Player Matchup

Artio
Artio
HHenshin
Artio
Level 129
God Stats
7W - 4L
1,757 SR
Queue Stats
685W - 604L
1,554 Elo+
Solo
Vamana
Vamana
M7z PaPi D3zTr0
Vamana
Level 147
God Stats
3W - 1L
1,526 SR
Queue Stats
194W - 214L
1,614 Elo+
Party 2
Thanatos
Thanatos
MartinGar23
Thanatos
Level 99
God Stats
4W - 2L
1,781 SR
Queue Stats
43W - 35L
1,546 Elo+
Solo
Janus
Janus
jeremy22
Janus
Level 122
God Stats
3W - 4L
1,487 SR
Queue Stats
217W - 224L
1,513 Elo+
Party 2
Charybdis
Charybdis
ligthyerzero
Charybdis
Level 148
God Stats
3W - 8L
1,494 SR
Queue Stats
307W - 334L
1,509 Elo+
Party 2
Team Averages
Level 129
1,609 SR
1,547 Elo+

VS

Team Averages
Level 105
1,562 SR
1,476 Elo+
Chang'e
Chang'e
AmnesiaHorror
Chang'e
Level 122
God Stats
2W - 2L
1,667 SR
Queue Stats
48W - 55L
1,513 Elo+
Solo
Bacchus
Bacchus
JCaron
Bacchus
Level 75
God Stats
4W - 5L
1,378 SR
Queue Stats
121W - 119L
1,434 Elo+
Party 1
Vamana
Vamana
QWERTY1097
Vamana
Level 94
God Stats
3W - 0L
1,500 SR
Queue Stats
152W - 140L
1,496 Elo+
Party 1
Awilix
Awilix
TheKing1220
Awilix
Level 128
God Stats
7W - 8L
1,656 SR
Queue Stats
145W - 141L
1,492 Elo+
Party 1
Danzaburou
Danzaburou
six2midnite
Danzaburou
Level 104
God Stats
18W - 13L
1,611 SR
Queue Stats
121W - 123L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
HHenshin
Artio
14
0 / 5 / 1
8,895
424
4,511
22,561
28,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
1 / 3 / 0
9,765
465
12,696
24,701
28,947
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
MartinGar23
Thanatos
15
2 / 1 / 0
9,450
450
3,702
14,982
6,137
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
jeremy22
Janus
15
0 / 4 / 1
9,180
437
10,022
10,257
4,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
ligthyerzero
Charybdis
14
0 / 6 / 0
9,234
440
5,772
14,624
5,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
18
6 / 0 / 5
12,399
590
18,588
11,363
5,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
JCaron
Bacchus
14
1 / 1 / 14
9,980
475
6,825
14,857
20,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vamana
QWERTY1097
Vamana
19
1 / 1 / 6
12,413
591
11,859
18,970
19,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
19
7 / 1 / 9
12,077
575
12,204
15,426
8,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
six2midnite
Danzaburou
17
4 / 0 / 7
11,648
555
11,973
13,896
6,473
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
60
3
Kills
19
19
Deaths
3
2
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Chang'e
6
0
5
8.5
L
Artio
HHenshin
Artio
0
5
1
0.1
W
Bacchus
JCaron
Bacchus
1
1
14
8
L
1
3
0
0.33
L
Thanatos
MartinGar23
Thanatos
2
1
0
2
W
Vamana
QWERTY1097
Vamana
1
1
6
4
W
Awilix
7
1
9
11.5
L
Janus
jeremy22
Janus
0
4
1
0.13
L
Charybdis
ligthyerzero
Charybdis
0
6
0
0
W
Danzaburou
six2midnite
Danzaburou
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,703
Damage
61,449
87,125
Taken
74,512
74,052
Mitigated
59,762
23,511
Healing
33,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
18,588
1,863
5,968
8,755
11,363
5,307
1,239
4,766
6,597
121,397
0
L
Artio
HHenshin
Artio
4,511
757
693
4,086
22,561
28,872
0
8,801
13,590
25,176
99
W
Bacchus
JCaron
Bacchus
6,825
506
0
3,492
14,857
20,662
35
3,257
11,600
20,515
0
L
12,696
7,035
0
4,172
24,701
28,947
0
2,780
20,952
0
84,050
L
Thanatos
MartinGar23
Thanatos
3,702
524
333
10,609
14,982
6,137
0
4,803
10,078
0
63,888
W
Vamana
QWERTY1097
Vamana
11,859
4,873
0
4,789
18,970
19,212
3,354
929
18,041
0
128,664
W
Awilix
12,204
5,142
0
2,170
15,426
8,108
3,077
3,207
12,219
0
108,371
L
Janus
jeremy22
Janus
10,022
446
0
743
10,257
4,152
0
4,469
5,732
99,780
0
L
Charybdis
ligthyerzero
Charybdis
5,772
2,875
0
2,875
14,624
5,944
366
4,560
10,064
0
84,406
W
Danzaburou
six2midnite
Danzaburou
11,973
6,962
0
8,146
13,896
6,473
2,891
2,753
11,143
0
110,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,524
Gold Earned
58,517
598
Minions Killed
668
0
Camps Cleared
0
2,042,522
Distance Traveled
2,174,545
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,399
590
173
8
0
440,423
0
L
Artio
8,895
424
28
1
0
383,027
1
W
Bacchus
9,980
475
19
1
0
431,822
6
L
Vamana
9,765
465
140
7
0
398,833
0
L
Thanatos
9,450
450
99
5
0
464,980
0
W
Vamana
12,413
591
200
10
0
391,911
0
W
Awilix
12,077
575
125
6
0
501,033
2
L
Janus
9,180
437
177
8
0
430,901
4
L
Charybdis
9,234
440
154
7
0
364,781
5
W
Danzaburou
11,648
555
151
7
0
409,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role