Player Matchup

Hou Yi
Hou Yi
ABY55AL
Hou Yi
Level 26
God Stats
1W - 2L
1,614 SR
Queue Stats
28W - 24L
1,511 Elo+
Party 2
Discordia
Discordia
Andigi
Discordia
Level 9
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 17L
1,385 Elo+
Party 3
Izanami
Izanami
CheString
Izanami
Level 15
God Stats
2W - 5L
1,730 SR
Queue Stats
12W - 7L
1,616 Elo+
Party 2
King Arthur
King Arthur
SafetyMatches
King Arthur
Level 120
God Stats
1W - 3L
1,486 SR
Queue Stats
32W - 28L
1,530 Elo+
Party 2
Geb
Geb
m8791127
Geb
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,381 Elo+
Party 3
Team Averages
Level 58
1,566 SR
1,485 Elo+

VS

Team Averages
Level 108
1,780 SR
1,638 Elo+
Aphrodite
Aphrodite
CheerfulLake226
Aphrodite
Level 82
God Stats
113W - 105L
1,519 SR
Queue Stats
473W - 477L
1,455 Elo+
Solo
Horus
Horus
Hulgan
Horus
Level 104
God Stats
2W - 0L
1,905 SR
Queue Stats
221W - 51L
1,680 Elo+
Party 1
Ares
Ares
PhatNinjaX
Ares
Level 125
God Stats
9W - 3L
1,728 SR
Queue Stats
177W - 74L
1,642 Elo+
Party 1
Izanami
Izanami
Shadowbeast44
Izanami
Level 107
God Stats
5W - 0L
1,780 SR
Queue Stats
248W - 63L
1,747 Elo+
Party 1
Ix Chel
Ix Chel
beanert
Ix Chel
Level 121
God Stats
21W - 2L
1,965 SR
Queue Stats
138W - 65L
1,665 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
ABY55AL
Hou Yi
14
1 / 4 / 1
9,360
936
8,429
14,547
7,384
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Andigi
Discordia
14
0 / 5 / 0
8,815
882
6,104
11,434
5,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
CheString
Izanami
14
0 / 9 / 0
8,913
891
7,112
19,192
9,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
SafetyMatches
King Arthur
14
1 / 7 / 1
9,053
905
15,379
32,468
39,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
0 / 9 / 1
8,963
896
11,341
31,606
43,256
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

71

VS

Team 2 Tickets

320

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CheerfulLake226
Aphrodite
17
3 / 1 / 15
10,666
1,067
9,698
8,381
6,930
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
Hulgan
Horus
17
6 / 0 / 23
12,077
1,208
12,549
16,144
27,127
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 0 / 23
10,640
1,064
10,154
10,432
16,157
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
18
17 / 0 / 15
12,760
1,276
53,512
14,048
10,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Ix Chel
beanert
Ix Chel
17
4 / 1 / 25
11,000
1,100
16,628
9,928
7,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
135
2
Kills
34
34
Deaths
2
3
Assists
101
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
ABY55AL
Hou Yi
1
4
1
0.38
L
Discordia
Andigi
Discordia
0
5
0
0
L
Izanami
CheString
Izanami
0
9
0
0
W
Aphrodite
CheerfulLake226
Aphrodite
3
1
15
10.5
W
Horus
Hulgan
Horus
6
0
23
17.5
W
4
0
23
15.5
L
King Arthur
SafetyMatches
King Arthur
1
7
1
0.21
W
Izanami
17
0
15
24.5
W
Ix Chel
beanert
Ix Chel
4
1
25
16.5
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,365
Damage
102,541
109,247
Taken
58,933
104,812
Mitigated
68,342
2,375
Healing
24,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
ABY55AL
Hou Yi
8,429
4,769
0
1,378
14,547
7,384
0
5,909
8,617
0
23,576
L
Discordia
Andigi
Discordia
6,104
633
56
228
11,434
5,403
0
4,046
7,240
21,524
0
L
Izanami
CheString
Izanami
7,112
3,832
0
713
19,192
9,351
0
7,058
12,059
0
29,640
W
Aphrodite
CheerfulLake226
Aphrodite
9,698
757
4,484
4,620
8,381
6,930
0
1,833
6,548
37,599
0
W
Horus
Hulgan
Horus
12,549
3,897
3,435
4,477
16,144
27,127
0
5,049
10,290
95
14,545
W
10,154
1,045
0
0
10,432
16,157
0
2,738
7,694
19,560
0
L
King Arthur
SafetyMatches
King Arthur
15,379
1,215
0
0
32,468
39,418
0
8,873
23,249
0
26,378
W
Izanami
53,512
41,508
0
3,875
14,048
10,946
0
5,118
8,930
0
83,242
W
Ix Chel
beanert
Ix Chel
16,628
1,088
2,478
948
9,928
7,182
0
2,707
7,221
33,042
0
L
11,341
714
0
0
31,606
43,256
0
9,859
21,531
29,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,104
Gold Earned
57,143
165
Minions Killed
202
3
Camps Cleared
10
868,229
Distance Traveled
980,074
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,360
936
27
3
2
176,400
0
L
Discordia
8,815
882
46
5
0
166,696
0
L
Izanami
8,913
891
46
5
1
146,709
0
W
Aphrodite
10,666
1,067
61
6
1
188,413
0
W
Horus
12,077
1,208
9
1
0
207,907
0
W
Ares
10,640
1,064
30
3
3
201,043
0
L
King Arthur
9,053
905
17
2
0
190,865
0
W
Izanami
12,760
1,276
66
7
6
178,766
0
W
Ix Chel
11,000
1,100
36
4
0
203,945
5
L
Geb
8,963
896
29
3
0
187,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role