Player Matchup

Rama
Rama
 
Rama
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Donth8urfate
Hercules
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,419 Elo+
Party 1
Kumbhakarna
Kumbhakarna
ThrowsMachete
Kumbhakarna
Level 101
God Stats
10W - 6L
1,685 SR
Queue Stats
124W - 115L
1,419 Elo+
Party 1
Merlin
Merlin
ghorthan
Merlin
Level 125
God Stats
25W - 12L
1,554 SR
Queue Stats
140W - 125L
1,548 Elo+
Solo
Awilix
Awilix
randy18
Awilix
Level 93
God Stats
14W - 18L
1,452 SR
Queue Stats
330W - 366L
1,439 Elo+
Solo
Team Averages
Level 88
1,538 SR
1,465 Elo+

VS

Team Averages
Level 79
1,502 SR
1,323 Elo+
Cthulhu
Cthulhu
Krispy4956
Cthulhu
Level 43
God Stats
3W - 1L
1,704 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Thor
Thor
Ruhtarted
Thor
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,095 Elo+
Party 2
Kukulkan
Kukulkan
Staheazy
Kukulkan
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,095 Elo+
Party 2
Chaac
Chaac
ThegodRobin99
Chaac
Level 97
God Stats
11W - 13L
1,426 SR
Queue Stats
115W - 133L
1,396 Elo+
Solo
Zeus
Zeus
Trajectoriez
Zeus
Level 106
God Stats
3W - 2L
1,380 SR
Queue Stats
272W - 261L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
0 / 3 / 4
8,501
773
5,267
11,612
5,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hercules
Donth8urfate
Hercules
15
4 / 2 / 3
8,104
737
7,528
11,607
10,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
ThrowsMachete
Kumbhakarna
14
0 / 2 / 6
7,906
719
4,322
11,349
10,427
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
ghorthan
Merlin
15
3 / 2 / 1
8,225
748
11,608
7,441
2,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
randy18
Awilix
15
2 / 4 / 3
8,251
750
4,162
11,168
5,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Krispy4956
Cthulhu
15
2 / 2 / 8
8,340
758
6,536
11,208
7,116
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
15
2 / 1 / 8
8,113
738
4,884
7,177
3,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
Staheazy
Kukulkan
16
2 / 1 / 8
8,865
806
10,072
6,785
3,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 2 / 7
7,623
693
7,543
8,393
7,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
6 / 3 / 4
9,099
827
13,515
7,515
2,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
48
9
Kills
13
13
Deaths
9
17
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
3
4
0.67
L
Hercules
Donth8urfate
Hercules
4
2
3
2.75
W
Cthulhu
Krispy4956
Cthulhu
2
2
8
3
W
Thor
2
1
8
6
W
Kukulkan
Staheazy
Kukulkan
2
1
8
6
W
1
2
7
2.25
L
Kumbhakarna
ThrowsMachete
Kumbhakarna
0
2
6
1.5
W
6
3
4
2.67
L
Merlin
ghorthan
Merlin
3
2
1
1.75
L
Awilix
randy18
Awilix
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,887
Damage
42,550
53,177
Taken
41,078
33,981
Mitigated
24,364
8,414
Healing
4,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,267
3,583
0
2,621
11,612
5,068
676
6,182
5,345
0
44,405
L
Hercules
Donth8urfate
Hercules
7,528
1,572
0
3,790
11,607
10,582
0
6,448
4,839
180
15,309
W
Cthulhu
Krispy4956
Cthulhu
6,536
399
520
1,484
11,208
7,116
123
6,878
4,073
22,920
0
W
Thor
4,884
1,203
0
436
7,177
3,268
0
3,158
3,921
0
15,515
W
Kukulkan
Staheazy
Kukulkan
10,072
755
0
555
6,785
3,262
612
1,501
5,195
43,049
0
W
7,543
1,045
0
1,062
8,393
7,836
222
2,421
5,855
0
14,243
L
Kumbhakarna
ThrowsMachete
Kumbhakarna
4,322
440
0
1,058
11,349
10,427
0
6,966
4,182
10,836
0
W
13,515
1,931
0
560
7,515
2,882
173
2,152
5,242
31,670
0
L
Merlin
ghorthan
Merlin
11,608
877
0
297
7,441
2,868
592
4,586
2,817
39,104
0
L
Awilix
randy18
Awilix
4,162
1,930
0
648
11,168
5,036
476
5,941
5,133
0
17,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,987
Gold Earned
42,040
224
Minions Killed
207
0
Camps Cleared
0
1,159,508
Distance Traveled
1,105,051
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,501
773
89
8
0
222,806
0
L
Hercules
8,104
737
18
2
0
234,638
0
W
Cthulhu
8,340
758
31
3
0
223,925
0
W
Thor
8,113
738
23
2
0
216,601
0
W
Kukulkan
8,865
806
77
7
0
231,616
0
W
Chaac
7,623
693
22
2
0
189,272
0
L
Kumbhakarna
7,906
719
15
1
0
249,590
0
W
Zeus
9,099
827
54
5
0
243,637
0
L
Merlin
8,225
748
62
6
0
228,091
1
L
Awilix
8,251
750
40
4
0
224,383
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role