Player Matchup

Ishtar
Ishtar
Bronze III
FoxeyIV
Ishtar
Bronze III
Level 131
God Stats
1W - 0L
1,763 SR
Queue Stats
3W - 3L
1,440 MMR
Party 2
Osiris
Osiris
Bronze III
domflan20
Osiris
Bronze III
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,440 MMR
Party 2
Ah Puch
Ah Puch
Bronze III
sgrimmreaper
Ah Puch
Bronze III
Level 147
God Stats
2W - 0L
1,647 SR
Queue Stats
9W - 3L
1,440 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 128
1,637 SR
1,440 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,510 SR
1,385 MMR
Thor
Thor
Gold V
DungslingerPanda
Thor
Gold V
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 54L
1,585 MMR
Party 1
Cupid
Cupid
Gold II
UnderdogsSports
Cupid
Gold II
Level 129
God Stats
2W - 3L
1,468 SR
Queue Stats
228W - 238L
1,568 MMR
Party 1
Chang'e
Chang'e
Silver III
xKissMyAcex
Chang'e
Silver III
Level 123
God Stats
13W - 13L
1,561 SR
Queue Stats
109W - 120L
1,002 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
FoxeyIV
Ishtar
15
5 / 3 / 8
9,468
861
13,212
8,915
3,368
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
domflan20
Osiris
14
6 / 3 / 7
9,399
854
7,300
11,659
12,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Ah Puch
sgrimmreaper
Ah Puch
14
6 / 2 / 8
9,376
852
15,304
8,492
3,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
VulcanAgniBacchusNe ZhaMaui

VS

Bans
AchillesKukulkanMedusaMerlinHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 8 / 3
8,439
767
7,504
18,026
13,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 5 / 3
8,427
766
5,914
11,205
4,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Chang'e
xKissMyAcex
Chang'e
13
2 / 4 / 2
8,304
755
5,780
12,083
4,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
17
Kills
8
8
Deaths
17
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
8
3
0.69
W
Ishtar
FoxeyIV
Ishtar
5
3
8
3
L
2
5
3
0.7
W
Osiris
domflan20
Osiris
6
3
7
3.17
W
Ah Puch
sgrimmreaper
Ah Puch
6
2
8
5
L
Chang'e
xKissMyAcex
Chang'e
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,816
Damage
19,198
29,066
Taken
41,314
19,021
Mitigated
22,294
3,191
Healing
4,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,504
422
0
523
18,026
13,218
0
7,391
10,380
0
25,265
W
Ishtar
FoxeyIV
Ishtar
13,212
9,477
0
1,313
8,915
3,368
2,016
2,253
6,662
0
40,018
L
5,914
3,110
610
1,020
11,205
4,502
0
4,292
6,779
0
28,285
W
Osiris
domflan20
Osiris
7,300
2,306
0
413
11,659
12,205
63
2,811
8,848
0
35,050
W
Ah Puch
sgrimmreaper
Ah Puch
15,304
352
0
1,465
8,492
3,448
708
776
7,716
37,563
0
L
Chang'e
xKissMyAcex
Chang'e
5,780
557
736
1,932
12,083
4,574
0
3,095
8,821
17,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,243
Gold Earned
25,170
145
Minions Killed
102
0
Camps Cleared
0
592,877
Distance Traveled
534,375
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,439
767
24
2
0
174,757
0
W
Ishtar
9,468
861
61
6
0
182,628
0
L
Cupid
8,427
766
44
4
0
177,961
0
W
Osiris
9,399
854
42
4
0
222,301
0
W
Ah Puch
9,376
852
42
4
0
187,948
0
L
Chang'e
8,304
755
34
3
0
181,657
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role