Player Matchup

Rama
Rama
APEXxWARRIOR
Rama
Level 116
God Stats
5W - 3L
1,678 SR
Queue Stats
157W - 160L
1,529 Elo+
Party 3
Cthulhu
Cthulhu
FizzySumo411
Cthulhu
Level 86
God Stats
0W - 1L
1,822 SR
Queue Stats
2W - 5L
1,375 Elo+
Party 1
Bakasura
Bakasura
RuntyPurse
Bakasura
Level 130
God Stats
5W - 3L
1,749 SR
Queue Stats
164W - 158L
1,545 Elo+
Party 3
Surtr
Surtr
Sp3c Spartan
Surtr
Level 54
God Stats
0W - 1L
1,480 SR
Queue Stats
1W - 6L
1,153 Elo+
Party 1
Ra
Ra
xRANGERx10
Ra
Level 127
God Stats
0W - 2L
1,450 SR
Queue Stats
7W - 13L
1,394 Elo+
Party 1
Team Averages
Level 103
1,636 SR
1,399 Elo+

VS

Team Averages
Level 90
1,632 SR
1,486 Elo+
Hel
Hel
PUGGLEZZZZ523
Hel
Level 147
God Stats
8W - 7L
1,759 SR
Queue Stats
420W - 384L
1,507 Elo+
Solo
Mulan
Mulan
bulycz
Mulan
Level 68
God Stats
24W - 15L
1,624 SR
Queue Stats
306W - 272L
1,483 Elo+
Party 2
Anubis
Anubis
ea-the-man-
Anubis
Level 55
God Stats
43W - 17L
1,728 SR
Queue Stats
90W - 77L
1,492 Elo+
Party 2
Mercury
Mercury
iCuajes
Mercury
Level 111
God Stats
4W - 5L
1,440 SR
Queue Stats
247W - 228L
1,472 Elo+
Solo
Ymir
Ymir
schmeatloaf
Ymir
Level 68
God Stats
126W - 92L
1,608 SR
Queue Stats
187W - 147L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 6 / 1
6,797
523
12,001
10,888
3,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
FizzySumo411
Cthulhu
9
0 / 3 / 3
6,116
470
5,121
12,804
9,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
RuntyPurse
Bakasura
11
1 / 5 / 2
6,387
491
5,283
13,004
4,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
0 / 8 / 0
6,251
481
3,644
15,209
8,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
0 / 4 / 1
6,568
505
4,824
7,516
2,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 3
8,797
677
6,260
4,752
1,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
bulycz
Mulan
15
9 / 0 / 1
9,422
725
13,823
8,578
7,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
11
3 / 4 / 3
6,694
515
9,546
8,949
4,068
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
iCuajes
Mercury
13
8 / 1 / 4
8,237
634
7,277
13,074
5,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 1 / 10
7,230
556
4,996
13,113
11,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
5
Kills
26
26
Deaths
6
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
4
6
1
0.75
L
Cthulhu
FizzySumo411
Cthulhu
0
3
3
0.5
W
5
0
3
6.5
L
Bakasura
RuntyPurse
Bakasura
1
5
2
0.4
L
0
8
0
0
W
Mulan
bulycz
Mulan
9
0
1
9.5
W
Anubis
3
4
3
1.13
W
Mercury
iCuajes
Mercury
8
1
4
10
W
1
1
10
6
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,873
Damage
41,902
59,421
Taken
48,466
27,840
Mitigated
29,982
10,661
Healing
22,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,001
9,307
0
2,132
10,888
3,143
68
3,204
7,597
0
43,067
L
Cthulhu
FizzySumo411
Cthulhu
5,121
489
204
1,894
12,804
9,049
0
8,392
4,360
24,583
0
W
6,260
197
2,109
2,839
4,752
1,976
17
2,315
2,312
71,007
0
L
Bakasura
RuntyPurse
Bakasura
5,283
3,627
0
1,938
13,004
4,649
0
4,863
8,099
0
42,339
L
3,644
1,657
0
2,346
15,209
8,345
0
0
14,418
342
33,025
W
Mulan
bulycz
Mulan
13,823
1,942
0
5,797
8,578
7,427
170
565
8,013
0
76,430
W
Anubis
9,546
1,183
0
3,460
8,949
4,068
80
1,334
7,199
51,061
0
W
Mercury
iCuajes
Mercury
7,277
5,225
0
3,891
13,074
5,113
0
2,727
10,243
0
51,798
W
4,996
1,445
148
3,908
13,113
11,398
31
3,122
9,618
17,613
0
L
4,824
671
308
1,839
7,516
2,654
0
4,017
3,251
56,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,119
Gold Earned
40,380
330
Minions Killed
451
0
Camps Cleared
0
1,330,806
Distance Traveled
1,374,017
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,797
523
77
6
0
245,587
0
L
Cthulhu
6,116
470
26
2
0
270,624
3
W
Hel
8,797
677
132
10
0
276,778
3
L
Bakasura
6,387
491
77
6
0
304,755
0
L
Surtr
6,251
481
62
5
0
233,462
0
W
Mulan
9,422
725
133
10
0
236,731
0
W
Anubis
6,694
515
84
6
0
232,894
0
W
Mercury
8,237
634
78
6
0
362,802
0
W
Ymir
7,230
556
24
2
0
264,812
0
L
Ra
6,568
505
88
7
0
276,378
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role