,108
L
Danzaburou
MsPurpleKills8
Danzaburou
8,420
2,667
2,719
2,105
15,494
6,983
0
11,009
4,485
0
23,787
W
Jormungandr
RemastereD15
Jormungandr
19,880
784
1,111
1,536
15,771
22,567
160
4,163
11,608
38,879
0
W
13,552
6,334
685
1,700
11,765
6,350
2,141
1,367
10,398
0
28,242
L
King Arthur
XGrimReaverX569
King Arthur
5,372
1,248
2,872
851
18,176
14,885
0
11,564
6,612
0
9,700
L
Chang'e
daddog2112
Chang'e
10,858
329
9,125
5,201
21,696
9,184
0
13,433
8,263
26,076
0
W
Horus
4,756
1,743
3,358
5,615
15,804
24,056
202
2,243
13,561
1,421
9,084
W
12,074
1,542
560
1,440
13,728
8,424
1,851
2,122
11,606
0
24,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,185
Gold Earned
60,614
131
Minions Killed
197
0
Camps Cleared
0
1,362,692
Distance Traveled
1,429,025
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,403
900
98
6
0
293,179
0
L
Sun Wukong
10,381
649
37
2
0
295,281
0
L
Hercules
10,672
667
15
1
0
292,445
0
L
Danzaburou
9,215
576
36
2
0
243,105
0
W
Jormungandr
11,974
748
32
2
0
284,193
0
W
Skadi
11,786
737
32
2
0
252,538
0
L
King Arthur
10,448
653
6
0
0
289,941
0
L
Chang'e
10,469
654
37
2
0
241,920
0
W
Horus
11,404
713
7
0
0
296,703
0
W
Pele
11,047
690
28
2
0
302,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role