Player Matchup

Merlin
Merlin
Diamond IV
DemPrettyColours
Merlin
Diamond IV
Level 128
God Stats
1W - 3L
1,652 SR
Queue Stats
61W - 33L
2,246 MMR
Party 1
Rama
Rama
Diamond IV
JoeDog214
Rama
Diamond IV
Level 140
God Stats
32W - 15L
1,730 SR
Queue Stats
61W - 33L
2,246 MMR
Party 1
Vamana
Vamana
Diamond IV
posidensman3
Vamana
Diamond IV
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 33L
2,246 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 141
1,627 SR
2,246 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 159
1,523 SR
2,044 MMR
Anhur
Anhur
Diamond III
 
Anhur
Diamond III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond IV
LadyClaire
Morgan Le Fay
Diamond IV
Level 173
God Stats
1W - 1L
1,640 SR
Queue Stats
32W - 25L
2,401 MMR
Solo
Camazotz
Camazotz
Platinum II
Nesimer
Camazotz
Platinum II
Level 158
God Stats
1W - 1L
1,428 SR
Queue Stats
45W - 41L
2,231 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 1
8,952
639
10,539
7,396
3,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
14
0 / 2 / 1
8,922
637
7,311
12,728
5,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
14
1 / 2 / 2
9,691
692
10,694
13,974
14,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AchillesAtlasAo KuangAphroditeMartichoras

VS

Bans
Ne ZhaAresNoxKuzenboThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
4 / 1 / 3
10,317
737
7,476
13,110
5,916
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
LadyClaire
Morgan Le Fay
15
1 / 2 / 5
9,454
675
13,557
9,350
4,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Camazotz
Nesimer
Camazotz
16
2 / 0 / 4
10,651
761
10,483
17,089
23,888
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
3
Kills
7
7
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
1
3
5.5
L
2
3
1
0.83
L
Rama
0
2
1
0.25
W
Morgan Le Fay
LadyClaire
Morgan Le Fay
1
2
5
1.75
W
Camazotz
Nesimer
Camazotz
2
0
4
4
L
Vamana
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,544
Damage
31,516
34,098
Taken
39,549
23,515
Mitigated
34,434
5,645
Healing
11,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,476
5,626
0
5,286
13,110
5,916
2,632
3,089
10,021
0
46,858
L
10,539
312
0
462
7,396
3,345
0
3,379
4,017
38,841
0
L
Rama
7,311
5,918
0
2,594
12,728
5,482
150
4,316
8,412
0
45,007
W
Morgan Le Fay
LadyClaire
Morgan Le Fay
13,557
1,354
0
959
9,350
4,630
292
2,123
7,227
54,601
0
W
Camazotz
Nesimer
Camazotz
10,483
1,609
0
5,482
17,089
23,888
161
5,333
11,756
0
35,727
L
Vamana
10,694
4,966
0
2,589
13,974
14,688
0
5,890
8,084
0
21,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,565
Gold Earned
30,422
168
Minions Killed
195
0
Camps Cleared
0
804,931
Distance Traveled
803,522
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,317
737
70
5
0
261,250
0
L
Merlin
8,952
639
59
4
0
266,815
0
L
Rama
8,922
637
97
7
0
256,924
0
W
Morgan Le Fay
9,454
675
76
5
0
257,026
1
W
Camazotz
10,651
761
49
4
0
285,246
0
L
Vamana
9,691
692
12
1
0
281,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role